Greylond said:Got a link to that?
No, I posted it a number of moths ago though.
Greylond said:Got a link to that?
No, the -2DM for piloting a standard-hull ship in atmosphere is correct according to me, anyway.
Greylond said:According to the Author of that section of rules it is correct as written in the rules.
http://www.travellerrpg.com/CotI/Discuss/showpost.php?p=415516&postcount=62
No, the -2DM for piloting a standard-hull ship in atmosphere is correct according to me, anyway.
Greylond said:So is he. ANY operations in Atmosphere. If you are landing you are still subjected to effects of the Atmo.
F33D said:Greylond said:So is he. ANY operations in Atmosphere. If you are landing you are still subjected to effects of the Atmo.
See his original posts about the rule and you'll understand. Hint, what's the penalty (if any) for landing on an airless world...
Greylond said:F33D said:Greylond said:So is he. ANY operations in Atmosphere. If you are landing you are still subjected to effects of the Atmo.
See his original posts about the rule and you'll understand. Hint, what's the penalty (if any) for landing on an airless world...
Provide the link. Or provide a reasonable reason why a flying brick wouldn't get penalty when flying in atmo?
Greylond said:Just because you are using anti-grav to get down doesn't negate crosswinds. Ask any pilot about winds at altitude...![]()
F33D said:[
Have you flown aircraft?
F33D said:Greylond said:Just because you are using anti-grav to get down doesn't negate crosswinds. Ask any pilot about winds at altitude...![]()
Crosswinds are a problem only for landing a craft that is gliding in using wings or other lifting surfaces (unless the winds are REALLY monstrously strong). I'm a pilot. Crosswinds at altitude are only problematic because you have keep your nose pointed in a certain direction because, you have wings providing lift. Otherwise, a brick suspended by anti-grav would be much EASIER to pilot up/down & side to side.
Have you flown aircraft?
Rikki Tikki Traveller said:Blimps have problems with crosswinds and they do not use lifting surfaces.
Rikki Tikki Traveller said:HOWEVER, in general I agree with your assessment. Using contra-gravity, you should be able to land ANYTHING - Eventually. You may have to move through the Atmo as 1-2 kph, but even then it is only a few hours to orbit.
Traveller has a problem with CG, they don't think through the implications. A Distributed Hull using CG should be able to land/float at surface level - as long as the CG is kept on. Turn it off and you have so much scrap.
Greylond said:Except for the problem of entering the atmosphere.
Counter-Grav only takes you up and down.
F33D said:Greylond said:Except for the problem of entering the atmosphere.
Counter-Grav only takes you up and down.
Nope. Grav drives in MGT take you in any direction. How do you think grav cars go forward? :shock:
Greylond said:Keep reading my post.
I may well be wrong, but as I understand it a contra-grav reducesGreylond said:Winds would blow you away from your landing zone.
rust said:I may well be wrong, but as I understand it a contra-grav reducesGreylond said:Winds would blow you away from your landing zone.
or eliminates the vehicle's weight, but it does not change its mass,
so the winds would still have to be rather strong to move the ship.
rust said:I may well be wrong, but as I understand it a contra-grav reducesGreylond said:Winds would blow you away from your landing zone.
or eliminates the vehicle's weight, but it does not change its mass,
so the winds would still have to be rather strong to move the ship.
Greylond said:Atmospheric effects when crossing the into an atmosphere from orbit are pretty strong.