[CONAN] GM's Closet

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I haven't supported any kickstarter yet, but I have bought one game once the kickstarter was complete (Traveller 5 - man, what a disaster!).

I'm somewhat interested in the boardgame. One, I don't traditionally play games like that. Our time is limited, and so, when we get together, we roleplay. Two, the game is very expensive--I'm not sure I'd get that much use out of it.

I bought the previous boardgame, Age of Conan, put out by FFG, and I never played it a single time. It's still sitting in the box.
 
-- ASTONISHING SWORDSMEN & SORCERERS OF HYPERBOREA --



If you are looking for some published adventures to convert to your Mongoose d20 Conan game, take a look at AS&SH, now in a new edition. The game is a 1st edition D&D retro clone, but all of the elves and dwarves and halflings and other LotR type influence has been removed in favor of a tone more akin to Howard's Conan and Clark Ashton Smith's Hyperborea.

In other words, the adventures are more suitable than most for conversion to Conan's Hyborian Age.
 
Supplement Four said:
I haven't supported any kickstarter yet, but I have bought one game once the kickstarter was complete (Traveller 5 - man, what a disaster!).

I'm somewhat interested in the boardgame. One, I don't traditionally play games like that. Our time is limited, and so, when we get together, we roleplay. Two, the game is very expensive--I'm not sure I'd get that much use out of it.

I bought the previous boardgame, Age of Conan, put out by FFG, and I never played it a single time. It's still sitting in the box.
Yes, the Monolith game is very expensive now if you want to buy the KS bonus. The King's Pledge was at $135 and now easily reaches twice that amount.
A "normal" version (with only 74 minis) is available in most shops. It corresponds to the barbarian Pledge Level without any bonus.

I didn't support the game either. I didn't like the kind of game and don't like that everyone already knows the whole board map instead of discovering it progressively. Furthermore, this also limits the replayability.
But there are lots of dedicated minis which can be used in any RPG sessions.

As to Age of Conan, I wasn't the least interested when the game was published. The board was horrible (IMO) and the game was quite expensive. Then I had the opportunity to purchase it at a discount price and gave it a try. It was a blast. Really. And this got me into Conan again (that's why I made this Legend adaptation of the Conan RPG).
The board is awful, granted, but it makes sense because it also represents areas of influence of each major powers. The game is very representative of the stories. Conan lives his life and adventures (there are special adventure cards to move Conan in some areas) and the world around him keeps evolving and sometimes both collide together. And this is the opportunity for the players to progress and achieve their goals.
This is a quite clever game because you don't win by battles alone (because they are very costly) but by wits and diplomacy. Practically, you can only win with troops if you have Conan in your armies.

They also improved the game with a Kickstarter financed add-on: Adventures in Hyboria (which is now available in most shops) (https://www.kickstarter.com/projects/1402889231/age-of-conan-strategy-boardgame-its-back?lang=fr=) which adds a lot of flavor.


The main drawback of Age of Conan boardgame is that it is quite long to play, while Conan's Monolith plays in 2-3 hours. I'll probably gives a try to this latter game when (and if) prices are more reasonnable.
 
Supplement Four said:
-- ASTONISHING SWORDSMEN & SORCERERS OF HYPERBOREA --



If you are looking for some published adventures to convert to your Mongoose d20 Conan game, take a look at AS&SH, now in a new edition. The game is a 1st edition D&D retro clone, but all of the elves and dwarves and halflings and other LotR type influence has been removed in favor of a tone more akin to Howard's Conan and Clark Ashton Smith's Hyperborea.

In other words, the adventures are more suitable than most for conversion to Conan's Hyborian Age.
There is also a very Conan-like game using the Savage Worlds rules: Beasts & Barbarians. Though I don't know much about it, I heard only good feedbacks from players.
 
-- THULSA'S SWORD & SORCERY RULES FOR D20 3e/3.5e D&D and Pathfinder --



I've mentioned to you before Thulsa's excellent collection of adventures this is compiled in The Spider God's Bride and other tales of sword and sorcery. The adventures were developed by Thulsa's personal game world, called Xoth (you can find stuff about the world on Thulsa's site), but they are 100% useable in Conan's Hyborian Age. In fact, Thulsa even has a Conan RPG conversion booklet that is free for download on the page linked above.

Thulsa used standard d20 3e/3.5e D&D as his base set of game mechanics when he wrote Spider God, but he has since moved on to Pathfinder. In the opening of Spider God, Thulsa presents some thoughts and easy-to-implement rules that will convert your standard d20 3e/3.5 game for use in a swords & sorcery setting. You could easily apply these rules to Pathfinder, too.

I won't list everything Thulsa says (go buy the book! It's a heck of a deal!), but to give you a taste, here are some combat notes....



