Conan MRQ

To get things back to being useful and constructive rather than what appears to be a panicked attempt to insist that Conan should never under any circumstances be played under any system than what it already is, how I would do cha-gen in ConanRQ would be something like.

Pick 1/2 dozen key nations, areas from the source material which is where the PCs would come from. This would provide their cultural background. If a player wanted to come from a different area, use the generic backgrounds from MRQ. Cultural background will determine language, culture and what professions are available.

Have about dozen generic professions and about 3 professions specific to each background.

If the character is a magic user of some sort, provide a system for starting with some spells.

Give them some free skill points.

So, by the end of it, you know where the character came from, what he was doing before he became an adventurer and what his best skills are. i.e. the character's skills and abilities are defined by what he did before he started play. Seems fairly straightforward and unproblematic.
 
At last !! We managed to start again the kintire nonesense machine !!
Excellent !!
:lol:

@Demetrio:
Yes, you also have skill ranks in the d20 PC creation, but that's not the hard part (if you remove the prestige class requisite issue).

And yes, never opening a rule book is not the best way to enjoy the game but you won't make some of them read the book. After few years, they know that a fireball is doing 1d6 dmg/lvl and that sort of things, so they can play a low level caster.

W.
 
Deleriad:

This is pretty similar to the current process. It does give wider choice in backgrounds but there is no reason why another system should not do so too. There is no special reason why one is better than the other.

For me (and the other 'd20 fanboys') it's not whether Conan can be played with another system, it's bleeding obvious that it can. it's more whether a % system will do as good a job. As I said, I'm more convinced than I was that it could make a reasonable stab at it(and I'd like to restate that in most cases I vastly prefer % systems to d20) but I am not convinced that:

a: it will be better in terms of gameplay
b: it will model the specific world as well or better
c: it will make Mongoose more money than sticking with the popular d20 system
d: it is wise to replace a suitable system which could be further refined with a new system that is unlikely to be any better at modelling the world

And I honestly can't see that d20 Conan is very complicated with the specific exception of Feat choice, which is problematic for those who wish to 'make the right choices'. The flip side is that Feats allow a much greater variety in character abilities than in any other system using traits/assets/whatever.

After few years, they know that a fireball is doing 1d6 dmg/lvl and that sort of things, so they can play a low level caster.

But... um... what if they want to play a wizard right off the bat?

After a few years... jeesh.
 
Demetrio said:
I am not convinced that:

a: it will be better in terms of gameplay
b: it will model the specific world as well or better
c: it will make Mongoose more money than sticking with the popular d20 system
d: it is wise to replace a suitable system which could be further refined with a new system that is unlikely to be any better at modelling the world

I must admit I am someone who in 25 years of role playing has never played a D&D/d20 system. I am interested in systems and design and find the question of how you would emulate Conan in MRQ to be an interesting thought experiment. My understanding is that Mongoose had to mod d20 very heavily to emulate the genre - though I'm happy to be corrected on that.

If Mongoose published ConanQuest or whatever I wouldn't buy it because I'm not interested in it. What is the best business plan for Mongoose re Conan I wouldn't pretend to know.

I don't know d20/D&D/Mongoosed20 well enough to know what you would gain and what you would lose compared to running Conan under MRQ. However I've run enough RQ in the past and MRQ in the present to know that MRQ could emulate the heroic sword & sorcery genre that I understand Conan to be quite nicely. I suspect that MRQ is the version of RQ which would be easiest to convert because characters are less fragile and the system doesn't require magic to be commonplace.
 
d20 was certainly modified a bit - changing weapon stats, introducing Massive Damage (and rather botching that, sadly). It could do with being tweaked and could have done with more work (especially regarding the MD mechanic). And this is my other main concern. It is unlikely that a MRQ Conan would in fact be implemented properly at first attempt (it would be a rpg publishing miracle were that so). And that effort would be better put into making the current system, which although imperfect does model the 'world mechaics' well in general, better than introducing another flawed attempt using different mechanics to appeal to a different rpg crowd.
 
