Alan Harper
Mongoose
When calculating the damage from a missile salvo, at what point do Deflector Screens take effect?
Are deflector screens applied after armor but before the missile effect/salvo multiplier?
Or are deflector screens applied after the missile damage has been multiplied?
The discussion in this thread goes into when Deflector Screens are applied for non-missiles attacks.
The section on damage multiples indicates that "other countermeasures" (Deflector Screens?) are applied before the damage multiple.
However, the multiplier for basic missile damage calculation is a different mechanic from the section on damage multiples for barbettes and bays, so I do not think this section is relevant to my question.
Missile Impact from page 173 Core
"If an attack roll for a missile salvo is successful, the target will sustain damage. Roll for damage as if for a single missile and deduct the target’s armour as normal but do not apply the Effect of the attack roll. Instead, any damage is multiplied by the Effect of the attack roll but the Effect cannot be higher than the number of remaining missiles in the salvo."
DEFLECTOR SCREENS page 82 HG
"These are energy-based screens projected away from a ship to deflect incoming attacks and reduce the damage they cause. Deflector screens mitigate damage from any weapon, reducing its damage by 1D (multiplied by the Effect of the angle screens action)."
DAMAGE MULTIPLES page 29 HG
"Barbettes, bay weapons and spinal mount weapons have damage multiples. After a hit is scored, roll damage, subtracting armour and other countermeasures from the total. Be sure to note the AP score of the weapon if it has one. Multiply the remaining damage by the Damage Multiple for the final damage. Damage multiples do not apply to missiles and torpedoes, which apply damage as normal."
Are deflector screens applied after armor but before the missile effect/salvo multiplier?
Or are deflector screens applied after the missile damage has been multiplied?
The discussion in this thread goes into when Deflector Screens are applied for non-missiles attacks.
My read is that screens go *before* multipliers. See p29, Damage Multiples...But does the Weapon damage multiplier go on before or after the Deflector roll?
and to clarify, the dice for the deflector(s) are combined to roll the check and that effect is multiplied by the count of the dice rolled to reduce damage, so an 8 is zero, and two deflectors against one attack with a check of ten reduces damage by 8?
The wording is a bit obscure and until reading MyndkryM's post and re-reading the box, I was thinking you rolled the dice and used the roll to reduce damage, like weapon damage.
The section on damage multiples indicates that "other countermeasures" (Deflector Screens?) are applied before the damage multiple.
However, the multiplier for basic missile damage calculation is a different mechanic from the section on damage multiples for barbettes and bays, so I do not think this section is relevant to my question.
Missile Impact from page 173 Core
"If an attack roll for a missile salvo is successful, the target will sustain damage. Roll for damage as if for a single missile and deduct the target’s armour as normal but do not apply the Effect of the attack roll. Instead, any damage is multiplied by the Effect of the attack roll but the Effect cannot be higher than the number of remaining missiles in the salvo."
DEFLECTOR SCREENS page 82 HG
"These are energy-based screens projected away from a ship to deflect incoming attacks and reduce the damage they cause. Deflector screens mitigate damage from any weapon, reducing its damage by 1D (multiplied by the Effect of the angle screens action)."
DAMAGE MULTIPLES page 29 HG
"Barbettes, bay weapons and spinal mount weapons have damage multiples. After a hit is scored, roll damage, subtracting armour and other countermeasures from the total. Be sure to note the AP score of the weapon if it has one. Multiply the remaining damage by the Damage Multiple for the final damage. Damage multiples do not apply to missiles and torpedoes, which apply damage as normal."