Custom Ships/Deck Plans

I've never found one.

But you could assume, that damage breaks electrical connections, and without power, the gravity tiling doesn't work.
 
Why does that matter? Even if it were, the PTB's tend to not follow it, and what I stated is historically accurate.
I've not seen the explanation you provided before. The original SOM had a method of how it handled grav drives and landing, but I don't recall it being described in that way. I like to be sure that what I'm saying is either opinion-based (and called out as such) or is a version of the rule. And that the rules are consistent within their published period. I don't like referring across multiple volumes as there are issues with doing so because the rules have changes between publishers and versions.
 
I have seen the description across several versions, but neither have the time nor interest in looking up something so trivial and off the track of this thread, which is providing GMs and players with free ship designs.
The rules let you switch between the fuel and cargo configurations quickly. That means that, by whatever method(s) you can or fail to imagine, you CAN switch between the two configurations quickly. Any argument over the rules is better served in another thread.
 
If you make the deck into a tubular configuration, you can install gravity tiling three hundred sixty degrees.
As I understand the theory put forth in the books, the deck plating provides a field emitted in a mostly upward angle. If there is something below the deck I don't recall it ever being described as such.

With ships having lifts, stairs and ladders, the strength of the field needs to be universal in its entirety - i.e. you would not want to have a change in gravity at the upper portion of the field that is unintended. That would be.. probably not good.

We also know from designs like the AHL that the ship's relative deck alignment internally can vary between ships - one may be horizontal and one vertical like a tail-sitter. This implies that the decks generate the field, though I suppose one could argue another way. We do know from other descriptions that grav plating is supposed to be in the decking, and that the fields don't extend outside the hull. What we don't know is how far the fields go from the emitters, and whether or not it can be altered based upon output or if they are limited.

For some this isn't an issue in the game - they play it like Star Trek or Star Wars and everything inside the ship just has gravity. Some take more liberties with the tropes (i.e. when vacuum shows up people magically are floating and get sucked out into space). Traveller has always had at least some grounding in science and physics, so I see nothing wrong with having a consistent explanation on how it works.
 
There is only the tail sitter for the AHL, the horizontal decks have now been retconned out of existence and confined to the water cooler hell they came from.
 
I always thought the original Azhanti deck arrangement intriguing, and potent(ial)ful.

As regards a three hundred sixty degree artificial gravity configuration, you could dance on the ceiling, if termed that way.


 
You could also envision the internal pseudo-gravity field as being engineered via an encasing "network" in the bulkhead, or as grav-plates surrounding the compartment on all sides, the idea being that the pseudo-gravity field drops off fairly quickly with distance (-canon-) and that the way the engineers deal with this is by producing a field between opposing plates or within the enclosing network grid so as to keep the field constant across the dimensions of the compartment.
 
While anything is possible, that makes it seem overly complicated. From CT forward the idea has been grav plating in floor, and you can control it locally by rooms, corridors, etc. It's been proposed as a way to slow down hijackers or boarders (cranking it up or down to slow movement).

While none of that goes against the idea of encapsulating the corridor in a networked grid, it does make the explanation more complicated. I'm a big fan of simple consistency. If grav plates are able to artificially mimic gravity generated by a planetary body, then making it work by deck plating and where the field can be extended (in a single direction) by adding more power (this would allow for say 2-deck high areas like in the Type-R freighter), this explains how the ship can function as well as doesn't break canon.

That's always the challenge - how to provide an explanation for how something works without breaking other things across multiple versions and publishers. And that, sadly, is not always considered.
 
Sometimes a small cargo hauler like a modular cutter or even a 95-ton cargo shuttle just doesn't quite fit the bill. I give you the Oversized 135-Ton Modular Cutter.

A Mongoose 2e design. Sometimes a smaller cargo carrier isn't enough for larger ships. This resulted in an oversized modular cutter that can load 100-ton modules--mostly cargo--to get the job done. Comes with 12 acceleration benches to haul 48 people, other than the 3 can fit on the bridge. Comes with 100-Ton Cargo Module for MCr2.5 (already included in price).

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And the cutter module.

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A Mongoose 2e design. The Patagothitan-Class 50,000-Ton Merchant is J6 capable, but only 5,000 tons of fuel (J1) is in the main tanks. The other 25,000 tons of fuel storage are divided into 5 5,000-ton fuel/cargo containers so that space can be used for cargo when jumping less than 6 parsecs. That makes it much more flexible. 6,465 tons of cargo on a J6, 11,465 tons on a J5, 16,465 tons on a J4, 21,465 tons on a J3, 26,465 on a J2, and 31,465 on a J1.

