It would be rare to turn off a PP in a ship, especially during combat. Release of radiation when confined plasma is suddenly, unexpected released is still a cause for radiation concern (of less importance than other issues in RL to be sure) - hence the Crew Hit Radiation Damage column use on a second hit to PP, one would presume.Solomani666 said:...Fusion reactors are only a major source or radiation when they are turned on, with the reactor chamber remaining slightly radioactive after it's turned off (unless you use boron 11 and hydrogen then there is no leftover radiation). They can also be turned off very easily and quickly. Keeping them on is the difficult part. ...
All true - but the L-Hyd has to get to the PP... this implies internal plumbing which could very well pose risk to life and limb of an immediate nature especially when automated systems/self sealing hull prevents decompression.Solomani666 said:...Fuel hits to liquid hydrogen tanks tend to vent into outer space because the tanks are usually placed adjacent to the outer surface of the ship and because vacuum is the path of least resistance.
Not that any of this is represented in the RAW.

Not necessarily - even in the RW (just quench the reaction with absorbers - a question of geometry and material selection is all) - certain materials (ala Thorium) as self quenching relatively fast. Ignoring Traveller's Damper tech, of course.Solomani666 said:...It still takes hours to shut down a fission reaction.
In a pinch - just eject the core or the whole dang reactor (emergency batteries anyone?)...
Not if they are in a dock or near a shore... same as Trav ships dirt side, of course.Solomani666 said:...Ships sink, so there is no mess to clean up afterwards.After all, navies still use reactors despite these hazards due to their benefits in range and power (the later of which can be useful in avoiding damage to the reactor).
Space is even better than an ocean - after all, the right nudge and things plummet into the sun...

Good possibility - but by no means a guarantee. Almost all US equipped surface ships (Carriers/Supercarriers last I checked - cruisers have been decommissioned...) even have multiple reactors (as did many Russian subs).Solomani666 said:...Unlike Traveller, any attack that hits the reactor on a surface navy ship has probably already destroyed the ship.
Note, in-game, for 100 ton+ ships, PP damage is on the Internal damage table - and on a 4 or 11 (i.e. lower end of the odds scale).
Ahem - emphasis on 'immediately life threatening'Solomani666 said:...and radiation exposure can be dealt with and is rarely immediately life threatening.
Errr... No! Any major reactor breach in a confined space such as an SDB will probably be lethal dose within hours and the ship will still remain contaminated.

If you are close enough to get an immediately lethal dose - you are probably already dead from the related damage. Just like in RL where immediate deaths are from explosions and collateral damage - not radiation.
Otherwise - several hours should be long enough for a battle to play out :twisted:
(Oh yeah - and to get radiation treatment... decon the ship, etc.

:lol:Solomani666 said:...Fission powered ships should be built with a way to jettison the reactor, assuming that the mechanism was not damaged in the battle also.
Pray that last missile volley takes out the other ship while they are left dead in the water.
100% agreed! (is this crossing the threads with the religion topic?)
Don't get me wrong - all I'm saying is its not totally outside the realm of things. For safety, fusion is, by and large, the way to go when its available. Especially for commercial when all safety issues are accounted for (not that financial 'concerns' wouldn't take precedence over mere life...).
But this doesn't rule out Fission PP. Heck, gas powered cars are a lot more deadly than horse and buggy (I presume - maybe I should just say walking). Humans are still insane enough to use them.
