F33D said:A couple hundred knots...
And you seriously believe that it is just as easy to fly a aerodynamic brick as something that is streamlined in that kind of wind?
F33D said:A couple hundred knots...
Greylond said:F33D said:A couple hundred knots...
And you seriously believe that it is just as easy to fly a aerodynamic brick as something that is streamlined in that kind of wind?
Greylond said:Keep in mind every single aircraft that we have in existence or in history counts as Streamlined for Traveller.
hdan said:I suppose one could decide that a ship can't land on a world with a higher G rating than the ship's drives can produce unless it can use aerodyamic lift to make up the difference. That would make sense of the Subbie's design....
You don't always get the choice?F33D said:No. You'd just go around it. Why fly through it when you don't need to????
Yes, and I understand that a flying brick that is NOT designed to fly in atmo is going to have a much worse timeBTW, do you know the effect of flying a winged craft through winds like that and the negative effects of having lifting surfaces vs. NOT having them?
Did you also know that a bullet shaped ship in MGT is NOT streamlined hull. BUT, it would be easier to handle under high winds than a streamlined (MGT def) ship?
F33D said:For Mgt that makes sense and gives an edge to streamlined ships being able to land on more potential worlds. Otherwise, the extra cost of that hull isn't worth it.
Yes, and I understand that a flying brick that is NOT designed to fly in atmo is going to have a much worse time
Core Rulebook said:The Referee should only call for checks:
• when the characters are in danger.
• when the task is especially difficult or hazardous.
• when the characters are under the pressure of time.
• when success or failure is especially important or interesting.
Greylond said:I honestly don't think you understand the definition of the Game Mechanic, not a Real World Term, but the Game Mechanic. In Traveller, a hull is that is called "Streamlined" is meant to be able to fly in atmo. Anything else is NOT designed to be flown in atmo, but in MgT it can be at a - DM.
Greylond said:Not the way that you've obviously house ruled it.![]()
F33D said:Greylond said:Not the way that you've obviously house ruled it.![]()
The only thing I've house ruled is getting rid of highly illogical bits.![]()
Greylond said:F33D said:Greylond said:Not the way that you've obviously house ruled it.![]()
The only thing I've house ruled is getting rid of highly illogical bits.![]()
That's my point, you house rule away the -2 DM for non-streamlined hulls and then claim that Streamlining a Hull gives no advantage. It gives you no advantage because you house ruled the advantage away...
F33D said:Nope. reread my posts. I give that advantages of a streamlined hull. I get rid of the -2 unless trying maneuvers that require lifting surfaces. Where else would the -2 apply?
F33D said:Greylond said:Not the way that you've obviously house ruled it.![]()
The only thing I've house ruled is getting rid of highly illogical bits.![]()
locarno24 said:Core Rulebook said:The Referee should only call for checks:
• when the characters are in danger.
• when the task is especially difficult or hazardous.
• when the characters are under the pressure of time.
• when success or failure is especially important or interesting.
You missed one.
When you want to worry the players, make them nervous, bring the fear and horror to the game....