It comes with enough fuel processing capability to refine a full load of fuel in two days. Streamlined to allow for landings as needed.

Often travels with an owner aboard, so it comes with a High stateroom and the crew includes a steward and an admin to handle all administrative tasks and act as a broker as needed. Comes with an office for the owner, the captain, and the admin, and a workshop for the engineers.
See my sig for a link to the design spreadsheet on the web.

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Having pirate problems? The Imperial Navy is here to help!

The Shark-Class Anti-Piracy Destroyer is a specialized and very expensive ship with a singular mission: to stalk and eliminate pirates. It is made for solo operations and does not have J4 capability to allow for a reduced size and cost. Built with the very best stealth options, including a low emissions (x3) maneuver drive and stealth jump capabilities, and armed to the teeth, including with enough ion cannons to render most pirate ships powerless and anti-jump missiles, it can shadow likely merchant targets that would interest a pirate undetected until it is time to strike and board, or simply reduce the pirate to wreckage in the worst case. Can use up to 15 stealthy probe drones to spread its net wide while looking for lurking foes.

It has two point defense lasers that can be used to defend both itself and merchant traffic at need. It possesses armor that can shrug off most pirate weapons and is armored inside as well. It also hosts 15 marines that can use a boarding tube to pry pirates out of their shells and a nice big brig to hold the survivors in, as well as 50 low berths to stash prisoners. Comes with an extra pilot, astrogator, a pair of engineers, and a mechanic to get any prize ships back to port.

Buy a Navy guy a brew the next time you see one in the local pub. He's earned it.

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"The pirate just signaled the merchie to heave to and power down, Skipper."

"About time. I was wondering if their captain was in the can. Range?"

"About to cross into the middle range band. We have him in a preliminary lock with the passive sensors."

"Do we have any probes on his backside?"

"Number 11, sir. 10,000 kilometers behind him and off to the side a bit. We have it dialed in and linked via tightbeam."

"Perfect. Send the signal for it to start transmitting and play it on the overheads."

"dunnn dunnn… duuuunnnn duun… duuunnnnnnnn dun dun dun dun dun dun dun dun dun dun dunnnnnnnnnnn dunnnn!!!!"

"Go active and lock him up, tactical. Helm, 6 Gs, if you please. Let's make him feel real welcome."
 
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The Emperor Hiroshi is a singular ship rather than a class of vessel, if one were being accurate. The ship was built at the yards on Luna in the Sol system before its fall in the Rim War, one of the first made to TL15 specifications. It was meant to be the most luxurious ship serving the Solomani leadership and would definitely have filled that role admirably if she had not been lost fleeing the Imperial Navy in the system where she was built. She jumped too early and was never seen again.

Made with superior workmanship and materials, every system and amenity cost an additional 300% (BCr242.443), making her ridiculously expensive to build and maintain. The superior materials and construction make the ship stronger (x1.5 hull points, 143,000), faster (thrust 1.5), and powerful (x1.5 power generation, 35,963). All shipboard rolls earn a DM+2.

Her amenities cannot be understated. She was made to fit the Solomani Party's idea of what a luxurious and protected vessel serving their elite required. She was built with a reinforced hull, is heavily armed for a civilian ship with many lasers and fusion barbettes, advanced sensors, and even though not needed, she has a command bridge for the prestige of her passengers.

Never advertised, she also came with a black globe generator for the ultimate in protection of her precious passengers. Her fuel tanks were made of metal hydride and meant to protect her ability to jump at need. Her interior is opulent beyond reason, and she was lost with all cabins filled, with a thousand luxury passengers and almost another thousand crew.

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I was told that the Emperor Hiroshi wasn't snooty enough and lacked some amenities. I added an entry for customizable common areas and gave it 1,500 dtons that could be a ballroom or whatever they want. She also has twice the common area that even the luxury passengers require, not even including the customizable section. I also added 1,000 dtons of commercial area for 125 4-dton boutique shops and added 1,000 people to fill two shifts of 4 people per shop to run them. This ship is seriously out of control.

A Mongoose 2e design. The Emperor Hiroshi is a singular ship rather than a class of vessel, if one were being accurate. The ship was built at the yards on Luna in the Sol system before its capture in the Rim War, one of the first made to TL15 specifications. She was meant to be the most luxurious ship serving the Solomani Party leadership and would definitely have filled that role admirably if she had not been lost fleeing the Imperial Navy from the system where she was built. She jumped too early with a full load of rich and powerful people, and innumerable cultural artifacts, and was never seen again.

