One of the problems I increasingly have with my Enki II setting is the
need to come up with interesting NPCs to fill the various roles in the
colony: The members of the administration, the merchants and shop
owners, the scientists at the colony's small research institute ...
Since the campaign includes only the important events in the history
of the colony as adventures, with all the rest of the colony's develop-
ment in the "off time", time is running fast in the campaign, and I ha-
ve to replace the important NPCs every few months - and to add more
of them, because the colony keeps growing.
I do not have 760 Patrons, because I never used the patron idea for
my campaign (the Colony Council is the characters' only "patron"),
but after reading this thread I wonder whether 760 Patrons could be
a useful tool for the creation of all those NPCs the setting needs, and
could save me from working my mind into a writer's block.
What do you think, could 760 Patrons do that job ?
need to come up with interesting NPCs to fill the various roles in the
colony: The members of the administration, the merchants and shop
owners, the scientists at the colony's small research institute ...
Since the campaign includes only the important events in the history
of the colony as adventures, with all the rest of the colony's develop-
ment in the "off time", time is running fast in the campaign, and I ha-
ve to replace the important NPCs every few months - and to add more
of them, because the colony keeps growing.
I do not have 760 Patrons, because I never used the patron idea for
my campaign (the Colony Council is the characters' only "patron"),
but after reading this thread I wonder whether 760 Patrons could be
a useful tool for the creation of all those NPCs the setting needs, and
could save me from working my mind into a writer's block.
What do you think, could 760 Patrons do that job ?