Graywinter
Mongoose
I can appreciate the "observers are there, but hidden' rule - can we have snipers that way as well so they don't get killed so fast?
Seriously, the effect of artillery in SST is fine - and you wont hear me complain aboiut lack of observers if I ever take up that game... just like I don't complain about lack of observation in 40k. I can buy there is a drone, or satellite, or orbiting tactical ship etc... but this is World War II and even though it is just a game and not a simulation - we are using historical models, tactics, settings and so on - I don't see why there isn't at least some mechanic to represent the 'eyes on the field' It just doesn't feel right hitting targets that are in no way visible to anything in your army.
And table size is no way a factor unless you are playing with VERY little terrain. There are things to hide behind in all good games, and you can't tell me that you guys don't have units that get out of sight and still get hit by artillery!
It's not like I'm advocating something that would slow the game down, or require more models. Just requiring a line of sight from something else... so you can say "These guys saw your Germans there, and called in a mortar barrage" Not having a mortar round land smack dab on the German command squad, who is hidden behind a building in the back half of the table and hasn't moved all game.
Personal preference, I guess.
Seriously, the effect of artillery in SST is fine - and you wont hear me complain aboiut lack of observers if I ever take up that game... just like I don't complain about lack of observation in 40k. I can buy there is a drone, or satellite, or orbiting tactical ship etc... but this is World War II and even though it is just a game and not a simulation - we are using historical models, tactics, settings and so on - I don't see why there isn't at least some mechanic to represent the 'eyes on the field' It just doesn't feel right hitting targets that are in no way visible to anything in your army.
And table size is no way a factor unless you are playing with VERY little terrain. There are things to hide behind in all good games, and you can't tell me that you guys don't have units that get out of sight and still get hit by artillery!
It's not like I'm advocating something that would slow the game down, or require more models. Just requiring a line of sight from something else... so you can say "These guys saw your Germans there, and called in a mortar barrage" Not having a mortar round land smack dab on the German command squad, who is hidden behind a building in the back half of the table and hasn't moved all game.
Personal preference, I guess.