LucaCherstich
Mongoose
If I make half all of the three values it will weaken the only factor for which your work really fascinates me: weapon variability.
And even so, with halved values, we will still have a slightly better Parry than Dodge, even if all the +2 to Defense become +1.
On the other hand, adding the Def bonus to dodge is for me senseless. Reading your book is so clear that the weapons with higher Def stats were made so fo their Parrying capacity.
In any case, I can understand what you say about realistic Parrying & Dodge (Void), and that parrying is very good in any case (if I well understood).
It is worth here saying that parry will alwys have more possibilities of having a bonus than dodge (for the shield and for the Def bonus of a off hand weapon).
In any case, as you also said, we need to see also some balance.
At this point I have only 2 rational options for balancing dodging with parrying (and I know none of them is perfectly realistic)
DODGE OPTION 1: adding Dex twice
DODGE OPTION 2: Adding a bonus according to the size of the Weapon you are wielding: +4 for light weapons wielder, +2 for one handed wepoan wileders, +0 to two-handed weapon wielders.
At this point it should be worth to quote here a piece from Conan rpg 2e, page 175 to better reason on this topic:
"In Conan the Roleplaying Game, every character must decide in combat whether to defend by Dodging or Parrying. Most characters will have a preferred method of defence and it is often easiest to assume that these preferred methods are in use each round unless the players specify otherwise.
It should be noted that the terms ‘parry’ and ‘dodge’ are inevitably abstractions. A character who is dodging is more likely to make use of his knowledge of his enemy’s reach to stay just out of distance than he is to simply hurl himself to one side. Likewise, though the word ‘parry’ is used because it is familiar to most gamers and fantasy fans, both Conan and real-world medieval fencing-masters would have been more familiar with the idea of ‘setting aside’ an enemy’s weapon – deflecting an attack so as to ensure it just misses, while setting oneself up to deliver a counterattack. Inevitably, the lines between parrying and dodging blur and many techniques will use a little of both.
Thus, declaring that one is parrying or dodging is more a reflection of combat style – either fluid and footwork-based, or aggressive and steadfast respectively – than a precise description of one’s actions."
And even so, with halved values, we will still have a slightly better Parry than Dodge, even if all the +2 to Defense become +1.
On the other hand, adding the Def bonus to dodge is for me senseless. Reading your book is so clear that the weapons with higher Def stats were made so fo their Parrying capacity.
In any case, I can understand what you say about realistic Parrying & Dodge (Void), and that parrying is very good in any case (if I well understood).
It is worth here saying that parry will alwys have more possibilities of having a bonus than dodge (for the shield and for the Def bonus of a off hand weapon).
In any case, as you also said, we need to see also some balance.
At this point I have only 2 rational options for balancing dodging with parrying (and I know none of them is perfectly realistic)
DODGE OPTION 1: adding Dex twice
DODGE OPTION 2: Adding a bonus according to the size of the Weapon you are wielding: +4 for light weapons wielder, +2 for one handed wepoan wileders, +0 to two-handed weapon wielders.
At this point it should be worth to quote here a piece from Conan rpg 2e, page 175 to better reason on this topic:
"In Conan the Roleplaying Game, every character must decide in combat whether to defend by Dodging or Parrying. Most characters will have a preferred method of defence and it is often easiest to assume that these preferred methods are in use each round unless the players specify otherwise.
It should be noted that the terms ‘parry’ and ‘dodge’ are inevitably abstractions. A character who is dodging is more likely to make use of his knowledge of his enemy’s reach to stay just out of distance than he is to simply hurl himself to one side. Likewise, though the word ‘parry’ is used because it is familiar to most gamers and fantasy fans, both Conan and real-world medieval fencing-masters would have been more familiar with the idea of ‘setting aside’ an enemy’s weapon – deflecting an attack so as to ensure it just misses, while setting oneself up to deliver a counterattack. Inevitably, the lines between parrying and dodging blur and many techniques will use a little of both.
Thus, declaring that one is parrying or dodging is more a reflection of combat style – either fluid and footwork-based, or aggressive and steadfast respectively – than a precise description of one’s actions."