SILENT INTENSITY [GENERAL]
You focus every instinct on the battle ahead, staring intently at your foe.
Cimmerians have the ability to fall into a period of absolute, sullen silence, during which time they stand, calm and motionless, staring intently at the enemy. During this period of silent intensity the Cimmerian does two things. First, he clears his mind and focuses purely on the battle to come. Second, he prepares for death: that of his foes and his own. Through the sheer power of concentration, the Cimmerian turns himself, temporarily, into a killing machine--although he does not become bezerk. He simply prepares his mind and body for the singular task of killing the enemy and being killed, perhaps, if his luck runs out.
Prerequisite: Wis 13+; must be Cimmerian
Benfefit: As you silently concentrate on what you have to do and what you have to become when the fighting starts, you roll a WILL saving throw against a DC 20. This throw receives no other modifiers from Feats or other sources except that you may add your level to the throw: d20 + WILL modifier + Level vs. DC 20. You must concentrate on your foes for a full combat round, ignoring everything that goes on around you. If you fail the WILL saving throw, then you cannot invoke Silent Intensity this combat.
You must have a foe in plain sight on which to concentrate; if the foe is hidden or invisible, Silent Intensity cannot be invoked.
If the WILL saving throw succeeds, then Silent Intensity will last a number of round equal to your highest ability modifier, with a minimum of 1 round, and you may choose one of the six benefits below.
A - Improve your armor's DR rating by your level, divided by 2 (round down, minimum of 1).
B - Double STR damage modifier.
C - Increase attack modifier equal to level divided by 2 (round down, minimum of 1).
D - Increase saving throw modifier by an amount equal to level, divided by 2 (round down, minimum of 1).
E - Increase Dodge or Parry (not both) by an amount equal to level, divided by 2 (round down, minimum of 1).
F - Become immune to taunts, intimidation, feints and any other CHA based combat maneuvers.
Special: If, during the one round of concentration required to invoke Silent Intensity, you are attacked physically or magically, your concentration is shattered, and you will not be able to invoke the Feat this combat. In order to maintain concentration when attacked, you must make a Concentration throw against a DC equal to your attacker's total attack throw. If you are attacked multiple times, you only make one Concentration throw but compare the result with each attack throw.
This Feat is an expansion of the Silent Intensity Feat listed on pg. 125 of the Cimmeria sourcebook.