Well, if Mongoose had the resources / capacity, and there's really a call for Conan products by RQ players that would warrant the efforts, then a supplemental publication wouldn't do any harm. That would be mainly a book changeing the MRQ rules so they could work for a Conan game, plus conversion guidelines for existing D20 material.
It should by no means _replace_ the D20 Conan line, but rather be a one-shot to tempt the RQ player base into trying out Conan, and hopefully for Mongoose proceeding to buy the existing supplements and converting them on their own.

That said, I still stand by what I said about D20 being a way better basis for a Conan game than RQ. Conan D20 is a pretty good system whose imperfections still could be fixed with some effort, and certainly less effort than tweaking a totally different system.
 
Even if we’re currently using D20 for our Conan campaign, I can’t say I’m really satisfied with the system, and neither is the majority of my players. We encountered many problems in D20 that didn’t occur in our previous Conan BRP campaigns.

The party will be around level 10 by the end of Betrayer of Asgard, a good point to stop the campaign and start a new one, switching back to a BRP based system.

By the way, I think the major flaws of Conan D20 come from the fact that the system had to be tweaked for Conan, thus affecting its balance, creating problems that were not present in D&D. The ‘Power Attack/MD problem’ is a perfect example of this, for instance. The Defence system has been changed, giving the average character a lower Defence than in standard D20. MD has been lowered to 20, and weapons get higher damage dices, thus making power attacking 2hd weapons far too much powerful, allowing to trigger MD on every blow, something that doesn’t happen in standard D20 rules. (There are been many threads about this on this forum, hence this example…)

The main advantage of BRP is its flexibility. As it is shown in the last edition of Chaosium BRP, the game can easily be tailored to your needs, a thing that’s more difficult in D20 given the intricacy of the system.

People that say you can’t run a heroic campaign using BRP obviously don’t know the system very well… Designing your own BRP is a very easy task. My own version has been build from scratch, using ideas from different systems, BRP based or not, and without the need of calculating math heavy formulas.

Many of the points against BRP in this thread don’t appear very logical to me.

For instance:
As I said above, the d20 rules need some tweaking in several areas but going to a % based system will simply introduce different problems and to my mind give a weaker starting point for gameplay. Mainly because RQ is not a system that allows heroic combats of one against many but also because the % system, as Colvenhoof says, copes quite poorly with ease/difficulty of tasks. Let's say I've Climb 50%. When do I roll and what bonus penalties apply in the following cases?

Climbing a 40' ladder tilted at 95 degrees?
Climbing a 100' 'vertical' rock face.
Climbing a wet and slippery 65 degree slab where the holds are small and poor?
Hauling myself onto a low roof?
Using daggers as impromptu handholds inserted in the masonry to scale a castle wall?

In d20 one merely sets a difficulty level and rolls against it. In RQ I must determine a penalty or bonus to each roll, which adds a step to the process.

I can’t see the point. What’s the difference between setting a difficulty level or a penalty/bonus? In the end, you’ll end with a chance to perform the action. If you have, let’s say a +5 bonus to climb against a difficulty of 15, you’ll end with a 50% chance of performing the action (needing a 10 or more). If you have a Climbing skill of 60% and a penalty of 10%, you’ll still have 50%. In both cases, you’ll have to choose a number to set the difficulty of the action. I don’t see why it’s more difficult to choose a penalty/bonus than a target number…

The Hp problem is also a no brainer to my eyes as killing blows (due to MD) appear quite frequently in Conan. And using the CON+SIZ hp formula allows an armoured character to stand pretty well in a pitched battle.

The RQ hit location system can cause problems indeed, but it is not a rule that’s implemented into every BRP game. Removing it doesn’t change anything to the system. Actually, only a few BRP games ever used this system (RQ, Ringworld and Elfquest, if I remember well…)

The “Magic” problem isn’t actually one I think. It’s true than in RQ magic is quite mundane, but the vast majority of BRP settings are rather low magic, far more than the average D20 game. You can go without magic in BRP. For instance, healing rates have been changed in D20 Conan to compensate the lack of magical healing. There is nothing that prevents you from doing the same in BRP. The 1 hp/week rule might be good for Cthulhu, but not for Conan…

Same for skill levels. It’s up to you to choose. In Elric, you can start the game with skills higher than 100% (and it’s not cheating, as Clovenhoof might think), when in RQ III, you’ll be happy with a meagre 40%. The system is flexible enough to let you decide of the power level of your campaign. Same for multiple attacks or parries. MRQ has several actions, Elric let you split your percentile or take multiple parries, and so on. As I said the system is easily tweakable for your own needs.

