[CONAN] Thread of New or Tweaked Feats and Combat Maneuvers

Starting a new thread to feature your custom made Feats, Feats adapted from non-Conan games, and tweaked Feats. Please name your source if the Feat isn't 100% original!

And, heck, we might as well throw in Combat Maneuvers, too.
 
SILENT INTENSITY [GENERAL]

You focus every instinct on the battle ahead, staring intently at your foe.

Cimmerians have the ability to fall into a period of absolute, sullen silence, during which time they stand, calm and motionless, staring intently at the enemy. During this period of silent intensity the Cimmerian does two things. First, he clears his mind and focuses purely on the battle to come. Second, he prepares for death: that of his foes and his own. Through the sheer power of concentration, the Cimmerian turns himself, temporarily, into a killing machine--although he does not become bezerk. He simply prepares his mind and body for the singular task of killing the enemy and being killed, perhaps, if his luck runs out.

Prerequisite: Wis 13+; must be Cimmerian

Benfefit: As you silently concentrate on what you have to do and what you have to become when the fighting starts, you roll a WILL saving throw against a DC 20. This throw receives no other modifiers from Feats or other sources except that you may add your level to the throw: d20 + WILL modifier + Level vs. DC 20. You must concentrate on your foes for a full combat round, ignoring everything that goes on around you. If you fail the WILL saving throw, then you cannot invoke Silent Intensity this combat.

You must have a foe in plain sight on which to concentrate; if the foe is hidden or invisible, Silent Intensity cannot be invoked.

If the WILL saving throw succeeds, then Silent Intensity will last a number of round equal to your highest ability modifier, with a minimum of 1 round, and you may choose one of the six benefits below.



A - Improve your armor's DR rating by your level, divided by 2 (round down, minimum of 1).

B - Double STR damage modifier.

C - Increase attack modifier equal to level divided by 2 (round down, minimum of 1).

D - Increase saving throw modifier by an amount equal to level, divided by 2 (round down, minimum of 1).

E - Increase Dodge or Parry (not both) by an amount equal to level, divided by 2 (round down, minimum of 1).

F - Become immune to taunts, intimidation, feints and any other CHA based combat maneuvers.



Special: If, during the one round of concentration required to invoke Silent Intensity, you are attacked physically or magically, your concentration is shattered, and you will not be able to invoke the Feat this combat. In order to maintain concentration when attacked, you must make a Concentration throw against a DC equal to your attacker's total attack throw. If you are attacked multiple times, you only make one Concentration throw but compare the result with each attack throw.

This Feat is an expansion of the Silent Intensity Feat listed on pg. 125 of the Cimmeria sourcebook.
 
TOUGH AS NAILS [General]

You are able to shrug off the effect of subdual damage.

Prerequisite: Diehard , CON 10+

Benefit: You are able to pull from inner reserves and stand against punishment caused by weapons. In effect, this means the character gains natural armor DR rating of 1 + CON modifier against subdual damage only. This does not apply to magic or natural subdual damage such as that caused by a forced march or starvation.

This Feat is a tweaked version of the same described on pg. 64 of the Player’s Guide (which is, itself, a tweaked version of the same described on pg. 191 of Road of Kings).
 
PANTHERISH DODGE [General]

You are skilled at avoiding blows.

Prerequisite: Dodge, BAB +2.

Benefit: Whenever you are unarmored, you gain a Dodge bonus equal to half your BAB (round down).

This Feat is a tweaked version of the same listed on pg. 24 of The Spider-God's Bride and Other Tales of Sword and Sorcery.
 
Intimidate based Feats

Inspired by the Intimidating Prowess Feat in Pathfinder and the expanded Intimidation rule in Hyboria’s Fiercest, allow a Feat to be acquired that will allow the PC to use any of his stat modifiers added to Intimidate skill throws.

For example, if you have a high STR, you can get a Feat (called Intimidating Prowess) that basically adds your STR mod + CHA mod on Intimidate throws. You can even get a feat that counts CHA twice, once per the normal skill rule and once for the Feat.
 
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