IanBruntlett
Emperor Mongoose
Well, a fair number of not-from-here visitors to Lindisfarne / Holy Island inadvertently end becoming sailors after ignoring the tide timetables and the warnings. Is that Dinghy enough for you?
Make the hull light non gravity and use TL 8 Fusion (budget) with a budget M-Drive (energy inefficient). Won't cost much mass but will lower price.Here is a TL12 version with basic sensors and a low-end pilot. Now it's only twice as expensive. Cheapskate.
View attachment 5766
It is a spacecraft, so it needs astrogation. It does still have two available 0 level skills, so Navigation 0 will only run you Cr100.See, now that is a nice Air/Raft replacement! I would swap out Astrogation for Navigation in the brain but that doesn't affect price much. Or can you afford to add a Navigation 0 skill to the brain? Just in case you do have to use Astrogation to maneuver in space.
Also, what do you think about the automation idea?
SOLD! Excellent replacement for the air raft as a lander.
I believe I can. If so, I’ll post it here later.Now can you do it as a 4 ton TL 11 ambulance ship? I don't have the robotics book so I can't write those elements.
I'm planning on an enlarged Lab ship (1000 tons) which is to be converted to a Hospital ship once done. It has only a station keeping drive and is essentially a Hospital Station with a J-2 drive and station keeping engines. It has (will have - working on it first) a 200 ton J-2 3 g "ambulance ship" that when attached to the docking clamp can move the combined 1200 tons at 1 g. The Hospital ships J-2 will carry 1200 tons on jump so they travel as a unit.
Of course having separate ambulance craft that are non jump would be helpful when the ambulance is a system away or delivering people/samples to higher TL areas for treatment/testing/customized cures.
The Ambulance ship itself will have a 100 ton module it can deploy on site as an independent hospital (ruining its ability to carry patients till another is provided). It could carry the 4 ton ambulance craft or 2 air raft ambulances.
I looked through the symbols but didn't spot any fuel scoops. Doesn't mean they aren't there, though.Remember that if the geomorphs don't have what you need, his Starship Symbols might. Scaled to 178% they fit with his blank deckplan grid. YMMV
Now can you do it as a 4 ton TL 11 ambulance ship? I don't have the robotics book so I can't write those elements.
I'm planning on an enlarged Lab ship (1000 tons) which is to be converted to a Hospital ship once done. It has only a station keeping drive and is essentially a Hospital Station with a J-2 drive and station keeping engines. It has (will have - working on it first) a 200 ton J-2 3 g "ambulance ship" that when attached to the docking clamp can move the combined 1200 tons at 1 g. The Hospital ships J-2 will carry 1200 tons on jump so they travel as a unit.
Of course having separate ambulance craft that are non jump would be helpful when the ambulance is a system away or delivering people/samples to higher TL areas for treatment/testing/customized cures.
The Ambulance ship itself will have a 100 ton module it can deploy on site as an independent hospital (ruining its ability to carry patients till another is provided). It could carry the 4 ton ambulance craft or 2 air raft ambulances.
My pleasure.Thanks. I saved it to go over a little later (going out right now). Something to look forward to.
Pg 23.I looked through the symbols but didn't spot any fuel scoops. Doesn't mean they aren't there, though.![]()
Ah. I was looking at all the previously extracted symbols.Pg 23.
Not angled though.
Starship Symbols. Different Book, same artist.Ah. I was looking at all the previously extracted symbols.
Hmmm. It jumps from page 16 to 100. This is Starship Geomorphs 2.0, right?