BRP is table-based… Well I don’t know where you’ve seen that. Flip through the average D20 rulebook and then do the same for BRP. You’ll see for yourself… One of the main advantages of BRP for me is that it’s a direct dice reading system, with no tables or cross reference. Well, there’s the Resistance Table but its mechanics are very simple to use without consulting it.

All this doesn’t mean BRP wins all and D20 sucks. BRP has its own flaws, just as D20 does.
D20 has more options for character building than any BRP game, and is perfect for people who like crunching numbers and a more tactical approach of the game. BRP, with its light and flexible system is more ‘storytelling’ oriented. It’s up to each gaming group to choose the system that suits its style of play.

My own version of the Conan BRP is quite far from the original rules and borrows ideas from other systems, including D20. It goes like this:

I use BRP stats, which are basically the same as D20, with SIZ added. I use characteristics rolls for some special actions, with 3 levels of difficulty (Average x 5%, Difficult x3%, Very Difficult x1%).

Hps are CON+SIZ for heroes and major villains, CON+SIZ/2 for goons. I kept the Major Wound Level. I use some wound penalties (less than ½ hp: -2 Initiative, Physical Actions
–10%; less than ¼ hp: -4/-20%). Wound penalties occur after combat, to simulate the adrenaline rush of the fight. Natural healing is 1d3 per wound per day.

I use a Fate point system, which are drawn from MPs:
-Reroll: 5 points
-Soak Damage: 3 pts/dmg pt.
-Maximum Damage: Weapon dmg range in pts.
I also use them for other minor actions. It’s a neat mechanic that doesn’t introduce a new stat and that gives a nice use of Magic Points, which are a bit left aside in low magic settings.

I kept the OGL Terror Factor, making it an opposed roll vs POW, using the Resistance Table.

Damage bonuses have always been rather clumsy in BRP, so I went for the neat OGL fixed bonus, simplifying dice rolling in combat.

I hate weapon tables, so I use broad weapons categories, like light weapons (+1 Init, dmg 1d6); 1hd Weapons (+0/2d6); 2hd weapons (-1/3d6), and so on… It has streamlined combat a lot and allows players to favour some weapons for style rather than just checking stats numbers, making some weapons overused and some other forgotten. I also use broad weapon skills, based on the same categories, which allows to avoid the Yelmalio Rune master problem mentioned somewhere…

Armours have fixed values and gives penalties to Initiative and Physical skills.

Critical hits are 10% of attack chance, so calculating them is no big deal. They do maximum damage, ignoring armour, with a Critical Effect based on the last BRP rules (bleeding, crushing, impaling or knockback depending on weapon type).

I sometimes use hit locations, but without hp repartition. I use a the reverse of the attack roll, like in Warhammer. Locations are mainly for wearing only armor pieces (which is very much S&S for me…). There’s some extra damage when striking vital areas like chest (+1d6) or head (+1d6, stun chance)..



I suspect that if Elric had been first done in d20 by Mongoose then there would be a whole forum of people saying that it is impossible to do Elric in MRQ for a million reasons.

The best statement so far of this while thread...
 
