Thanks for kind words - stats - well loads when I get the pdf finished - but in the meantime - playing with:
Shakrlis Class Battlecruiser (Sharlin Evolution) /Armageddon
Speed 6, Hull 5, Craft: 6 Nial Fighters, Troops:3,
Damage: 60/ 8, Crew: 66/ 9, Turns 1x 90
Adaptive Armour, Advanced Jump Point, Carrier 3, Command +1, Flight Computer, Self Repair 1D6, Stealth 5+
Lightning Cannon 25” F arc, 6AD, Beam, Super AP, Precise, Triple Damage,
Neutron Laser 30” F Arc, 8AD, Beam, Super AP, Precise, Double Damage,
Fusion Cannon 18” P/S/A, 12AD Mini-Beam, AP
A vision of the perfect blending of Minbari and Vorlon technology, a shimmering vessel of death that can match anything in the known galaxy. Nothing can stand before it and live, only the Ancient Shadow Ships can hope to match it in the conflicts to come.
Shadow Star /Raid
Speed 16, Hull 6, Craft: 1 Shadowbolt fighter, Troops:1,
Damage: 16/ 4, Crew: 20/ 5, Turns: 2x 90
Advanced Jump Point, Dodge 4+, Flight Computer, Hyperspace Mastery, Self Repair 2,
Molecular Slicer Beam 12” F arc, 3AD, Beam, Super AP, Precise,
Light Phasing Pulse Cannon 8” T 4AD, Antifighter, AP
A pack hunter for the 23rd Century and a new vision of spacecraft design, those who have seen it claim it can only come from the minds of the ancients. Its speed is now legendary and it bears a weapon able to disable any that seek to challenge it. With the ability to appear and disappear at will, few are aware of the how many of these lethal craft yet exist.
Nova Class Superior Dreadnought / Battle
Speed 6, Hull 6, Craft: 2 Shadowbolt fighters, Troops:1,
Damage: 56/ 14, Crew: 68/ 18, Turns 1x 45,
Advanced Jump Point, Command +1, Interceptors 2, Self Repair 1D6,
Phasing Pulse Cannon Battery12” F 6AD AP, Double Damage, TL
Phasing Pulse Cannon Battery12” P 8AD AP, Double Damage, TL
Phasing Pulse Cannon Battery12” S 8AD AP, Double Damage, TL
Phasing Pulse Cannon Battery 12” A 6AD AP, Double Damage, TL
A test bed for the new technology that is transforming the battle fleet of the Earth Alliance into one of the most powerful in the galaxy. The new Nova boasts brutal weapon batteries that are derived from Shadow technology. Short ranged it may be, but if it reaches any enemy battle line – it will transform the enemy ships very quickly into shattered wreckage. Unlike the newer EA ships it still uses conventional jump technology but with enhanced capabilities from the older model.
Delphi Pathfinder / Raid
Speed 10, Hull 5, Craft: 2 Dark Fury fighters,
Troops: 1, Damage: 18/ 5, Crew: 22/ 6, Turns 1x 90,
Advanced Jump Point, Hyperspace Mastery, Interceptors 1, Scout, Stealth 5+,
Phasing Pulse Cannon 10”, F arc, 10AD, Double Damage, AP
Light Phasing Pulse Cannon 8” T 10AD, Antifighter, AP
As stealthy as anything the Alliance has faced thus far, the Delphi is tasked with marking targets and where required, leading strike squadrons into the heart of enemy territory. An unpopular posting with fighter pilots given their primary responsibility of close escort and the cramped conditions on board. Initial problems have arisen with long term exposure to the new technology and shielding has been increased around the sealed hyperspace navigation control room.
Total Victory, Titan Class, Flagship of the Earth Alliance, / Armageddon
Speed 6, Hull 6, Craft: 4 Dark Fury fighters, 2 Shadowbolt fighters Troops: 4, Damage: 110/ 18, Crew: 125/ 25, Turns 1x 45,
Advanced Jump Point, Carrier 3, Command +3, Flight Computer, Hyperspace Mastery, Interceptors 6, Self Repair 1d6, Unique,
Molecular Slicer Beam 24” F arc, 8AD, Beam, Super AP, Precise, Triple Damage,
Thermonuclear Missile Battery 30” B arc, 6AD, Triple Damage, SAP, Precise, Slow Loading,
Phasing Pulse Cannon 10”, F/P/S/A arc, 10AD, Double Damage, AP,
Light Phasing Pulse Cannon 8” T 10AD, Antifighter, AP
The newflagship of the Earth Alliance is a showcase of the advanced technology enhancing the fleet and an outstanding weapons platform. Designed to be able to engage any enemy at all ranges – including targeting their home worlds, the elite crew aim to live up to their ships name.