D20 Armor Class vs. Armor Protection Value:
The D20 SRD describes bonuses of various types. It also treats AC as an all or nothing proposition. Traveller makes the distinction between being hit or not, and when hit that your armor reduces damage. This is actually easy peasy to convert.
Look at the D20 bonuses granted. Decide which ones which just make the target harder to hit and which actually protect you from the sword, bullet, etc.
Remove the DEX bonus for a start. It is accounted for in Traveller combat (duh...)
Next was to look at the touch attack vs general attacks. If it works against the attacker just to touch, it is a + or - DM (don't forget curses the cause minuses ) to the attack roll itself. If not it is probably armor protection value. Divine, profane, deflection, etc.. Sound like things to keep you from getting hit. Equpment, Armor, Natural Armor, Shield. Yea, sounds like armor.
So, they are sorted. What do I do?
DMs to hit or not are treated via the same bonus chart for DC to DM.
Armor Protection
Supplement 4: Central Supply Catalog had some fairly good examples of Archaic Armor which provided protection in the range of 1 to 6 points which more or less matched SRD armor descriptions rated from 1 to 8. So I took SRD Armor x 6 /8 and that provides the Protection Value for Traveller. So your basic Age Category 12 Red Dragon has +39 Natural Armor. That makes for a nasty protection value of 29. Easy to hit, still hard to damage.