perhaps the Chronos is worth a second look,
Its well worth it; I find it to be one of the best 'Crusade' ships in both look, feel and firepower; its tough and works well in any fleet and performs several roles better than an Artemis or Olympus ever could. The Nova's disapperance however is frustrating since i'd rather have a lower hull and higher D/C scores than what the chronos provides.
By far its best feature though is that its all round firepower should NOT generally be used to CAF but rather to allow it to manuever to carefully avoid enemy fire arcs while still returning fire no matter what direction youre facing. Ive take a Primus down with one 1 on 1......
Interesting tactic; I suppose its how you use the ships; i find that they (Chronos) work best as an anti-escort vessle with CAF an essential twinlink barrage of railguns the key to ensure I put down what i'm fighting before it gets back up.
I understand from a fluff stand point the EA being divided into 3 fleets but it seems like it was more a way of just nerfing the EA.
It does seem that way; I dislike loseing variants over the Eras especially since some vessles work well together in a more rounded fleet (I found Olympus Gunships work well In third age alongside hyperions but strictly reading the lists I can't take them :x) I dislike the idea that the EA in game terms is one 'big fleet' but mechanics wise is divided into the 3 sub-fleets. What is worse is that the changing initiative through the Era's it makes it hard to justify adding a fourth option; a 'non-era' fleet with the standard +1 initiative of SFOS (why bother taking an Early Era when i could take a 'complete fleet' and skim the best EA ships from the early period?).
I wouldn't say Earth has been nerfed too much one way or the other; not even with the improved starfuries stats, which I hope never goes away because people who whine about fighters are either a) Unprepared to deal with them or b) A race without any in the first place. IMO they are integral to an EA fleet in a way much different to that of others.
I dont know it seems like the fighters ignoring stealth at 1" rule and fighters shooting first, which had the effect of nerfing the Minbari even after the stealth rules were changed(I know scouts have stealth too, but thats one ship per fleet vs. the entire fleet). Rules changes that only target one fleet and makes that fleet worse overall isnt generally a good rule in my opinion...unless that fleet basically was an instant win fleet prior to the rule change.
I like your argument here, but i feel inclinded to disagree that the Minbari have been nerfed; alot of the time the crucial secondary barrages of ships goes goes to waste on stealth rolls; and even if you do get through a Hull 5 ship with 30+ damage and crew is not so easily overcome. All races must therfore rely on tricks to bypass Minbari stealth and I feel the new stealth rolls at least give you a chance against the Dragons such as the fighter 1 inch rule, where previously, it generally made no sense for fighters not to 'See' the minbari they are engaging since they have a big window to visually identify the target.
Further more, as a fleet overall the EA only come with ships with a single 'combat' weapon with special abilities; Artemis (Railguns), Sagi (Missile type), Olympus Gunship (Beam). Other races generally have a variety of secondary weapons with their own unique abilities; I personally do not rate twin-link as a winning ability since a special action can do it for you. Unless it was to get a stealth reroll, which will never happen. My point is that EA ships are used as a strike force working in unison; once you get on the back-foot its often hard to recover. Where-as other races can mix and match a fleet, loose a few ships and come back to not do too badly. [/quote]