Custom Ships/Deck Plans

Thanks! This is going to make it a lot easier for me to make use of your designs in my own. The robot crewmembers and the autoberths both make a huge amount more sense then the official options.

Just a quick edit to alert you to this: on your Robotic Crew page, you've got these two links -

Looks to me like a copy/paste error snuck in on you.
I’ll find and fix them this evening. Thanks.

Got to it sooner. Done. I also tweaked the displayed area on the AutoBerths and Robotic Crew so the download button wasn't off screen.
 
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Geir's robot spreadsheet uses a lot of Xlookup commands. Incompatible with old Excel or OpenOffice, which is why I try not to use that stuff in the Ship Designer.
Once you convert every single one of them, the spreadsheet works like a charm... until it gets updated.
Have you considered adding an Optional c page with the add-ons from the Vehicle Handbook?
 
The Peregrine-Class Assault Transport is meant to deliver a full company of Marines into contested areas and deploy overwhelming force. It isn't jump capable and is carried on tenders to the deployment area. The training area aboard the ship can hold half the Marines at once. It has 122 High Survivability Capsules to drop troops from orbit and three Panther-Class Deployment Shuttles to get them places that are somewhat safer to land in.

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Sometimes I get a bug up my butt and make crazy ships. Things no one could afford to build. You're welcome. ;)

And I had to mangle the sheet a lot to make it work. The shading got broke somewhere along the way, too. Fun times.
A Mongoose 2e design. The Arthur C Clarke-Class Advanced Research Ship is what a standard lab ship dreams of being when it grows up. It was built by MixCorp for its own internal use as part of Project Azure Skies, a blue sky research initiative where they hope to make breakthroughs undreamed of by those unwilling to wager vast sums of money. The Arthur C Clarke is literally a solution in search of a problem. Many problems, in fact, and it designed to solve them all.

The ship houses 108 of the best and brightest minds that Vincennes has ever produced. Each member has been chosen for their deep intellect and drive to push the boundaries of science forward. Then each of them has been augmented to increase their intellect and recall even further, their very nerves upgraded to increase their skills' effectiveness. There might be a few better suited for this work, but there aren't many. These people are where they were born to be.

The 25,000-Ton vessel is state of the art, but built in a retro style two 870-meter counter-rotating hamster cages for all the work. The engineering and other sections related to the ship, except for the bridge, are in the central hull. It carries a few vessels piggyback for various purposes: a 5,000-ton refueling drone ship (needs two trips), a pair of robotically-controlled 400-ton system defense boats for protection, five 500-ton robotically-controlled mining/refining/smelting ship to gather needed raw materials, five very fast 325-ton robotically-controlled cargo retrievers to get the raw materials back in a hurry while the miners remain doing their work, and a number of smaller craft.

The ship has 96 dedicated modular labs that can be swapped out at need, 12 double-sized medical bays where work on cybernetic augmentation takes place, 26 workshops that have been combined into one contiguous space, a dozen regular sized robotics laboratories, and a dozen double-sized robotics laboratories. 12 of the labs are combined with the double-sized robotics laboratories for reasons that will shortly be made clear. 12 robotics labs are combined into 3 large ones.

The ship hosts extremely expensive software that increases the already powerful research work and every scientist has a robotic lab assistant/research assistant to help them. In order to run the massive load of programs required, it has 34 massive computers that all work together to host everything they need. They also have their own library to work privately in. Every advantage that could be provided has been provided, and then more was given.

The ship is crewed by advanced robots and even has a conscious intelligence in the main computers. A sophant is present for each department to oversee things and to administrate the science work. There are also light and heavy security droids to keep the scientists safe.

Housing is the most luxurious imaginable. Each sophant is housed in a luxury stateroom and has a robotic steward to oversee their needs. Meals are prepared in a large gourmet kitchen and all dine together. In fact, they are forced to socialize and work discussions are encouraged. They are also compelled to exercise together and then spend time in either the hot tubs or swimming in the endless pool.