Hervé said:
By the way, I think the major flaws of Conan D20 come from the fact that the system had to be tweaked for Conan, thus affecting its balance, creating problems that were not present in D&D. The ‘Power Attack/MD problem’ is a perfect example of this, for instance. The Defence system has been changed, giving the average character a lower Defence than in standard D20. MD has been lowered to 20, and weapons get higher damage dices, thus making power attacking 2hd weapons far too much powerful, allowing to trigger MD on every blow, something that doesn’t happen in standard D20 rules. (There are been many threads about this on this forum, hence this example…)

This again??? Jebus help me. I personally LIKE the MD rules and the amount of damage swords can do. After all, if a person was holding a greatsword with 2 hands and put all his effort into hitting you, you better believe there's a good chance you're going to die with one swing. And if that example doesn't sway you I recommend trying it in real life with a deer carcass or something or barring that, reading the Conan stories. Where Conan is killing enemies with one hit on multiple occasions, and they weren't 7 HP weenies. :roll:

I won't comment on the BRP stuff because other than for Call of Cthulhu I wouldn't touch it with a greatsword. Can Conan be done with BRP? Sure, why not. Has been done with GURPS, and could be done with Hero or many other systems. Would I buy it? Not on your knife...er, not on your life.
 
Well I like BRP and feel it can be used inpart with any system as add ons, heck many of my own House rules came from BRP influence anyway.

Now if Conan were to leave the d20 system (another long thread) I would personally like it to go to BRP system myself.

Penn
 
I just noticed that the thread was called Conan MRQ and that it was-yet again-assaulted by D20 activists. We already had "What if Conan leaves for another system", 36 pages of D20 terrorism, that was so far the last of never ending threads of "my D20 is bigger than yours", that kept on appearing on this forum all over the years.

Be careful; playing D20 too much can damage your brain...
 
Hervé said:
Be careful; playing D20 too much can damage your brain...

Could have something to do with the Conan game being a d20 game and this being the forum for that game. If you want sympathetic eyes for BRP Conan without the pesky d20 lovers chiming in on your monologues of the superiority of your preferred system, perhaps it would be better received on the BRP forums?
 
Could have something to do with the Conan game being a d20 game and this being the forum for that game. If you want sympathetic eyes for BRP Conan without the pesky d20 lovers chiming in on your monologues of the superiority of your preferred system, perhaps it would be better received on the BRP forums?

A name like flatscan sure knows a lot about brain damage...
Again read back the thread titled Conan MRQ, and check who's arguing about so called 'superiority' and 'preferred systems'...
As you said, this is a game, and, with a little effort, you should be able to open your mind a bit and get rid of your formatting...
 
Hervé said:
A name like flatscan sure knows a lot about brain damage...
Again read back the thread titled Conan MRQ, and check who's arguing about so called 'superiority' and 'preferred systems'...
As you said, this is a game, and, with a little effort, you should be able to open your mind a bit and get rid of your formatting...

Ah, ad hominem attacks. Never gets old on the internet. :roll: I play in a lot of systems, but am perfectly happy with d20 for Conan. I chimed in on this thread because of your practically copied and pasted "argument" of why MD sucks. If you want to convert the stuff to MRQ, BRP, or whatever, good luck and happy gaming. But you're on a d20 Conan board so shouldn't be surprised when d20 players post in the thread, regardless of the title.
 
After all, if a person was holding a greatsword with 2 hands and put all his effort into hitting you, you better believe there's a good chance you're going to die with one swing.

That's not the point, since the same is true for a 2-pound broadsword, to name just one example. Realistically you don't need a Greatsword to kill someone with one blow. But realism isn't the be-all and end-all of gaming anyway, otherwise nobody here would object to the standard RQ damage system as described earlier in this thread.

The actual point and biggest flaw of Conan D20 is, as Demetrio said, the gross bias towards two-handed weapons, making this style far superior to all other styles. This doesn't reflect the stories at all.
In the stories, the weapons most often used by all involved are one-handed swords and daggers of various styles, followed by axes and spears. In a select few stories, Conan is described wielding a "Great Sword" which might just as well have been just a Broadsword or War Sword in game terms. It's been a while since I first read REH, but I can't remember a single mention of anyone wielding a Bardiche. Yet in the RPG it's the single most effective martial weapon in the world. It's simply off.

And as you know, we've discussed this long and thoroughly in various threads but, admittedly, still didn't find a real satisfactory solution to this dilemma (beyond nerfing PA and weapon damage). If anyone knows one, please write in an appropriate thread.
 
