Confused about how Gunner skills interact with weapon mounts

Space Combat should mirror Personal Combat: 1 Significant Action, 2 Minor Actions per turn.

Pilots firing fixed weapons should be a Minor Action. Use the Aid Gunners action as your Sig, fire the Fixed mounts as a Minor (so you’re helping yourself dial in on the target) and maybe Change Facing would be another Minor action. Range bands make facing irrelevant but I think y’all get my drift.

Firing missiles could be Minor Action too, once a Sig Action is used to get target lock.

Ugh, we really do need to clean this game up for 2027…

Edit to add: I absolutely love MgT2e. She’s a bit messy here and there but what game isn’t?
 
Space Combat should mirror Personal Combat: 1 Significant Action, 2 Minor Actions per turn.

Pilots firing fixed weapons should be a Minor Action. Use the Aid Gunners action as your Sig, fire the Fixed mounts as a Minor (so you’re helping yourself dial in on the target) and maybe Change Facing would be another Minor action. Range bands make facing irrelevant but I think y’all get my drift.

Firing missiles could be Minor Action too, once a Sig Action is used to get target lock.

Ugh, we really do need to clean this game up for 2027…

Edit to add: I absolutely love MgT2e. She’s a bit messy here and there but what game isn’t?
If firing a weapon becomes a Minor Action, then what do gunners do with their Significant Actions? Just curious. :P
 
Space Combat should mirror Personal Combat: 1 Significant Action, 2 Minor Actions per turn.

Pilots firing fixed weapons should be a Minor Action. Use the Aid Gunners action as your Sig, fire the Fixed mounts as a Minor (so you’re helping yourself dial in on the target) and maybe Change Facing would be another Minor action. Range bands make facing irrelevant but I think y’all get my drift.

Firing missiles could be Minor Action too, once a Sig Action is used to get target lock.

Ugh, we really do need to clean this game up for 2027…

Edit to add: I absolutely love MgT2e. She’s a bit messy here and there but what game isn’t?
Agreed.

If we mirror personal combat any shooting is a significant action and uses Gun Combat. No one tries to argue that as you are moving the gun onto the target you should be able to use an Athletics action as an alternative. Pilots firing fixed weapons would use Gunner (as the rules say they do).

Steering the ship would be a minor action (and imposes no penalty on the significant action). Allowing the ship to keep moving and pointing in the direction it already is arguably is not even a minor action unless you consider monitoring the display as a level of interaction.

Moving the ship to point at the target would be no different to moving the gun or moving during your shooting round as a minor action. Actually flying the ship in normal space doesn't require a Pilot skill check (just like normal movement doesn't require an Athletics check) it is only when you do something more active like sprinting, or jumping that we require a skill check. When we are doing that it becomes our significant action and firing at the same time is at a penalty (since it is now a multi-action round). This is the same as a pilot making a Pilot skill check to Aid Gunners or Evading to impose a negative DM for incoming fire.
 
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