A
Anonymous
Guest
Other Observations; The pricing seems to be heavily skewed against swords, especially when you measure their effectiveness against any of the polearms. Weapons in general seem to have some possibile imbalances. No Spiked Chain?
Borderers are VERY lame when measured against Barbarians now receiving additional benefits, and 3.5 rangers.
Fighters get Perform as a class skill? That's just funny to imagine.
The misspellings reek of rookies in the editing department.
Given the armor class / damage reduction changes, in what situation would a flat-footed score be anything different than a 10? Am I forgetting or missing something here? Or is it now an unnecessary stat?
Power Attack and Toughness Feats just got more appealing given the high possibility for frequent TPK. Love Fate points.
Armor DR reduced by 1d4 on any hit of 20 or more points? Won't armor become completely inconsequential at higher levels, even in low magic setting? Wondering how that one will turn out.
Skeptical but still excited.
Borderers are VERY lame when measured against Barbarians now receiving additional benefits, and 3.5 rangers.
Fighters get Perform as a class skill? That's just funny to imagine.
The misspellings reek of rookies in the editing department.
Given the armor class / damage reduction changes, in what situation would a flat-footed score be anything different than a 10? Am I forgetting or missing something here? Or is it now an unnecessary stat?
Power Attack and Toughness Feats just got more appealing given the high possibility for frequent TPK. Love Fate points.
Armor DR reduced by 1d4 on any hit of 20 or more points? Won't armor become completely inconsequential at higher levels, even in low magic setting? Wondering how that one will turn out.
Skeptical but still excited.