Clovenhoof said:
That's not the point, since the same is true for a 2-pound broadsword, to name just one example. Realistically you don't need a Greatsword to kill someone with one blow. But realism isn't the be-all and end-all of gaming anyway, otherwise nobody here would object to the standard RQ damage system as described earlier in this thread.

A 2-pound broadsword could do it too with a Power Attack and sufficiently strong character. Hell, 2 sessions ago the thief in my game used his Arming Sword with a sneak attack and forced an MD save, killing one of the main adversaries in one blow. My point is the MD saves work fine and I don't think they're broken because larger weapons make them more likely. If you have twinky munchkin players that all opt for the greatsword or bardiche because they know they can threaten MD saves more often then you need to do your duty as a GM and give them circumstance penalties when they try to wield one in a 5 ft. hallway and start throwing guys who carry similar weapons at them. Or just kick 'em out of the game for being tools. :wink: YMMV
 
Great idea - BRP/MRQ for Conan. Much better than this d20 nonsense. Thanks Crom! When does it come out?

in the meantime - for all those which also dont like d20/D&D:
Savage Worlds rocks. I use this easy to learn and use rule system for my conan games, but the setting infos of the Mongoose books.

I hope Vincent Darlage as one of the best game book authors will write for MRQ in the future too.
 
Clovenhoof wrote:
The actual point and biggest flaw of Conan D20 is, as Demetrio said, the gross bias towards two-handed weapons, making this style far superior to all other styles. This doesn't reflect the stories at all.
Exactly my thoughts on the 2hd weapons/Conan relationship... If the rules are supposed to reflect the stories, something really must be done about this. And if the hyborian soldier in the party wants to use 2d weapons/power attack/cleave, should I punish because there's a gap in the rules?
As Clovenhoof said, this belongs to another thread. Pardon me in the first time for bringing it here, although it was as an example at first...
 
Hervé said:
Exactly my thoughts on the 2hd weapons/Conan relationship... If the rules are supposed to reflect the stories, something really must be done about this. And if the hyborian soldier in the party wants to use 2d weapons/power attack/cleave, should I punish because there's a gap in the rules?

No you shouldn't punish them for using the rules as written but you should keep in mind where the battle is taking place. Greatswords and bardiches are meant to be used in large open spaces where there's room to swing them, not 5 foot hallways. Circumstance modifiers were created in d20 to address things like this. And I agree with Mongoose here that larger weapons deal more damage. This will mean the probability curve skews in favor of larger weapons dealing MD more frequently. I don't see this as a gap at all but as a logical following of the rules. The reason you shouldn't see these large weapons everywhere is because they'd be a pain in the ass to use in most circumstances (can't use a shield, have trouble swinging in tight corners, gets caught on trees, can't use bite sword, etc) save on an open battlefield.

And it's wrong to suggest this is not reflected in the stories. The devastating effect of gunderland pikemen are mentioned in Hour of the Dragon among others.
 
To keep it on the MRQ issue because I sense the presence of an old dead horse being dragged out.

The most effective aggressive weapon is a 2H Weapon because it does more damage than a 1H. MRQ suffers from fanboy love of Greatswords just like most old school fantasy.

The best defensive combination is sword and shield. Spear and shield has its advantages but you risk getting your spear stuck.

Sword and parrying dagger would be more flexible than sword and shield.

The weakest combination is 1H weapon by itself as they tend to be poor protection when parrying.

1H Weapon and dodge is a bit vulnerable but you're not at the mercy of losing your parrying weapon and it gets you some extra defence against magic and dragons breathing fire at you so it's probably underrated.

I suspect the balance of weapons and abilities works reasonably well for Conanalike campaigns though I personally would tone down down the Great Sword damage.

E.g. currently a Bastard sword 1H is 1D8, used 2H is 1D8+1. A Greatsword could probably fit in somewhere around 1D10+2 or 3 (as opposed to current 2D8) because I doubt a solid hit with a Greatsword is that much more painful than a solid hit with a bastard sword being used 2handed. Mind you if you're going for Comic book Conanism then 2D8 probably fits the genre.
 
