The adventure writeup is pretty good at giving the two issues in this adventure,
As has already been pointed out, there is no map of the town at all, though there are maps of major encounter locations in the adventure. I thought before going through a second time to make notes for the adventure I'd open The Road of Kings to check the writeup of Corinthia and the region Nahab is set up in in general. There is a lot of read aloud to the group paragraphs, and stats for several (types of) NPCs, but no particulars such latitude/longitude lines, so if you're a map-heavy GM you'll want to have those figured out, although as I mentioned the major location areas are listed.
There are a couple of points I'm not sure I'd want to deal with as-is, I may modify the adventure a little, having just completed Shadizar and fresh with ideas from that (villains route, note it takes place in Corinthia not Zamora). All in all I'd say nice job. 8)
- A terror lurking in Nahab and (obviously) terrorizing the populace, and
- Tensions between the Corinthian noble families verses the peasants.
As has already been pointed out, there is no map of the town at all, though there are maps of major encounter locations in the adventure. I thought before going through a second time to make notes for the adventure I'd open The Road of Kings to check the writeup of Corinthia and the region Nahab is set up in in general. There is a lot of read aloud to the group paragraphs, and stats for several (types of) NPCs, but no particulars such latitude/longitude lines, so if you're a map-heavy GM you'll want to have those figured out, although as I mentioned the major location areas are listed.
There are a couple of points I'm not sure I'd want to deal with as-is, I may modify the adventure a little, having just completed Shadizar and fresh with ideas from that (villains route, note it takes place in Corinthia not Zamora). All in all I'd say nice job. 8)