Massive Damage for a character is CON score + half level. Save to avoid instant death is DC 15 Fort with +2 for every 10 points of damage over the threshold. Thus, a 6th level character with CON 13 would have a Massive Damage threshold of 16. That would require a DC 19 Fort save for a single blow that did 38 points of damage on the character.

Death effects, like Slay Living or Finger of Death, reduces the character to -8 HP.

There's an interesting Damage Reduction system that shows you how to convert the d20/Pathfinder Armor Class to a system where armor absorbs damage and doesn't make a character harder to hit. This system is also useful when you want to take armor that you've found in d20 or Pathfinder sources and want to use it in your Conan RPG game.

Since there is no common magical healing in a S&S universe, natural healing is increased to give a character 3 + level + CON bonus in HP after 8 hours of rest. And, there is a method of stitching up and cleaning wounds using the Heal skill.

XP is altered to be awarded on a story-based system rather than experience awards based on foe kills.

The S&S conversion notes include all these combat details plus notes for the GM on running a S&S flavored game. How to alter the magic system is included. New Feats and character classes are presented. And, of course, there is a lot of flavor about Xoth that is 100% transplant-able into the Hyborian Age.
 
-- POLITICS, BELTHAAR, ZYM, and NERGAL --



I am working the first adventure from The Spider God's Bride collection into my campaign (the adventure called The Necromancer's Knife). In my Conan universe, Conan destroyed the Shadowloard Khalar Zym almost three years ago (events seen in the last movie). Zym was a warlord so powerful that he was regarded very seriously by King Milo of Argos and all of the surrounding meadow city states. If not accepted formally, Zym carved out a small kingdom for himself that covered coastal parts of Shem and Argos.

Zym's strength in Argos centered around the city of Sa'Leen, near the border with Shem. And, the Shadowlord's influence reached even farther to several nobles of the Argossean interior. The number one lumbering barony--responsible for the wood used for King Milo's grand fleet--owed its fealty to Milo, but gave its allegiance in reality to Zym.

When Zym died in the Skull Cave at the hands of some northern barbarian, Milo took advantage of the opportunity and attacked. The Battle of Sa'Leen was vicious and nearly destroyed the city utterly. In the aftermath, Milo declared that the city of Sa'Leen no longer existed. Instead, the ruin would be called Raeze, and no person, citizen or otherwise, should attempt to rebuild on that spot.

One of the Player Characters is from Sa'Leen. He grew up under Khalar Zym's tight-fisted rule (as the warloard was in power over two decades). The city was flattened some three years ago, and the character is returning to the home of his less-than-ideal childhood after being at sea for five years.



Nergal is the Shemite god of pestilence, plague, murder, and betrayal. His is the ruler of the abyss and the keeper of the dead. He is not an "open" god for worship. No, Nergal's sanctuaries are secret, usually underground, and forbidden. Except in Sa'Leen/Raeze. Khalar Zym openly worshiped Nergal, and the god's small temple still stands in the decimated city. There are many worshipers in the area, and the touch of Mitra, so strong in almost all of Argos, is very weak here in this war torn frontier city.



Belthaar is a city state across the border in Shem, following the Ophrat river. It wars with the cities of Zhaol and Ghezath. Zhaol is battling heavily, but Ghezath is now kept at bay since Simashattar, Belthaar's king, captured a Ghezathite princeling.

The patron deity of Belthaar is Nergal--the city is of the few places (only places) in the world where Nergal is worshiped openly. And now, with Zym gone, they have in an interest in Sa'Leen.

Belthaar has sent troops across the border and into Argos. They have stationed themselves in Zym's old palace at Sa’Leen. Though they are politically powerless, it is no secret that Simashattar will eventually lay claim to the city that Milo has seemingly abandoned. It is a well known claim that the Belthaarians make that their ancestors founded Sa’Leen in ancient times, when Shem owned that land, before Argos pushed the border to the hills by the meadowlands.

Milo has been silent about the situation as he now has troops in Shem surrounding Khor Kalba. The Argosseans do not have enough enough men to take the fortress city, so the place has been surrounded, all trade and supplies cut off. Yet, it has now been three years, and the cost to Milo, supporting is troops, is mounting to unsustainable levels.

For now, Belthaarian mercenaries walk the streets of Sa'Leen but do not enforce anyone's law but their own. They can be had, for a price, but there is no one currently in the area with enough coin to influence the mercenaries one way or the other. It is a confusing situation, the Belthaarians wondering what it is they are doing in Argos, and what's left of Sa'Leen, now called Raeze, virtually a lawless ruin with a few citizens (both Argossean and Shemite) attempting to scratch out a living from the dead rocks left in the wake of Milo's army.
 
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