Shooting
Once you have declared a Fire Zone, roll Damage Dice for your entire unit. The highest scoring Damage Dice must be allocated to the nearest model within the Fire Zone, the next highest Damage Dice to the next nearest model, and so on. If all models within the Fire Zone have been allocated a Damage Dice, then you are free to allocate any remaining Damage Dice to models as you see fit.
Discard all Damage Dice that roll a natural ‘1’. These represent wild shots or ammunition jams
Note that friendly models within a Fire Zone are potential targets as well! However, a model may never be caught within a Fire Zone that it helped create itself (in other words, models cannot shoot themselves!).
Also be aware that it is perfectly permissible for a Fire Zone to overlap more than one unit.
All models have two scores which you need to aim for when attacking them – a Target score and a Kill score. If you roll equal to or greater than the model’s Kill score, it is automatically removed from the battlefield. You have dealt it a grievous injury or even killed it outright!
If you merely roll equal to or more than a model’s Target score, then it will have a chance to use its Armour to protect itself. Your opponent must roll one six-sided dice and score equal to or greater than his model’s Armour score in order to survive. A roll of 1 for Armour is always a failure.