Darklords and the Darklands book?

adgramaine said:
An interesting postscript to this story is that they tracked down an Ancient Red (you read that right) at 15 level, and they assume it's there for them to fight....
*prepares to recite the Knurla*


Paido :wink:


edit: Maybe that reference was somewhat obscure ... The Knurla is a Vakeros prayer for those who have fallen in battle. (The Jungle of Horrors, paragraph 46.)
 
I hope you are ready for that prayer, Paido - after talking to one of my players today, he thinks he could take her (the Anceint Red) by himself... he thinks a Str of 22 while raging is gonna carry him the distance....

Personally, I'd like to attribute this bravery as a player's cry of "I've had a bad week"...
 
Early in most of my campaigns, especially if I've got players that haven't played with me as GM recently, I provide the group with a mission or random adventure site that is beyond their capabilities.

I ensure that the danger level, and their understanding of it, increases incrementally so that they have plenty of time to back off before it's too late. Fairly regularly, they fail to do so. They tend to learn from their mistakes only once a few of their number go down. But they do learn.

Last D&D campaign I ran, I nearly had two of the (approx 4th or 5th level) PCs decide to try their luck in the lair of a Green Dragon, age unknown. In the end, common sense prevailed ... but only just.
 
SableWyvern said:
Last D&D campaign I ran, I nearly had two of the (approx 4th or 5th level) PCs decide to try their luck in the lair of a Green Dragon, age unknown. In the end, common sense prevailed ... but only just.

Despite the fact that all three of my players have almost 20 years RP experience, "common sense" is not a prevalent quality between them...

At least I can say that things are NEVER boring with them :)
 
adgramaine said:
I hope you are ready for that prayer, Paido - after talking to one of my players today, he thinks he could take her (the Anceint Red) by himself... he thinks a Str of 22 while raging is gonna carry him the distance....

Personally, I'd like to attribute this bravery as a player's cry of "I've had a bad week"...

Out of curiosity, if you can talk about it here, what is the Ancient Red there for?

The last time our group fought a dragon was the Red in that 2nd Edition module Dragon Mountain. Three dead party members, and about 45 min. of real time later, we drove it off. This was without the DM using the rock-slinging tree stump monster in the corner of the lair as fire support. I still can't remember why we agreed to go after the thing, other than "it was the adventure". :?
 
SableWyvern said:
Last D&D campaign I ran, I nearly had two of the (approx 4th or 5th level) PCs decide to try their luck in the lair of a Green Dragon, age unknown. In the end, common sense prevailed ... but only just.

The only dragon I used while running was a Fang dragon. Oddly enough, the group didn't want to fight it, which is unusual for them. It had popped up at the end of a random encounter with hill giants, swooping down to kill the last Giant as it tried to flee (it liked giant flesh). The party was in almost full fighting shape, but they chose to talk to it instead. This group will think before they act, but only to spite me...ah well, got a good reccuring NPC out of it. :lol:
 
ArchMage said:
Out of curiosity, if you can talk about it here, what is the Ancient Red there for?

There is a prophecy within the lands the players are within, dealing with the return of the Dragon Host (dragons have long since been dead, until about a month ago in game time), and what is esentially the end of the world. In order to stop this prophecy, a series of artifacts (non-magical) must be brought to a certain place at a certain time, and a ritual must be performed - they have some of the artifacts, and they beleive the anceint red has the rest of them in her hoard. Now, the players threw a big monkeywrench into the prophecy by killing a few of the weaker host (the Shadows Dragons mentioned previously), but the Ancient Red is the most powerful of the Host. And they managed to track her down, AND were very aware that she was indeed an anceint red dragon....

The plot is actually much more complicated that it seems, but you asked why the Red, and not for a plot summary, so though I know the plot seems "dime a dozen", trust me when I say it isn't....
 
Question to Mongoose: are the Nadziranim sorcerers a seperate class, or are they the Dessi Mages that are evil come their Grace of Ishir?

I take it things like the Xaghash* will be in? I'm going to hold off doing any monster conversions from Book 12 until Darklands is out just to be safe. Any ideas on when we can expect it?

<rubbing his hands together in anticipation of getting Gnaag's stats>

* Crazy brainstorm: are the Xaghash evil Crocaryx? Hmm...
 
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