Merry Xmas. ;>
Mi-go, the Fungi from Yuggoth
“They were pinkish things about five feet long; with crustaceous bodies bearing vast pairs of dorsal fins or membranous wings and several sets of articulate limbs, and with a sort of convoluted ellipsoid, covered with multitudes of very short antenna, where a head would ordinarily be. . .. Sometimes [they] walked on all their legs and sometimes on the hindmost pair only”. —H.P. Lovecraft, The Whisperer in Darkness.
Mi-go are an extraterrestrial species that span across the galaxy or perhaps further. Their primary colony within Earth’s system is Yuggoth (or Pluto as it will be known in modern times) but have several interests involving the Earth. One is that Earth contains several rare ores that are highly useful to them. The Mi-go often establish hidden mines in remote mountains away from human settlements if possible. They will also stage incidents to give their location a reputation for being haunted or cursed to further discourage curious humans.
The second reason Mi-go have interests in Earth is their scientific curiosity. The Earth contains many new and fascinating things for them, not the least of which is the newly emerging race of man. Much of their studies involve simple observation from a distance or collecting data from human agents but they also capture human specimens as well. They are most keen to capture highly educated or exceptional specimens that can add to their store of knowledge. Mi-go have an interesting way of ‘storing’ such specimens. They surgically remove the brain while the human is alive and then store in a specially preserved metal canister that is capable of preserving it indefinitely, bestowing a sort of horrifying ‘immortality’ to the specimen. A brain in such a canister is placed into a dream like state but can be revived and questioned by the Mi-go. The Mi-go even create constructs that can be attached to the canister and controlled by the mind within. The now brainless body is then dissected completely for further study and then discarded.
Mi-go are masters of alchemy- or science as they see it. They can create inorganic and organic constructs capable of a wide degree of functions from defense to mining to harvesting minerals. Some of their organic constructs are capable of masquerading as human beings but not perfectly. If trying to create one to impersonate a specific person, they will need the skin of the actual person to do so. Mi-go also create many smaller devices of alien technology for their own use. Mi-go do however worship the fallen entities commonly known as the Old Ones and are capable of summoning their servitors. Mi-go also establish cults of the Old Ones among humans and use them as unwitting servants with human communities, posing as the gods’ messengers.
Mi-go are paranoid about remaining undetected by humanity. They do not fear humanity per se but recognize that their mining and harvesting operations would more difficult if humanity actively resisted them. They also want to deny humanity knowledge of their own alchemical process and technology. If any Mi-go devices are lost to humans they will work tirelessly to retrieve them. Mi-go however are not a violent species. People who stumble across their operations or find an artifact of their making will often first be contacted by agents of the Mi-go in order to recruit them. Should this fall they will try intimidate them into silence and failing that they will kidnap and ‘harvest’ them. In the face of hostile opponents they will resort to violence and attempt to kill all of their attackers as swiftly as possible through their agents, constructs and technology
Mi-go, the Fungi from Yuggoth
Medium Extraterrenne Plant and 4th Level Scholar
Hit Dice: 2d8 + 4d6 + 6 [32 hit points]
Initiative: +6 [+3 Reflex, +3 Dex]
Move: 20 feet; Fly 30 feet
DV: 13 [+2 Dex; +1 natural]
DR: 4 (chitin)
Base Attack/Grapple: +4/+4
Attack: Claw +7 melee finesse [1d4; x2 critical] or Stinger +5 melee finesse [1d6 + poison; x2 critical]
Full Attack: 8 claws +7 melee finesse [1d4; x2 critical] and Stinger +5 melee finesse [1d6 + poison; x2 critical]
Special Attack: Poison, Terror
Special Qualities: Dark Vision, Extraterrenne, Plant, Radial, Silent Flight
Space/Reach: 5ft/5 ft
Saves: Fort +6; Ref +6; Will +6
Abilities: Str 11; Dex 16; Con 12; Int 15; Wis 14; Cha 15
Skills: Bluff +7, Climb +3, Craft (alchemy) +13, Craft (stone) +10, Diplomacy +8, Heal +10, Hide +11, Intimidate +9, Knowledge (arcane) +12, Knowledge (nature) +12, Knowledge (outsiders and the planes) +13, Move Silent +8, Perform (ritual) + 10, Profession (miner) +11, Sense Motive +9, Spot +6,
Feats: Craftsman, Jaded, Knowledgeable,
Climate/Terrain: Yuggoth and remote areas of the Hyborian world
Organization: 100+ (colony)
Advancement: By Scholar
Base Magical Attack: +4 (+2 natural, +2 Cha)
Schools Known: Hypnotism
Base Power Points: 7 (5 base, +2 Wis)
Maximum Power Points: 14
Spells known: Entrance, hypnotic suggestion, terrible fascination
Corruption: 8+
Dark Vision: The visual organs of the Mi-go are sensitive to wavelength of light and energy far beyond the small spectrum of light visible to terrestrial organisms. This ability allows them to perceive great distances in the conditions on Yuggoth or the Outer Dark but the denser atmosphere of Earth limits their perception but they are still considered to have dark vision for 90 feet.
