The Tomes of Utalis
New Entry- Volume Nine
New Creature
Bast’s Avatar
“Beauty-coolness-aloofness-philosophic repose-self sufficiency-untamed mastery-where else can we find these things with even half the perfection and completeness that mark their incarnations in the peerless and softly gliding cat?”
-H.P. Lovecraft, “Dogs and Cats”
Large Outsider
Hit Dice: 18d12+90 [216 hitpoints]
Initiative: + 25 [+11 natural; +10 Dexterity; Improved Initiative]
Move 120 feet; Climb 90 feet; Fly 60 feet
DV: Dodge 33 (1); Parry 23
DR: 12
Base Attack/Grapple: +18 / +29 (2)
Attack: Bite +26 melee (3) [3d6+10; 17-20 x2 critical; AP 9] or Claw +29 (3) melee finesse [2d6+7; 17-20 x2 critical; AP 8]
Full Attack: Bite +26/+21/+16/+11 (3) melee and two Claws +29/+24/+19/+14 melee finesse (3) [3d6+10; 17-20 x2; AP 9 critical and 2d6+7; 17-20 x2 critical; AP 8]
Special Attacks: Contagion; Improved Grab; Invoke Fear; Invoke Fury; Pounce; Primal Nature; Rake; Sneak Attack +9d6; Wheel of Death; Whirlwind Attack
Special Qualities: Avatar; Awe; Childe of Nature; Childe of Night; Dark Vision; Greater Mobility; Improved Evasion; Improved Uncanny Dodge; Indomitable; Manifest; Outsider; Queen of Felines; Scent; Shapeshifter; Telepathy; Trap Sense +6; True Death; Unconquerable; Wild Empathy
Space/Reach: 10ft/10 ft
Saves: Fort +18 (4); Ref +23 (5); Will +15 (6)
Str 25; Dex 30; Con 20; Int 25; Wis 20; Cha 25
Skills: Balance +46 (7); Bluff +27 Climb +38 (7, 10); Diplomacy +21; Disable Device +25; Hide +40 (7) (8); Intimidate + 28; Jump +40 (7, 11); Knowledge [arcana] +21; Knowledge [geography] + 22; Knowledge [local- any region] +18; Knowledge [nature] +32; Knowledge [outsiders] +28; Knowledge [planes] +22; Listen +38 (7, 9); Move Silently +40 (7,8); Search +38; Sense Motive +32; Spot +34 (7, 9); Survival +34;Swim +20 (10); Tumble +42 (7, 11)
Feats: Acrobatic; Alertness; Ambush; Archer’s Bane; Athletic; Awesome Blow; Clarity; Cleave; Cliff Climber; Combat Expertise; Combat Reflexes; Culling The Weak; Diehard; Dodge; Endurance; Fighting Madness; Great Cleave; Greater Cleave; Greater Feint; Greater Fortitude; Greater Uncanny Dodge; Fly By Attack; Improved Bull’s Rush; Improved Cleave; Improved Critical [bite]; Improved Critical [claw]; Improved Feint; Improved Grapple; Improved Overrun; Improved Power Attack; Menacing Aura; Multiattack; Power Attack; Primitive Instincts; Ride By Attack; Quick Stealth; Savage Cleave; Sense Weakness; Stealthy; Steely Gaze; Track; Weapon Focus [bite]; Weapon Focus [claw]; Wicked Savagery
Magic Attack Bonus: + 16 [+17 with spells from the Spheres of Death and Destruction or Life and Nature]
Climate/Terrain: Any
Organization: Unique
(1) Includes Dodge Feat
(2) Includes Improved Grapple Feat
(3) Includes Weapon Focus
(4) Includes Greater Fortitude Feat; Bast’s Avatar gains a +4 bonus for all Endurance checks
(5) Includes Lightning Reflexes Feat
(6) Includes Iron Will Feat; Bast’s Avatar also has a +8 racial bonus to all saving throws that attempt to control Her magically, including binding spells.
(7) Includes racial bonus
(8) Includes Stealthy Feat
(9) Includes Alertness and Clarity Feats
(10) Includes Athletic Feat
(11) Includes Acrobatic Feat
Avatar: Bast’s Avatar form is not the total of Her own being- it is a single personification of the great Forces She is composed of. Thus if one of Her Avatars is destroyed, Bast Herself suffers no great harm and can simply manifest another Avatar within a day.
Awe: Bast’s Avatar unearthly beauty produces Awe. Similar to Terror of the Unknown, those viewing Bast’s Avatar must make a DC 19 Will save or be frozen to the spot and unable to act or move for 2d6+7 rounds.
Contagion: Those wounded by Bast’s Avatars natural weapons can at Her will develop the magical disease detailed below.
Fortitude Save: DC 19
Incubation Time: One round
Damage: 1d4 points of Constitution; 1d4 points of Dexterity
Childe of Nature: As a Goddess of the Wyld; Bast is considered a Childe of Nature. Her statistics have already been altered to reflect this.
Childe of Night: As a Goddess of Night, Bast is considered a Childe of Night. Her statistics have been altered to reflect this.
Dark Vision: Bast’s Avatar can perceive all things in Her line of sight no matter how hidden by magic, darkness, cover or concealment.
Goddess of Magic: Bast’s Avatar may cast any spell without Power Point cost once per round. She casts spells as if a eighteenth level Scholar- nineteenth level for spells from the Death and Destruction or Life and Nature Sphere. Note that as a Goddess of Death, Bast’s Avatar considers undead a blasphemy and will never reanimate a corpse or command undead for Her own purposes.
Greater Mobility: Bast’s Avatar never provokes attacks of opportunity any may move up to Her full Speed as part of a Full Attack action.
