Dirty grapple is a variant rule for Ruffians (multiclass thief-barbarian) from Hyboria's Fallen (page 112). You take it in lieu of Bite sword or Crimson mist at 2nd barbarian level. It works like this:
The ruffian takes a -2 on his opposed grapple check, and the opponent has to be susceptible to sneak attacks. If he succeeds, his oponent is stuned for 1d6 rounds, and you don't need to maintain the grapple for that long. It doesn't say the opponent gets a saving throw, so should the opponent get a saving throw or not?
The ruffian takes a -2 on his opposed grapple check, and the opponent has to be susceptible to sneak attacks. If he succeeds, his oponent is stuned for 1d6 rounds, and you don't need to maintain the grapple for that long. It doesn't say the opponent gets a saving throw, so should the opponent get a saving throw or not?