Extarterrene: Mi-go are adapted to exist in severe conditions of the Outer Dark and as such so not need to breathe and are unaffected by vacuum. They cannot eat food from Earth and must import all their nutrition from Yuggoth. Mi-go suffer half damage from piercing and ballistic damage. If a Mi-go is slain in a terrestrial atmosphere teir body will dissolve within several minutes.
Plant: Mi-go are sentient fungus and as such are immune to critical hits and sneak attacks, mind affecting spells, poison, sleep effects, paralysis and cannot be stunned.
Poison: The stinger of a Mi-go has a weak poison that slows and weakens those stung by it. It has the following characteristics:
Fortitude DC: 12
Initial Damage: 1d2 Str
Secondary Damage: 1d2 Dex
Radial: Mi-go are considered to be facing in all directions and cannot be flanked. They are considered ‘looking’ in all directions as well.
Scent: Mi-go can sense the presence of all creatures with 120 feet but not their position. This doubled if the target is upwind or halved if they are downwind.
Silent Flight: Mi-go fly by utilizing internal electromotive organs that manipulate the ether. Their ‘wings’ are used only for steering purposes and make no sound while the Mi-go is flying. As such a Mi-go gains a +8 bonus to Move Silent when flying.
Terror: Mi-go produce Terror of the Unknown
Skills: The multiple arms of a Mi-go give them a +4 in Grapple checks.
Appearance: Mi-go do not resemble any form of terrestrial life. They have a insectile like body with three sections; a small, chambers chest , a long swollen abdomen and a radial ‘head’ that consist of a single orb with dozens of small fibrous tentacles extending from it. The chest of a Mi-go consists of 4 even spaced segments, each with two slender insectile legs ending in thin pincers. The abdomen ends in a slender whip like appendage with a small stinger which produces a weak poison. The tentacles of the head contain delicate nerve clusters that scent the air about them. These tentacles are capable of changing color and are the method by which Mi-go communicate with each other. They are capable of speech but have a harsh and buzzing that is unpleasant to the human ear.
Personality: Mi-go are not evil per se but they are alien in their nature. They lack emotions other than curiosity and see humans as little more than clever animals compared to them. They regard humans as a human scientist would regard laboratory animals. Capturing, experimenting, harvesting or even killing them in their pursuit of scientific knowledge is perfectly natural to them. Their human agents are often treated as pets and service animals. They are unfailingly polite and reserved at all times, even when vivisecting a still conscious human being to test racial pain tolerance.
Combat: Mi-go are not combat monsters and they know it. They are aware of their vulnerability to even the primitive weapons of Hyborian culture and value their lives quite well. They will attempt to negotiate with possibly hostile entities if given a chance. If not they will direct human agents to deal with it. If forced into combat they will attempt to retreat as soon as possible and summon help. They will use entrance or terrible fascination to disable their attackers in an attempt to flee. If human agents are unable to deal with the intruders then they will activate an constructs they have to assist (treat as animated objects of various sizes and obvious alien design) and don bio armor and electric guns to assist. (see below) A Mi-go bereft of weapons will entrance or fascinate a opponent and grapple a vulnerable target and then fly upward and drop them at a great distance or use hypnotic suggestion to turn an opponent against their enemies. They will also use their tail stinger to attempt to weaken opponents.
Advancement: The above statistics refer an average Mi-go at the minimum level of experience allowed to operate on a foreign world. To create a more advanced Mi-go add levels of Scholar. Mi-go rely more on ‘scientific’ alchemical product then straight sorcery compared to other species and will often choose Feats and additional skill points than new spells and schools of magic. What sorcery Mi-go use tends to be of the Hypnotism and Summoning school for than the other schools. Mi-go make great use of the various sorcerous craft skills to create and modify constructs and life forms.