There are two dozen superior androids aboard with prototype conscious intelligences in them. They also act as scientists and research assistants for tough projects. With the capabilities of the scientists, the computers, the lab assistant/research assistants, and the conscious intelligences, no problem is truly unsolvable and even impossible tasks can be accomplished, though they take time and may be on hold for other breakthroughs. They do most of their work in the robotics laboratories.

The ship has 84 advanced autodocs where the 15 chamber liter fabricators have been upgraded to prototype advanced fabricators. In addition, the combined workshop has a 3,900 chamber liter prototype advanced fabricator. That is a five-ton enclosed fabricator/deconstructor combination that can make anything up to TL16. Each robotics lab also comes with a prototype advanced fabricator, though 12 are combined into three 1-ton fabricators.

There is a 1,000-ton hanger space with an 7,680 chamber liter (10 tons) prototype external advanced fabricator. In that large space, it could build a ship at a rate of 10 tons every eight hours. If the section has a complex robotic brain, it will take up to 16 hours. It can make a new 500-ton mining ship in fifty session, three a day. That means a ship in 17 days. It is a test bed and they intend to expand it as they work the kinks out until they can build a ship in a day.

None of this comes cheaply. Each superior android cost almost a billion credits to build, for a total of over 22 billion credits. The prototype fabricators cost over 13 billion credits. Even the lab assistants total more than a billion combined.

The ship, its companion ships, and all its contents costs 72 billion credits. More than 2 million credits a ton for the 34,925 tons of vessels and their smaller craft inside. No sane company would spend money like this. MixCorp, however, believes they can recoup it all and more if they outclass the competition.

They've put their money where their mouths were. It's time to see if that pays off.

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Megalodon-Class 2,000-Ton J4 Merchant

A Mongoose 2e design. The Megalodon-Class 2,000-Ton Merchant is J4 capable, but only 200 tons of fuel (J1) is in the main tanks. The other 600 tons of fuel storage are divided into 3 200-ton cargo/fuel containers so that space can be used for cargo when jumping less than 4 parsecs. That makes it much more flexible. 715 tons of cargo on a J4, 915 tons on a J3, 1,115 tons on a J2, and 1,315 tons on a J1.

I added a kludge to the profitability tab where if you change the freight parsecs, it changes the fuel cost and the max freight cargo for calculations. As this ship doesn't carry passengers, it works.

See the link in my signature for a link to the design spreadsheet on the web.

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Megalodon-Class 2,000-Ton J4 Merchant

A Mongoose 2e design. The Megalodon-Class 2,000-Ton Merchant is J4 capable, but only 200 tons of fuel (J1) is in the main tanks. The other 600 tons of fuel storage are divided into 3 200-ton cargo/fuel containers so that space can be used for cargo when jumping less than 4 parsecs. That makes it much more flexible. 715 tons of cargo on a J4, 915 tons on a J3, 1,115 tons on a J2, and 1,315 tons on a J1.

I added a kludge to the profitability tab where if you change the freight parsecs, it changes the fuel cost and the max freight cargo for calculations. As this ship doesn't carry passengers, it works.

See the link in my signature for a link to the design spreadsheet on the web.

View attachment 6778
Wouldn't lasers be a better weapon for a cheap merchant to install? Missiles are expensive munitions, and there are only 24. Lasers would double as both offensive and defensive weapons.

Your fuel tanks - are they bladders or actual detachable fuel modules? If they are modules then I'd expect that to limit the ship to specific routes where they could be de-installed (though if they were going to be there for a while on other routes they'd just be permanent attachments). I wouldn't think bladders would give you the same options as actual fuel tanks (seems like a cheat to me unless you are using them to refuel while you are making multiple jumps).

You could same some tonnage by swapping to a 10 Dton launch instead of the 30 Dton ships boat. The 30 ton boat gives you some more flexibility for transporting very small lots of cargo, but the launch gives your ship a lifeboat/transport that is enough for the crew.

