I created a new topic for this tangent that came out of the fighter re-jig thread.
I am not to bothered by the x-6 criticals - they can affect my opponent just as much as me. The 6-5 and 6-6 criticals I like, they are the lucky shots that can change battles. However your ideas about the engines table definitely make sense, though this may require a tweaking of the Mass Driver rules to compensate for the lack of ships moving at Speed 0. I would suggest allowing Mass Drivers to fire at any target that has moved less than 1" during its last movement phase.
Do you fancy helping to put together an alternative critical hit table?
Ripple said:There have been a couple of discussion on the crit tables. Some folks love them and some folks hate them.
I guess I am in the hate them camp as I do not like the x-6 crits at all.
We are finding more and more that a 'speed 0' is instant death against certain races that take assault ships (brakiri being the best known) to battle or Dilgar.
The 4-6 no fire crit is rarely fixed before the battle is decided one way or the other.
And of course the 6-5/6-6 crits are the end of any ship raid or below. Even with single damage weapons these tend to be enough with the damage that spawned the crit.
Most battles are won and lost on the critical table from what I have seen rather than on manuever. This is often unsatisfing. I would have prefered to see a few changes like engines 5 being lose a turn rather than lose specials, I mean how does that affect my ability to concentrate fire? I would rather see the speed zero's be adrift, move forward at half speed minus crits no turns. I am okay with the reactor hit, still think it should drift but that one can mess with specials. The no fire one I would rather see be half AD all weapons, round down. The no damage control I do not like, maybe if a single crit couldn't invalidate my whole ship but it can.
I am not to bothered by the x-6 criticals - they can affect my opponent just as much as me. The 6-5 and 6-6 criticals I like, they are the lucky shots that can change battles. However your ideas about the engines table definitely make sense, though this may require a tweaking of the Mass Driver rules to compensate for the lack of ships moving at Speed 0. I would suggest allowing Mass Drivers to fire at any target that has moved less than 1" during its last movement phase.
Do you fancy helping to put together an alternative critical hit table?