CSC -- possible errata re: Anti-armor vs. DSAP rounds?

apoc527

Mongoose
Hey all,

I'm sure you've noticed the discrepancies between the text describing the various types of ammunition and the actual weapon descriptions themselves. Namely, Anti-Armor rounds seem to drop off the face of the Earth (and all other worlds) once you get into the description of the weapons.

From my reading of the base rules, standard ammunition for rifles gives SAP, anti-armor rounds give AP, and DSAP rounds give Super-AP.

If you read in the weapon descriptions, the choice is just standard (for SAP) or DSAP (for AP) for normal rifles, and standard (for AP) or DSAP (for Super-AP) for gauss weapons.

What gives? I'm inclined to go with the ammunition descriptions, especially since they went so far as to provide a cost modifier for Anti-Armor rounds (x3) vs. DSAP (x10).

One more unrelated possible erratum: the autorifle and assault rifle. The Autorifle does +3 more damage in exchange for 10 less shots. I'd be inclined to increase the Recoil of the Autorifle to 2 to further compensate and simulate the MUCH higher recoil of a full-size round.
 
The type of ammunition used is not part of the normal weapon descriptions. The guns are described with "standard" rounds, then you can upgrade/downgrade the performance with different ammo.

Just allow that anti-armor rounds wherever you want with the associated improved performance.
 
Rikki Tikki Traveller said:
The type of ammunition used is not part of the normal weapon descriptions. The guns are described with "standard" rounds, then you can upgrade/downgrade the performance with different ammo.

The issue I have, and believe that apoc527 is referring to, is when different ammo types are listed, such as the heavy ACR. In this case the damage is listed as "4d6 SAP 4d6 AP (DSAP)". The descriptions of the ammo lists DSAP as being super-AP. Anti-armour ammo is AP. The same thing happens with plasma warheads. The description of the warhead says that damage is multiplied by 3. However, the plasma grenade, which only comes with a plasma warhead, only does the base hand grenade damage.

As for the auto rifle vs. assault rifle, I would rather lower the recoil of the assault rifle to 0 and get rid of the +3 damage on the auto rifle. The assault rifle is supposed to be a weapon like the M-16, G-36 or even the Enfield. The auto rifle is more like the M-14, G-3 or the Browning Automatic Rifle. It's basically a self-loading rifle with an "auto" setting.

Sevya
 
True, but the Autorifle is an "8mm" (i.e. 7.62mm) weapon, which should get the +3 damage bonus over the standard 3d6 (5mm or 5.56mm NATO weapon). A heavy ACR (9mm Liquid Prop or ETC, though this isn't specified) does 4d6 standard, so this seems fair.

I need to stat out the Halo weapons just for practice...
 
apoc527 said:
True, but the Autorifle is an "8mm" (i.e. 7.62mm) weapon, which should get the +3 damage bonus over the standard 3d6 (5mm or 5.56mm NATO weapon). A heavy ACR (9mm Liquid Prop or ETC, though this isn't specified) does 4d6 standard, so this seems fair.
However, the self-loading rifle uses the same ammo, and does not get the +3. The heavy ACR is using advanced methods to increase muzzle energy in ways that the lower tech weapons aren't.

Sevya
 
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