What is the role of your administrator onboard? Is he the super-cargo? Would he be responsible for looking for speculative cargo's? If he's a super-cargo guy then he's the one that can make/break a voyage by trading well... which means he should get paid better than a gunner or a medic. If he's just a paper-pusher / chief bottle washer / cook then the salary looks right. I do think ships of this type should specify an actual Captain role though since they are getting up there in size and command should be placed in a specific slot that isn't one of the other roles.
 
Wouldn't lasers be a better weapon for a cheap merchant to install? Missiles are expensive munitions, and there are only 24. Lasers would double as both offensive and defensive weapons.

Might be. I’ll change it.

Your fuel tanks - are they bladders or actual detachable fuel modules? If they are modules then I'd expect that to limit the ship to specific routes where they could be de-installed (though if they were going to be there for a while on other routes they'd just be permanent attachments). I wouldn't think bladders would give you the same options as actual fuel tanks (seems like a cheat to me unless you are using them to refuel while you are making multiple jumps).

Fuel/Cargo containers are permanent installations and are straight from High Guard 22.

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You could same some tonnage by swapping to a 10 Dton launch instead of the 30 Dton ships boat. The 30 ton boat gives you some more flexibility for transporting very small lots of cargo, but the launch gives your ship a lifeboat/transport that is enough for the crew.

Or I could upsize to a 95-ton shuttle that could convert between passengers or cargo.

What is the role of your administrator onboard? Is he the super-cargo? Would he be responsible for looking for speculative cargo's? If he's a super-cargo guy then he's the one that can make/break a voyage by trading well... which means he should get paid better than a gunner or a medic. If he's just a paper-pusher / chief bottle washer / cook then the salary looks right. I do think ships of this type should specify an actual Captain role though since they are getting up there in size and command should be placed in a specific slot that isn't one of the other roles.
You might be right. I suppose the admin depends on the owner. The pilot might be the captain. Again, depends on the owner.
 
Might be. I’ll change it.



Fuel/Cargo containers are permanent installations and are straight from High Guard 22.

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Or I could upsize to a 95-ton shuttle that could convert between passengers or cargo.


You might be right. I suppose the admin depends on the owner. The pilot might be the captain. Again, depends on the owner.
Yeah... not a fan of the cryo container. A container (think a standard container) has square walls to efficiently store cargo. A tank for liquified hydrogen needs to be round since your liquid needs to flow out. Yeah, you can store it in a cube, but not well and you'd have challenges getting it all without doing a lot of things to it (like a gridded bottom to suck it dry). COULD it be done? I suppose. But just seems like a cheese design to me.

Going to a 95 ton shuttle would work for being able to move smaller lots of cargo to a planetary surface or station (or even a 2nd location if the ship itself was unloading elsewhere. A standard shuttle would need a hangar, but nothing says you can't have a somewhat smaller shuttle along the lines of a cargo lighter that has a nice box on the back to carry containers. If you figure you can carry 8 10Dton containers stacked 2x2, you'd get a much longer 'shuttle', or call it a cargo lighter, that could dock at a cargo receiving station, or land and open it's rear door to unload. For the ship itself you could make it a form-fitted conformal dock to save space and it opens either directly to the hold or else you have a cargo airlock on the ship that it would back on to in order to load. All of that is doable within regular design specs. I guess you could also just carry your shuttle/lighter externally as well.

For sure if you had owner aboard he'd get his own cabin (and a nice one) and he'd not be part of the regular crew operations - merchants would want to go and make the deals.

I fear that too many people get the idea that Han Solo may be the quintessential owner/operator of a light cargo transport. I would only really apply that to a free-trader and down. Everything else starts getting into more commercial-type ships and your crew roster would start to reflect such things. Sure, you could have a full crew of nothing but ship-share owners, or an employee-owned and operated ship, but these should be considered exceptions. At least as I see it.
 
Yeah... not a fan of the cryo container. A container (think a standard container) has square walls to efficiently store cargo. A tank for liquified hydrogen needs to be round since your liquid needs to flow out. Yeah, you can store it in a cube, but not well and you'd have challenges getting it all without doing a lot of things to it (like a gridded bottom to suck it dry). COULD it be done? I suppose. But just seems like a cheese design to me.