To get things back to being useful and constructive rather than what appears to be a panicked attempt to insist that Conan should never under any circumstances be played under any system than what it already is

Because obviously this is an excellent summary of comments like:

I daresay. Several people on this board are playing it in Savage Worlds, and I myself have run it in FUDGE. That doesn't mean converting it to MRQ is a good idea.

The arguments are that MRQ/BRQ specifically are not a good systems to run Conan in. No-one, at all, has suggested that ONLY d20 can do it.

Re RQ character generation. Have you actually done it? For real?

Yes. Often. I've been playing RQ varients for over fifteen years.

You know, it's not difficult nor is it particularly time consuming.

But neither does it provide the kind of easy start that a level based system does. That doesn't matter so much once you know the rules, but is an issue for a beginner. As such, it is more difficult for a beginner than d20, although still much easier than many other systems out there. And I say this as someone who has introduced a beginner to both systems within the last few months.


My understanding is that Mongoose had to mod d20 very heavily to emulate the genre - though I'm happy to be corrected on that.

I think the biggest mod was the abolition of the entire magic system, with the adjustments to character design that had to be made as a result of that, for example defence improving with level.

At last !! We managed to start again the kintire nonesense machine !!

really?

And yes, never opening a rule book is not the best way to enjoy the game but you won't make some of them read the book. After few years, they know that a fireball is doing 1d6 dmg/lvl and that sort of things, so they can play a low level caster.

When it comes to nonsense, I have to confess I'm an amateur beginner compared to efforts like this!

Oh look Herve's back.

By the way, I think the major flaws of Conan D20 come from the fact that the system had to be tweaked for Conan, thus affecting its balance, creating problems that were not present in D&D. The ‘Power Attack/MD problem’ is a perfect example of this, for instance. The Defence system has been changed, giving the average character a lower Defence than in standard D20. MD has been lowered to 20, and weapons get higher damage dices, thus making power attacking 2hd weapons far too much powerful, allowing to trigger MD on every blow, something that doesn’t happen in standard D20 rules. (There are been many threads about this on this forum, hence this example…)

I think this is completely backwards. Conan is much more balanced than basic d20, due to the absence of magic. The basic d20 magic system is a disaster. Power attacking two handed weapons are actually just as unbalanced in the basic game. Although you don't get the kind of instant kill you do in Conan, given the fights take longer a higher average damage becomes more valuable as things average out.

I just noticed that the thread was called Conan MRQ and that it was-yet again-assaulted by D20 activists.

You are aware that this is not true? Once again, the people here are saying that RQ and its variants are not good choices for Conan, and for very specific reasons. No one is claiming that d20 is the only option, even among game systems already published.

We already had "What if Conan leaves for another system", 36 pages of D20 terrorism,

D20 terrorism? Most of that thread was about a bunch of people proclaiming that you cannot have "true" roleplaying under d20... or 4th edition, and pouring scorn on those who pointed out the rather obvious fact that you can roleplay under any system.

Be careful; playing D20 too much can damage your brain...

For someone who got deeply holier than thou across much of a thread about how terribly rude I am for daring to disagree with people, thats a pretty vile remark.

A name like flatscan sure knows a lot about brain damage...

And again. Who was it said:

If you reread my posts you'll se that most of them express a personal opinion, and by no way way an "absolute" or "revealed" Truth as you like to call it. I often use the words as "personally" or "for me" or "in my opinion" to tone down things a bit. On the other hand, most of your answers are pretty affirmative and tend to be scornful or nearly insulting.

I haven't any problem with people that don't agree with me. Actually, I think that what forums are made for. Exchanging ideas. Nor proving how bright I am.

So now people who disagree with you are brain damaged terrorists. You get better!

Again read back the thread titled Conan MRQ, and check who's arguing about so called 'superiority' and 'preferred systems'...
As you said, this is a game, and, with a little effort, you should be able to open your mind a bit and get rid of your formatting...

So we only disagree with you because our minds are formatted. I see. In your HUMBLE opinion, I suppose?
 
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