MountZionEditor said:Okay. I think I see where you're going with this. And I agree that it probably is the D&D idiom of RPing rather than the rules. But can you flesh this out a little more?
What kind of attitude/mindset/style that is inherent to D&D (or perhaps the most common way it's played) is an anathema to Conan.
Can anyone put this D&D thing into more concrete terms?
Khristos Voskrese,
Raphael
Hyborian Apeman said:As an actuary, I tend to like following the rules and sticking to them, while still desiring a great role-playing session.
To me, that is the beauty of Conan, the rules fit well to reinforce the feel of the world and encourage solid role-playing. It’s a win-win for those who prefer both the crunch and the fluff.
Teutonic said:@MountZion
What the heck is a book nazi?!
Oh great, I also ran a Shadows in Zamboula adventure in the previous campaign year. Stayed away from the priest, I adapted a Red Tulwar adventure as a lead-in, and had them go to the House of Aram Baksh, with similar run-ins. One of my players knew the story by heart, but didn't use player knowledge, and I'd changed it enough (figuring Conan would deal with Baksh a few years later)so the group really enjoyed it; so now my group wants him dead if they ever return. :twisted:slaughterj said:When I ran some sessions before, I started them at the battle described as the lead-in to Hawks over Shem (the party never saw or personally encountered Conan), on the losing side, so they had a couple of skirmishes, etc. to get free and then were lost in the desert. Then they did the DrSkull oasis adventure, and eventually ended up in Zamboula, years before Conan was in Shadows in Zamboula, which I ran as a similar adventure to that book but with a different priest and a few other tweaks. Helped that one PC was a Shemite Nomad
Excellent, good luck!strategoi_nikolai said:I've just started planning for my first Conan campaign. I have three friends who are urging me to run the game for them and I'm looking forward to it very much.
I bet just about every group of players has the same situation. That's what I love about this game especially. Also, I LOVE to start a game en medias res; the players are often trying to figure out why they're starting on a battlefield, but in GMing I give details in between actions, here and there, so that they're struggling to get out of their situation and at the same time getting their backstory. It can be tricky, and can fail!, but it's a wonderful storytelling technique I picked up at an early age reading the Conan stories. 8) (Only Star Wars rpg also allows you to start a game that way really). I'm sure your guys will love it too.strategoi_nikolai said:One of the things I like about it is that I can take sizable jumps from one adventure to the next, much as the stories do. They may end their first adventure in Shadizar, and the next one may be months later in Messantia and they could be completely out of money and desperate for some action to restore their fortunes. Best of all, they are up for that (my D&D players would gripe and moan about not getting to work through each and every week between end of 1 and start of next).
Best of luck, hope all you guys have a great time.strategoi_nikolai said:Anyway, I'm pumped to start running the game.
strategoi_nikolai said:Oh, Raphael? Please allow me to say: Voistinu voskrese!
Bregales said:Oh great, I also ran a Shadows in Zamboula adventure in the previous campaign year. Stayed away from the priest, I adapted a Red Tulwar adventure as a lead-in, and had them go to the House of Aram Baksh, with similar run-ins. One of my players knew the story by heart, but didn't use player knowledge, and I'd changed it enough (figuring Conan would deal with Baksh a few years later)so the group really enjoyed it; so now my group wants him dead if they ever return. :twisted:slaughterj said:When I ran some sessions before, I started them at the battle described as the lead-in to Hawks over Shem (the party never saw or personally encountered Conan), on the losing side, so they had a couple of skirmishes, etc. to get free and then were lost in the desert. Then they did the DrSkull oasis adventure, and eventually ended up in Zamboula, years before Conan was in Shadows in Zamboula, which I ran as a similar adventure to that book but with a different priest and a few other tweaks. Helped that one PC was a Shemite Nomad
LOL! :lol: My group was also supposed to have such a character come in with them, but he never made it in to Zamboula :wink: (still LOL)slaughterj said:LOL, my PCs had a traitorous cowardly sort with them slogging through the desert with no possessions when they got to Zamboula, but they weren't mean enough to kill him - but when they spent the night at Baksh's and the cannibals came in a bashed in the coward's brains (which woke the others), they weren't exactly displeased
SALette said:And as I play this game more, I am realising that it is the culture of D&D that makes the game what it is, not the actual rules.
Sir Hackalot said:Not to get on a rant about D&D but one problem I have had lately is that magic items are so commonplace that you can actually buy them at stores or trade them for other items. I dislike this because it makes magic mundane and trivial. Another I discovered is because of all the magic present in the system that as soon as PC's get at least mid-levels skills such as Heal, Languages, and Decipher Script become unnecessary. You can just cast a spell for it. Whereas in Conan I have had more skills use in the few months that we have been playing the game than in the three years I have been playing D&D.
Yep. I'm finishing my Story So Far of the adventure "The Coming of Hanuman" which my group finished last month. Note, just reading this may have a possible spoiler effect concerning the Mongoose adventure (I make bold spoiler alerts in my chronicle of the adventure on my adventures thread).toothill man said:also remember if the bad guy who made the magic item dies bang goes the magic :shock: so save the bad guys anyone :wink: :twisted: