Belkregos said:
this weekend som of the guys and i were talking about the adventuring style for conan, some of them where missing an overarching story, they felt they lacked an overall goal or epic type adventure, first i sugested them reading more of the conan stories, survival is an epic effort on to itself, but i did understand the point, i think it has more to do with the DM and how he ties the adventure toghether, anyway, there was some talk about changing systems and i started to panic :lol: :lol: (not really but it did touch a nerve) and i brought up theis up coming campaigh boxed set, wich i hope will help our DM give the rest of the players something they fell is more "epic" than survival and plunder,
i am really enjoying this game
It's interesting to hear that your group has made the same experience; the same problem was dawning at our gaming table. I had created a series of 5, maybe 6, loosely connected adventures trying to stay true to the episodic and mostly unconnected REH stories. When this problem you mentioned first came up, we took a break and played a few sessions of another RPG. During this break I sketched an "epic" storyline taking the PCs from level 1 to (supposedly) level 12 or 13.
The parts of the campaign are still mostly unconnected, but some NPCs appear again and again (not as the cliche arch-enemy) and always a few scenarios form a unit (beginning as Hyperborean nomads defending against raiding Nordheimers, counterraid, defeat, joining a local warlord against a Witchman, with this same warlord into a Brythunian civil war, there abandoning their commander and joining a mercenary company, after a Pyrrhus-victory a heavy argument between the mercenaries and their Brythunian employer, a devastating battle in a burning city, the scattered remnants retreat into the mountains and raid undifferently into Brythunia and Corinthia etc.). The commander of their second mercenary company will hire them several years later and some levels higher again - for a coup de etat in Khauran (yes, a la A Witch Shall Be Born, and yes, they will be on the evil side). Another recurring character is the Salome witch - they first kidnap their mother unknowing that their employer is not just a disappointed nobleman, who wants the girl for marriage. Then they rekidnap the girl unknowing that she is pregnant with demonic seed ("we killed the sorcerer, before the demonic cloud could 100% materialize and possess the girl, didn't we?" - nay, the cloud was demonic seed and it has done his task, hehehe) and bring the girl into another noble family, where she gives birth to Salome and dies during birth. The child grows up very fast (she is half demonic, after all) and brings all the household under her thrall, studies arcane lore and will appear at the end together with the mentioned mercenary commander as their employer (the knowledge of the origin of Salome they will get, when they will be strongly aligned to the usurpers).
One major series of adventures (before Khauran) will be drawn from AK: Mesoptamia.
In this way we have an epic storyline, that results from the actions of the PCs, including some minor story lines, but stay at same time true to the episodic feeling of REH.