Control surfaces used by Trav spacecraft in atmosphere

According to the Author of that section of rules it is correct as written in the rules.

http://www.travellerrpg.com/CotI/Discuss/showpost.php?p=415516&postcount=62

No, the -2DM for piloting a standard-hull ship in atmosphere is correct according to me, anyway.
 
Greylond said:
According to the Author of that section of rules it is correct as written in the rules.

http://www.travellerrpg.com/CotI/Discuss/showpost.php?p=415516&postcount=62

No, the -2DM for piloting a standard-hull ship in atmosphere is correct according to me, anyway.


I was referring to the -2 for landing.
 
Greylond said:
So is he. ANY operations in Atmosphere. If you are landing you are still subjected to effects of the Atmo.

See his original posts about the rule and you'll understand. Hint, what's the penalty (if any) for landing on an airless world...
 
F33D said:
Greylond said:
So is he. ANY operations in Atmosphere. If you are landing you are still subjected to effects of the Atmo.

See his original posts about the rule and you'll understand. Hint, what's the penalty (if any) for landing on an airless world...

Provide the link. Or provide a reasonable reason why a flying brick wouldn't get penalty when flying in atmo?
 
Greylond said:
F33D said:
Greylond said:
So is he. ANY operations in Atmosphere. If you are landing you are still subjected to effects of the Atmo.

See his original posts about the rule and you'll understand. Hint, what's the penalty (if any) for landing on an airless world...

Provide the link. Or provide a reasonable reason why a flying brick wouldn't get penalty when flying in atmo?

You'll have to search. Also, I said LANDING. Figure out why a ship of ANY shape would have a penalty setting straight down using anti-grav...

Have fun. ;)
 
Greylond said:
Just because you are using anti-grav to get down doesn't negate crosswinds. Ask any pilot about winds at altitude... ;)

Crosswinds are a problem only for landing a craft that is gliding in using wings or other lifting surfaces (unless the winds are REALLY monstrously strong). I'm a pilot. Crosswinds at altitude are only problematic because you have keep your nose pointed in a certain direction because, you have wings providing lift. Otherwise, a brick suspended by anti-grav would be much EASIER to pilot up/down & side to side.

Have you flown aircraft?
 
F33D said:
[

Have you flown aircraft?

No, but my brother is a pilot(he solo'ed at 16) and have several friends that are also. Still doesn't make sense. Anti-grav only moves you up and down. You're telling me a floating brick, or descending brick isn't going to be moved around by the wind? If so, remind me never to fly with you... ;)
 
F33D said:
Greylond said:
Just because you are using anti-grav to get down doesn't negate crosswinds. Ask any pilot about winds at altitude... ;)

Crosswinds are a problem only for landing a craft that is gliding in using wings or other lifting surfaces (unless the winds are REALLY monstrously strong). I'm a pilot. Crosswinds at altitude are only problematic because you have keep your nose pointed in a certain direction because, you have wings providing lift. Otherwise, a brick suspended by anti-grav would be much EASIER to pilot up/down & side to side.

Have you flown aircraft?

Blimps have problems with crosswinds and they do not use lifting surfaces.

HOWEVER, in general I agree with your assessment. Using contra-gravity, you should be able to land ANYTHING - Eventually. You may have to move through the Atmo as 1-2 kph, but even then it is only a few hours to orbit.

Traveller has a problem with CG, they don't think through the implications. A Distributed Hull using CG should be able to land/float at surface level - as long as the CG is kept on. Turn it off and you have so much scrap.
 
Rikki Tikki Traveller said:
Blimps have problems with crosswinds and they do not use lifting surfaces.

Sure, they are lighter than the medium in which they are immersed. Cork vs. a neutronium brick in water.

Rikki Tikki Traveller said:
HOWEVER, in general I agree with your assessment. Using contra-gravity, you should be able to land ANYTHING - Eventually. You may have to move through the Atmo as 1-2 kph, but even then it is only a few hours to orbit.