Made with superior workmanship and materials, every system and amenity cost an additional 300%, making her ridiculously expensive (BCr356.68 total) to build and maintain (MCr29.7 per maintenance period). The superior materials and construction make the ship stronger (x1.5 hull points, 198,000), faster (x1.5, thrust 3), and powerful (x1.5 power generation, 53,846). All shipboard rolls earn a DM+2. While such a vessel could be profitable with income from the boutique shops, it would be challenging to fill all the rooms, so no others were constructed.

Her amenities cannot be understated. She was made to fit the Solomani Party's idea of what a luxurious and protected vessel serving their elite required. Even above the opulent furnishings, she came of a vast configurable common area that could be a ballroom or whatever else was needed. She also had an extensive commercial area with 125 luxury boutiques meant to provide for the passengers' every need and desire. She also came with twice as many medical personnel than she needed to provide advanced medical procedures for the discerning and privacy minded. Though many functions could have been fulfilled with robots, not mechanicals were allowed aboard. Only Sophont service was acceptable.

She was built with a reinforced hull, was heavily armed for a civilian ship, with many lasers and fusion barbettes, advanced sensors, and even though not needed, she had a command bridge for the prestige of her passengers. Never advertised, she also came with a black globe generator for the ultimate in protection of her precious passengers. Her fuel tanks were made of metal hydride and meant to protect her ability to jump at need. Even so, she was lost with a thousand luxury passengers and almost two thousand crew aboard.

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And a few additional tweaks (including raising the tonnage) for the Emperor Hiroshi.

A Mongoose 2e design. The Emperor Hiroshi is a singular ship rather than a class of vessel, if one were being accurate. The ship was built at the yards on Luna in the Sol system before its capture in the Rim War, one of the first made to TL15 specifications. She was meant to be the most luxurious ship serving the Solomani Party leadership and would definitely have filled that role admirably if she had not been lost fleeing the Imperial Navy from the system where she was built. She jumped too early with a full load of rich and powerful people, and innumerable cultural artifacts, and was never seen again.

Made with superior workmanship and materials, every system and amenity cost an additional 300%, making her ridiculously expensive (BCr392.917 total) to build and maintain (MCr32.743 per maintenance period). The superior materials and construction make the ship stronger (x1.5 hull points, 220,000), faster (x1.5, thrust 3), and powerful (x1.5 power generation, 59,503). All shipboard rolls earn a DM+2.

While such a vessel could be profitable with income from the boutique shops, it would be challenging to fill all the rooms as a normal liner, so no others were constructed. Her amenities cannot be understated. She was made to fit the Solomani Party's idea of what a luxurious and protected vessel serving their elite required. Even above the opulent furnishings, she came of a vast configurable common area that could be a ballroom or whatever else was needed and a small casino suitable for 100 players that can afford the high-stakes games. She came with a small brig that could hold 12-24 people in case there was a need.

She also had an extensive commercial area with 170 luxury boutiques tasking up variable tonnage from the 3,400 dtons allocated (100 ship owned and 70 leased) meant to provide for the passengers' every need and desire. Additionally, some staff members are typically amenable to off the books services to discerning and willing passengers, though with remote oversight via neural jack to ensure the safety of the staff and a way to summon security, as well as a biometer to make sure no health emergency is missed. All crew has those implants for tracking, safety, and communication. Skills to assist in any shipboard or support capacity are available wirelessly or on wafer. She also came with twice as many medical personnel than she needed to provide advanced medical procedures for the discerning and privacy minded.

Though many functions could have been filled by robots, no mechanicals were allowed aboard. Only sophont service was acceptable. She came with 11 passenger shuttles (with acceleration benches) to get the crew moved in one trip) and 9 luxury passenger shuttles (with 120 acceleration seats) to get the passengers moved in one trip.

She was built with a reinforced hull, was heavily armed for a civilian ship, with many pulse lasers, sandcasters, fusion barbettes, advanced sensors, and even though not needed, she had a command bridge for the prestige of her passengers. Never advertised, she also came with a black globe generator for the ultimate in protection of her precious passengers. Her fuel tanks were made of metal hydride and meant to protect her ability to jump at need. Even so, she was lost with a thousand luxury passengers and twenty-five hundred crew aboard.

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