librarycharlie said:Or just say, you get 68 points to put in over the 6 traits. Nothing above 20, nothing below 8.
librarycharlie said:Yes, but the beautiful thing about a system is that the GM can arbitrarily pick the number. 50, 100 points, whatever.
All of these, except the DMG, are homebrew anyhow.
slaughterj said:librarycharlie said:Yes, but the beautiful thing about a system is that the GM can arbitrarily pick the number. 50, 100 points, whatever.
All of these, except the DMG, are homebrew anyhow.
Sure, you can pick whatever number you want, but if you pick too low, the characters will be relatively weaker than expected.
And the DMG isn't applicable to Conan, as Conan includes its own stat generation systems, so the DMG's as much "homebrew" as anything else with regard to Conan.
Stubacca said:D&D uses the same way to generate the original stat scores (4W6, use the best dice) as Conan, so the system in the DMG guide is pretty balanced for Conan as well, if you ask me. I'm very curious about the stat point buy system in Conan 2nd edition.
Axerules said:Conan uses the same way to generate stats as D&D for Standard Abilities. But a lot of players and GM's use the Heroic ones ( 1D10+8 ).
The stats point buy system in Conan 2nd ED is also slightly different than in D&D for the costs. All abilities start at 8. You buy abilities up to 14 on a one for one basis and two points for one ability increase above 14.
I kind of like scaling as well, but I think it's important to find a balance. Without any scaling you might get characters that tend to the extreme (18, 18, 18, 8, 8, 8 ). But, on the other hand, if the scaling is too steep, the generalist might be a little bit too tasty (14, 14, 14, 14, 14, 14).Stubacca said:I guess I'll be dissapointed with the point-buy-system in Conan 2nd Edition then. I prefer the cost for stats scaling with higher values like in D&D DMG. It is a lot more fair that way, if you ask me.
Remember, it's a quite possible to be a low-life even with Str 18, Con 18 and Dex 18 (using the low-life definition of "would sell his mother and betray his friends for a bottle of wine"). Believe me, I have seen it.Stubacca said:Who wants their players to be heroes instead of low-lifes that hold on to their dear live when they are going out adventuring anyway? :twisted:
In Conan 2nd ED it is 28 points for standard abilities and 32 for heroic abilities, but it is a one for one basis for abilities under or equal 14. Only scores above 14 cost 2 points for one increase.Clovenhoof said:I've also adopted the DMG point-buy method, granting my players a pretty generous amount, 39 iirc.
The ability cost is calculated just as in DMG, i.e. 1 extra buy point for every 2 score points beyond 13. Ah, you know what I mean.
Prof.Dogg said:And since there's a decent mortality rate in this game system, it's not like you have to play him long anyhow...