Supplement Four
Mongoose
There's a bit of a hidden economic system in the 3.5 game. A PC can throw on his Profession or Craft skill to indicate a weekly wage.
I was thinking of doing this in my game, especially since treasure while adventuring is hard to come by in my universe (note that Conan never had a lot of money, and when he did get some, he usually spent it quickly, leaving him broke again--which means wealth is not easy to come by during the Hyborian Age).
Have any of you GMs out there played around with PC economics over the long term?
Of the two PCs in my game, one is a weaponsmith, while the other is a trapper. I'm thinking of skipping, say, three months or so, off camera, so to speak, than then rolling up some coin for the PCs.
If you've done this before in your games, I'd like to hear how it went. Any pitfalls I should watch out for? What worked well and didn't work so well?
Besides, mini-games like this can be quite fun and great ways to move time forward in a campaign.
I was thinking of doing this in my game, especially since treasure while adventuring is hard to come by in my universe (note that Conan never had a lot of money, and when he did get some, he usually spent it quickly, leaving him broke again--which means wealth is not easy to come by during the Hyborian Age).
Have any of you GMs out there played around with PC economics over the long term?
Of the two PCs in my game, one is a weaponsmith, while the other is a trapper. I'm thinking of skipping, say, three months or so, off camera, so to speak, than then rolling up some coin for the PCs.
If you've done this before in your games, I'd like to hear how it went. Any pitfalls I should watch out for? What worked well and didn't work so well?
Besides, mini-games like this can be quite fun and great ways to move time forward in a campaign.