Is it just Me ? or does Anyone else have fumbling moments during game play, cross referencing and 'boiling down' the net effects of Character Feats (usually NPC's) during play ...
There seems to be such an awesomely Overwhelming collection of Feats out there, with Prerequisite(s) 'xxxx.xx', and Prerequisite 'xxxxx.xx.xx' ...and son on .... and so on .... (sigh). I have GM'ed and played other RPG's that simply have Character abilities and skills - and that's it. Some custom modification makes things more unique and interesting, but .... I guess I'm trying to figure out a methodical system for dealing with the Feat thing. In the end, We end up with a small pile of relevenat game text for the effects and some total stats. modifications.
Solution : I was thinking along the lines of collating the relevant Types of Feats together into similar 'blocks'. IE - Combat (only) Feats, Sorcery Feats, Thieving/ Espionage Feats ... Or even tighter Catagories like Finesse Fighting Feats, etc. I does involve combing throughout every Mongoose text that I have, and making up a referance and Master Listing first.
I am still miffed though, as I always seem to come unstuck at some critical moment, fumbling through a book to re-read a particular Feat for it's full application or effect in the game. I'm sorry - I'm just not good enough to remember all several hundred current listed Feats by Name, and automatically know their details by memory ...
Even 'Monsters' have their own particular block of Feats ... (The 'Slams', Improved Grapples etc -etc).
There seems to be such an awesomely Overwhelming collection of Feats out there, with Prerequisite(s) 'xxxx.xx', and Prerequisite 'xxxxx.xx.xx' ...and son on .... and so on .... (sigh). I have GM'ed and played other RPG's that simply have Character abilities and skills - and that's it. Some custom modification makes things more unique and interesting, but .... I guess I'm trying to figure out a methodical system for dealing with the Feat thing. In the end, We end up with a small pile of relevenat game text for the effects and some total stats. modifications.
Solution : I was thinking along the lines of collating the relevant Types of Feats together into similar 'blocks'. IE - Combat (only) Feats, Sorcery Feats, Thieving/ Espionage Feats ... Or even tighter Catagories like Finesse Fighting Feats, etc. I does involve combing throughout every Mongoose text that I have, and making up a referance and Master Listing first.
I am still miffed though, as I always seem to come unstuck at some critical moment, fumbling through a book to re-read a particular Feat for it's full application or effect in the game. I'm sorry - I'm just not good enough to remember all several hundred current listed Feats by Name, and automatically know their details by memory ...
Even 'Monsters' have their own particular block of Feats ... (The 'Slams', Improved Grapples etc -etc).