Since you did ask about specifics, this is the first cult I've put together for my home-brew. It is an early draft. I believe I'll be refining the backstory for this particular cult, as well as giving their spells more evocative names and special effects.
The One and the Prime (Divine Cult)
The world is overrun by Chaos, and the creatures of Chaos. Only a few bastions of Order remain, and in those that do, worship of The One and The Prime, champion of law, order and civilization, is strong. His image is that of a strong, veteran warrior, wearing robes of state instead of armor, with a pair of axes, and warriors of the faith study one or more axe fighting styles in that image. All Initiates and above are called to maintain the law above all other concerns, and to root out Chaos wherever it is found.
Service to the Law may entail hours worked at a church, helping out those in need amongst the congregation, serving as magistrates in trials held at the church in accordance with the law, or actively rooting out Chaos, either on quests set by the church or in self-directed knight erantry.
Magic:
Divine Magic: True (Axe); Heal Wound; Dismiss Elemental; Consecrate; Bless Crops
Common Magic: Abacus; Bearing Witness; Extinguish; Repair; Second Sight
Membership:
Lay Members: Any law-abiding person can claim lay membership. All that is required is vigilance against unrest, law breaking and the like, and regular presence for worship at the temple (1/month or more).
Initiates: To be initiated into the Law, an adventurer must have Lore (The One and The Prime) and Pact (The One and The Prime) at 30% each, or higher. They must know at least three of the cult skills at 30% or higher. And they must be willing to dedicate at least one point of POW to the god.
Acolytes: To rise to this level, all cult skills must be at 50% or higher, including Pact (The One and The Prime). You must have sacrificed three or more points of POW to the god. You must have donated at least 5000 silver guilders to the church, for use in construction of temples, city walls, and other defenses against Chaos. And you must have given 500 hours in the service of the Law. Any acolyte who is found to have been lax in the furtherance of the Law will be subject to punishment, up to and including excommunication.
Priests: Priests have achieved high levels of devotion to the church. In addition to the devotion of at least one-fourth of his or her POW (minimum 4) to the god, all cult skills, including Pact (The One and The Prime) must be at 80% or higher, with at least one at 100% or higher. A priest must also have served 1000 hours in service of the Law, and devoted 15,000 silver guilders to the church and their good works.
High Priests: The highest rank within the order, High Priests are the central authority in the church, and have direct communion with The One and the Prime. To become a priest, in addition to having 100% in each of the cult skills, including Pact (The One and The Prime), with at least one skill at 120% or higher, and a devotion of at least one half of his or her POW (minimum 7), a priest must have contributed 50,000 silver guilders to the cause, served the Law for 2000 hours. In addition, they must be responsible for the creation of at least one new church, in an area that had been heretofore kept from the faith.
Cult Skills: Lore (The One and The Prime); Axe (any from 2H Axe, 1H Axe, Axe and Shield, Dual Axe or Thrown Axe); Commerce; Engineering; Oratory; Evaluate