Traveller has a problem with CG, they don't think through the implications. A Distributed Hull using CG should be able to land/float at surface level - as long as the CG is kept on. Turn it off and you have so much scrap.

Yes, the writer(s) are thinking rockets, limited fuel & lifting surfaces when writing about anti grav equipped bricks. :)
 
Except for the problem of entering the atmosphere.

And then that would work for a landing on a flat surface as long as you didn't care where you landed. Counter-Grav only takes you up and down. Winds would blow you away from your landing zone. Using the manuever engines would allow you some control but you're claiming that a flying brick has the same atmospheric performance as a streamlined craft...

The rules are pretty plain that there is a -2 DM for any operations in atmosphere for a Standard Hull. Landing/flying/whatever, if you are in Atmo, you take the DM...
 
Greylond said:
Except for the problem of entering the atmosphere.
Counter-Grav only takes you up and down.

Nope. Grav drives in MGT take you in any direction. How do you think grav cars go forward? :shock:
 
F33D said:
Greylond said:
Except for the problem of entering the atmosphere.
Counter-Grav only takes you up and down.

Nope. Grav drives in MGT take you in any direction. How do you think grav cars go forward? :shock:

Keep reading my post. A Flying Brick is simply not going to be as controllable as a streamlined aircraft.

Let me ask it another way. If there isn't any DM difference between a Streamlined Hull and a Standard Hull, then what's the purpose of a Streamlined Hull?

Again, the rules are pretty plain in the writing...
 
Greylond said:
Keep reading my post.

I did. You still don't understand that grav drives take the ship in ANY direction. Performing wild maneuvers would be out sans control surfaces. But, moving in whatever direction (up/down, forward/backward, side to side) you desire is only hampered by the G level of the drive and any high winds. Wings and control surfaces enable faster deceleration, loops, rolls, etc. But, they also subject a craft to wind induced turbulence (air hitting the the lifting surfaces at inconvenient vectors)

Also, the ship that more streamlined will have a higher speed in atmosphere. So, performing actions that require lift surfaces gains you a -2 to pilot checks for the spherical craft . Any action NOT requiring lift surfaces (note to non-pilots, all aircraft control surfaces use "lift" except speed brakes) has no problem...
 
Greylond said:
Winds would blow you away from your landing zone.
I may well be wrong, but as I understand it a contra-grav reduces
or eliminates the vehicle's weight, but it does not change its mass,
so the winds would still have to be rather strong to move the ship.
 
rust said:
Greylond said:
Winds would blow you away from your landing zone.
I may well be wrong, but as I understand it a contra-grav reduces
or eliminates the vehicle's weight, but it does not change its mass,
so the winds would still have to be rather strong to move the ship.

Yes, just think of it as if the ship where suspended by a wire. But, wires connecting at any point required and being "pulled" by them when needing to move. Subject to the total G force of the drive. So, if a 1G drive on a .5 G world. .5 (1/2) the drives power is taken up holding altitude and .5 G is available for movement in any direction.
 
rust said:
Greylond said:
Winds would blow you away from your landing zone.
I may well be wrong, but as I understand it a contra-grav reduces
or eliminates the vehicle's weight, but it does not change its mass,
so the winds would still have to be rather strong to move the ship.

Atmospheric effects when crossing the into an atmosphere from orbit are pretty strong. Look up anything dealing with the forces involved in reentry to an atmosphere and you'll understand. There's a lot more involved than just decreasing your distance to the ground.

Then there's the high altitude winds to deal with. What we see on the ground isn't the same as what craft at high altitude deal with.
 
Greylond said:
Atmospheric effects when crossing the into an atmosphere from orbit are pretty strong.

If you enter stationary (in respect the a point on the surface) they are negligible. With grav drives (higher than the planets G force) you don't need to enter the atmosphere "at orbital speed". You simply slow to zero relative speed to the rotation of the planet. I asked an SR-71 pilot about winds at altitude (up to space). The highest encountered are the jet streams. A couple hundred knots...
 
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