Dimensional Shambler
”Shuffling towards him in the darkness was the gigantic, blasphemous form of a thing not wholly ape and not wholly insect. Its hide hung loosely upon its frame, and rugose, dead eyed rudiment of a head swayed drunkenly from side to side. Its forepaws were extended, with talons spread wide, and its whole body was taut with murderous malignity despite its utter lack of facial description.”
-H. P. Lovecraft and Hazel Heald “The Horror in the Museum”
Large Outsider
Hit Dice 8d10 + 24 [64 hit points]
Initiative: + 6 [+6 natural]
Move: 30 feet
DV: 16 [+6 natural]
DR: 6 [hide and chitin]
Base Attack/Grapple: +8/+19
Attack: Claw + 13 melee [1d8+5; x2 critical; 6 AP]
Full Attack: Two Claws + 13 melee [1d8+5’ x2 critical; 6 AP] and Bite +10 melee [2d6+7; X2 critical; 7 AP]
Special Attack: Improved Grab
Special Qualities: Darkvision 120 feet; Enhanced Manifest; Scent; Terror
Space/Reach: 10 ft/10 ft
Saves: Fort + 9; Ref +6; Will +2
Abilities: Str 19; Dex 11; Con 17; Int 7; Wis 11; Cha 4
Skills: Climb +12; Jump +10; Knowledge [Outsiders] +12; Knowledge [Planes of Existence] +16; Listen +6; Spot + 8; Survival +12
Feats: Improved Grapple; Track
Climate/Terrain: Any in this plane of existence or any other
Organization: Solitary
Advancement: By character class [Usually Barbarian, rare specimens can acquire levels of Scholar]
Dark Vision: Dimensional Shamblers possess a range of senses that extend far beyond those experienced by human. They can perceive all objects in their line of sight, even those invisible or partially projected into another plane of reality, at a range of 120 feet.
Enhanced Manifest: Dimesional Shambler can leave their current plane of existence for any other as a full round action. In addition, a Shambler is unique in that it can take any object or creature it holds- including any Grappled creatures. During the process, the outline of the Shambler and all those ‘travelling’ with it begins to fade and glimmer in a distinctive manner. It and any one or thing touching it appears at their new destination at the end of the round.
Creatures and objects taken by a Shambler are usually never seen again unless the Shambler is under the control of a sorcerer- in which case their fate is depends on what the creature’s orders were.
Improved Grab: Any creature hit by a Dimensional Shambler may be grappled by it as a free action. This does not provoke an attack of opportunity. The Dimensional Shambler often then uses its Enhanced Manifest ability soon after, leaving this plane of existence with any beings Grappled with it. [see above]
Scent: Among the many enhanced senses of a Dimensional Shambler it possesses a series of keen olfactory organs. A Dimensional Shambler can detect the presence of all creatures within 60 feet, though not their exact location, and may Track by scent alone.
Terror: Dimensional Shamblers produce Terror of the Unknown
Dimensional Shamblers are a race of nearly sentient predatory beings who range all throughout the planes of existence. Native to some far off reality, they hunt through millions of realities seeking prey with their ability to slip through the veil between worlds with the greatest of ease. This ability makes them of special value to sorcerers of many realities. They often employ these creatures as trackers, sending them to fetch specimens from far off worlds or hunt down enemies. Those sorcerers with a more scholarly bent utilize the Shamblers ability to move between worlds to explore other planes of reality.
In their natural state, Shamblers utilize their natural ability to shift into othe realities in hunting. Often they will track prey, grapple it and then shift into a plane of reality whose environment is lethal to the prey which then swiftly dies. They consider humans prey, but are not malicious about it. They are just hungry. If enslaved by or working with a sorcerer, the Shambler will often Grapple individuals specified by their master and then shift to their master’s location.
Shamblers, like many Outsiders, dislike being used as unwilling agents but are intelligent enough to work willingly with other creatures. In addition, there are reports of Shamblers of exceptional Intelligence who are capable of utilizing Sorcery and make reasonable subjects of a demonic pact being able to teach the Summoning school of magic plus other schools of magic as the GM desires. [If using Raven’s Rules of Sorcery, exceptional Shamblers know spells from the Banishment and Summoning Sphere plus at least one other- usually Elements and Forces or Death and Destruction]