quote="Stu--"]Interesting discussion, I'm not convinced drones are overpowered.
Lets not forget that for Kzinti they are the primary weapon system.
Although, to be fair they also have disruptors but they're generally down on phasers.
Couple of thoughts:
- On average drones do 3 hits all against the shields
- There are many options for shooting them down
- Anti-drones are exceptionally effective
I just think you have to get into the drone ships, they have the range but there's only so much table, and if they turn away to keep distance they have surrendered the initiative.[/quote]
People keep saying the many options thing, you have ADDs which have a very finite ammo supply, you have phasers and you have those 2 tractors with a 50% chance each.
ADD 1s will be out of ammo on average after the second drone 4 salvo, ADD2s will last a bit longer, ADD4s on the feds will either be left alone or swamped and used up in a turn or two.
Phasers can fire every round. Just about every ship in the game has enough phasers to stand off a Drone 4 wave, some can stand off two or even three waves.
What kills people is the concentration of fire from every ship in line of sight, 36" is a heck of a range and means that any Kzinti ship that can line of sight you can add to the fire on you this turn. You need to hug terrain and watch for Kzinti moving to get line of sight while still out of range of return fire.
Kzinti being down on phasers isn't as big a problem as you would think since 4 of your phasers are likely going to be shooting down Drones not shooting the Kzinti ships (see above for ADDS becoming useless quickly).
In terms of surrendering Initiative, they are forcing you to chase them, that is making you respond to their tactics. Not sure how that counts as them having surrendered the initiative :lol: