Good day!
I'm new on the forums here but a veteran with RQ. We are now playing Hawkmoon in our group using RQII rules and almost everything is going well. However there are a couple Legendary Abilities that were not translated to the new RQII rulebook and I haven't found them from other supplements or from the Internet either. The problem is two folded. First in RQII Legendary Abilities consume magic points when used when in Hawkmoon they were always on and also the used to be bought with improvement rolls while in RQII it's Hero Points. So I'm asking the community how would you deal with the following Legendary Abilities:
1) Armoured Titan: This used to counter penalties for skills from wearing armour (ignore all penalties over -20%) but now there is no skill penalty anymore, just penalty to movement and SR. What would be a good solution to make it functional again? (This is a problem because one of our characters has it from the time we were still playing with the old rules.)
2) Skin of the Bear: This used to give one point of natural armour all the time. Maybe one point for some time period or something completely different?
3) Chosen by Fate: Buying this gives you half of your POW in Fate Points (Hero Points in all sense). It's cool but as these abilities are generally now bought with Hero Points and as it seems that you should double the Hawkmoon price to get the RQII price (for example Battle Fury 6 in HM -> 12 in RQII, Chosen by Fate used to cost 2, so 4 would be the new price)) you don't get that many Hero Points out of the deal. (Granted you still net some and also raise your Hero Point total, but still.) Any neat ideas for this problem?
So I let you speak. Oh and if there is a RQII compatible official solution then by all means, please tell me! If not then please give your best inputs on this. Thanks in advance!
I'm new on the forums here but a veteran with RQ. We are now playing Hawkmoon in our group using RQII rules and almost everything is going well. However there are a couple Legendary Abilities that were not translated to the new RQII rulebook and I haven't found them from other supplements or from the Internet either. The problem is two folded. First in RQII Legendary Abilities consume magic points when used when in Hawkmoon they were always on and also the used to be bought with improvement rolls while in RQII it's Hero Points. So I'm asking the community how would you deal with the following Legendary Abilities:
1) Armoured Titan: This used to counter penalties for skills from wearing armour (ignore all penalties over -20%) but now there is no skill penalty anymore, just penalty to movement and SR. What would be a good solution to make it functional again? (This is a problem because one of our characters has it from the time we were still playing with the old rules.)
2) Skin of the Bear: This used to give one point of natural armour all the time. Maybe one point for some time period or something completely different?
3) Chosen by Fate: Buying this gives you half of your POW in Fate Points (Hero Points in all sense). It's cool but as these abilities are generally now bought with Hero Points and as it seems that you should double the Hawkmoon price to get the RQII price (for example Battle Fury 6 in HM -> 12 in RQII, Chosen by Fate used to cost 2, so 4 would be the new price)) you don't get that many Hero Points out of the deal. (Granted you still net some and also raise your Hero Point total, but still.) Any neat ideas for this problem?
So I let you speak. Oh and if there is a RQII compatible official solution then by all means, please tell me! If not then please give your best inputs on this. Thanks in advance!