LucaCherstich said:
I'm seriously thinking that the only way to use triple stats in Conan and not change heavily the system is the 2.5 ft grid!
I'm not sure I'm willing to use the 2.5' grid, and I think I can find an easier way to keep track of Onset Range. I need to read more of the Codex first.
But, I will say this: As you are, I'm intrigued by the three stat concept. I like how it bings more choice in selecting weapons. Some weapons are good on the first strike, some are good for defense, and some are quick in combat.
If I use the three modifiers, though, I think the thing to do is subtract -4 from all of them. This will make the modifiers more palatable with the Conan game.
You'll still have the same range, but you won't be adding +8 to a roll. You'll be adding +4. In some cases, you'll be subtracting.
Thus..
A one-handed Hunting Spear would be: +4/-4/-2
A short-sword would be: -2/+0/-2
A broadsword would be: -1/+0/-2
An arming sword would be: -1/-1/-1
A battle axe would be: -1/-2/-2
A greatsword would be: +1/-3/+0
And so on...
I think these numbers are a lot easier to deal with than the ones given in the codex.
EDIT: Plus, with defense numbers that will usually be negative numbers, it might solve the Dodge problem by just using Dodge the way it is without change. Many of the weapons will put a penalty on the Parry, so the Dodge can roll normally (Dodge bonus + DEX bonus).
I haven't thought this all the way through, but at least right now, before I go to bed, it seems reasonable.
2nd EDIT: I also like that, in doing the three stats this way, it kind of gives us a defacto required STR to use the weapon.
For example, the greatsword: +1/-3/+0
That basically says that, to wield the weapon effectively (have a +0 on the Speed attack), a STR 16 is required (because STR 16 has a +3 mod).
3rd EDIT: I'm thinking that, when parrying, a character uses his weapon OR a shield. He doesn't use both modifiers.
Thus, if a Barbarian used a Targe and an arming sword, he could Parry with the +3 bonus from the Targe, or he could use the arming sword with a -1 penalty to the parry.
This keeps our parry bonuses from getting too high and hightens the value of shields.
Again, haven't thought it through--just thinking out loud here. Probably think differently in the morning.