Going to a 95 ton shuttle would work for being able to move smaller lots of cargo to a planetary surface or station (or even a 2nd location if the ship itself was unloading elsewhere. A standard shuttle would need a hangar, but nothing says you can't have a somewhat smaller shuttle along the lines of a cargo lighter that has a nice box on the back to carry containers. If you figure you can carry 8 10Dton containers stacked 2x2, you'd get a much longer 'shuttle', or call it a cargo lighter, that could dock at a cargo receiving station, or land and open it's rear door to unload. For the ship itself you could make it a form-fitted conformal dock to save space and it opens either directly to the hold or else you have a cargo airlock on the ship that it would back on to in order to load. All of that is doable within regular design specs. I guess you could also just carry your shuttle/lighter externally as well.

For sure if you had owner aboard he'd get his own cabin (and a nice one) and he'd not be part of the regular crew operations - merchants would want to go and make the deals.

I fear that too many people get the idea that Han Solo may be the quintessential owner/operator of a light cargo transport. I would only really apply that to a free-trader and down. Everything else starts getting into more commercial-type ships and your crew roster would start to reflect such things. Sure, you could have a full crew of nothing but ship-share owners, or an employee-owned and operated ship, but these should be considered exceptions. At least as I see it.
Fuel tanks get stuck into wings and other oddly shaped areas. If those work, this is fine.

In any case, if you have a problem with the equipment, talk to a manager. It’s in the book, so I’ll use it.

As for the other comments, I’ll ponder them. Thanks.
 
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On a ship with controlled gravity, nothing settles where you do not want it to settle. Corners are irrelevant when gravity tugs towards the center and the pressure drops below the boiling point of hydrogen. Then you can add in the higher tech level. Who's to say that the corners cannot curve and the decks level out to be smooth at the press of a button?
 
On a ship with controlled gravity, nothing settles where you do not want it to settle. Corners are irrelevant when gravity tugs towards the center and the pressure drops below the boiling point of hydrogen. Then you can add in the higher tech level. Who's to say that the corners cannot curve and the decks level out to be smooth at the press of a button?
I don't think the grav fields work that way. Or at least I'm not aware of them working that way. You have grav plates that would project a field and without more details the simplest explanation is that it emits a field similar to gravity and each 'plate' would project it's own field. For safety reasons they would have to have some sort of capacitor in them in order to stop people from being goo when a ship took a power hit and thrust was underway - any variance in the thrust halting and the grav plate not working and that's where the gooification can occur.

Maybe they are sophisticated enough to make them work like a broom via emitters so they can 'sweep' the fuel from flat surfaces. It's still a liquid so there are still pumps and pipes and such. I usually prefer a simple engineering solution to something so basic.
 
I don't think the grav fields work that way. Or at least I'm not aware of them working that way. You have grav plates that would project a field and without more details the simplest explanation is that it emits a field similar to gravity and each 'plate' would project it's own field. For safety reasons they would have to have some sort of capacitor in them in order to stop people from being goo when a ship took a power hit and thrust was underway - any variance in the thrust halting and the grav plate not working and that's where the gooification can occur.

Maybe they are sophisticated enough to make them work like a broom via emitters so they can 'sweep' the fuel from flat surfaces. It's still a liquid so there are still pumps and pipes and such. I usually prefer a simple engineering solution to something so basic.
They work at the strength of your grav drive, and in whatever direction you or your computer tells it to. Fusion+ is made possible by gravitic pumping. Vary the pressure for the given temperature and your fuel is gas. Evacuate that as you would air prior to opening a bay to vacuum.
Both of these are well within the established tropes of Charted Space.
 
They work at the strength of your grav drive, and in whatever direction you or your computer tells it to. Fusion+ is made possible by gravitic pumping. Vary the pressure for the given temperature and your fuel is gas. Evacuate that as you would air prior to opening a bay to vacuum.
Both of these are well within the established tropes of Charted Space.
Is this in SOM v2?
 
How far does the artificial gravity extend from one deck to another? Does it extend beyond the hull? Why are the artificial gravity plates not damaged by damage taken to a ship?
 
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