Improved Grab: As a free action, Bast’s Avatar may attempt to Grapple any opponent struck by Her natural weapons without provoking an attack of opportunity. Bast’s Avatar may grapple two opponents of Medium size or smaller at once. Each opponent Grappled by Bast’s Avatar requires the use of one of Her arms, thus she cannot use a Claw attack with the arm maintaining the Grapple.
Improved Evasion: If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Bast’s Avatar takes no damage if She makes her saving throw. If She fails Her saving throw, She suffers only half damage.
Improved Uncanny Dodge: Bast’s Avatar is never considered Flat Footed for any purpose and can never lose Her Dexterity bonus from Her Dodge DV..
Indomitable: Bast’s Avatar possesses a +8 racial bonus against all attempts to control or manipulate Her by magical means, including all attempts to ]I]bind[/I] Her.
Invoke Fear: Though She normally produces an Awe effect, Bast’s Avatar may instead produce Terror of the Unknown instead if She so chooses to.
Invoke Fury: At will, Bast’s Avatar may make Herself or any feline subject to Fighting Madness for long as She wills it. Sentient felines may resist this effect if they make an opposed Will save against Her Magic Success roll, though as mentioned below this is likely to provoke an angry response from Her.
Manifest: As a standard action, Bast’s Avatar can travel from her current location to any other plane of Her choosing. She manifests at Her new location at the end of Her action
Outsider: Bast’s Avatar cannot be affected by age, disease, poison, critical hits, subject to Death by Massive Damage or be the subject of a Sneak Attack. She has no need to breathe, eat or drink- though She enjoys doing so. Bast’s Avatar is unaffected by any environmental hazard and may exist in any Terrain without penalty- even underwater or the Outer Dark.
Queen of Felines: Bast’s Avatar may communicate and command with any felines anywhere in Creation who instantly do Her bidding even at the cost of their own lives. This includes sentient feline species and shapeshifters whose animal form is that of a feline, though they may attempt a Will save against Her Magic Success Roll to resist Her commands if they wish to. Any sentient feline who resists their Creator’s commands will be harshly dealt by Her.
Bast is also aware of any information known to any cat in any world and may see through any of Her children’s senses at any time no matter where they are. In addition She may transfer any of her abilities to any feline She chooses to. She normally uses this to transfer her Regeneration ability to wounded felines, but may transfer any of Her abilities if She so chooses.. Bast’s Avatar may not use abilities currently being transfer to Her children, but instantly regains their benefit when She ceases to ‘loan’ them out.
Pounce: Bast’s Avatar may make a Full Attack if She charges.
Primal Nature: As a personification of the Primal Forces inherent to Creation, all attacks made by Bast’s Avatar are considered enchanted and may harm any creature no matter what immunities or resistance the creature possesses. In addition, Her attacks ignore all Damage Reduction of all non-Divine creatures.
Rake: Anyone Grappled by Bast’s Avatar, subject to Her charge attack or struck by both Her Claw attacks in the same round may be attacked by her rear claws as well. These attacks are identical to Her regular Claw attacks in all ways save that they may only make a single attack against their target.
Regeneration: Bast’s Avatar heals 10 hit points per round. If Her limbs or other body parts- including Her head- are severed from Her body they can be reattached if held in place for one round or regrow entirely in ten minutes.
Shapeshifter: Bast’s Avatar may appear as an Large or smaller creature at will. Changing form for her is considered a free action. As a rule though She usually prefers one of Her two natural forms.
Scent: Bast’s Avatar is aware of all creature with 1200 feet [600 downwind, 2400 upwind], though not their exact location, and may track by scent alone. Note that as detailed below Bast’s Avater is telepathically aware of all unshielded minds with five miles, making this ability redundant in most cases.
Telepathy: Bast’s Avatar is aware of and may telepathically communicate with any sentient being within five miles at will. Those attempting to shield their thoughts from Her by mystical means must succeed in an opposed Magical Success Roll against Her to avoid detection. Note that as detailed above, Bast’s Avatar is aware of all creatures with 1200 feet by scent alone.
Trap Sense: Bast’s Avatar possesses a +6 circumstance to all Reflex saves to avoid traps and a +6 circumstance bonus to her Dodge DV against attacks by traps.
True Death: As a Goddess of Death any being slain by Bast’s Avatar is forever dead and may not be saved, resurrected or reanimated by any means- including the use of Fate Points.
Unconquerable: If reduced below 0 hit points, Bast’s Avatar may still perform actions as per Her Deihard Feat but no longer takes a point of damage for performing a standard action. Furthermore She is not considered destroyed until She is at –18 hit points. Note that She still Regenerates even below 0 hit points. [see above]
Wheel of Death: Bast’s Avatar gains a bonus attack at Her highest attack bonus on any round She had no allies and at least three opponents within ten feet.
Whirlwind Attack: When performing a Full Attack action, Bast’s Avatar choose to forgo Her normal attacks and instead make one attack at full attack bonus to each opponent within Her reach [ten feet].
Wild Empathy: Like any Greater Childe of Nature, Bast can communicate and command any creature with the Animal or Vermin subtype. She usually chooses only to command Her own children though as their Creators may not approve of Her using Their children as She wills.
Skills: Like all Her children, Bast’s Avatar receives a +8 racial bonus to all Balance, Hide, Move Silently and Tumble skill checks and a +4 to all Climb, Jump, Listen and Spot skill checks. She may also Take 10 on any Climb skill check even is distracted or threatened. These bonuses have already been included in Her profile
A true personification of the Primal Forces of destruction, Bast’s Avatar is a supernatural predator with few equals. Capable of destroying virtually any being save for another greater Being’s Avatar within seconds, many individuals often underestimate Her like they do Her children. Like Her children though, Bast rarely chooses to intervene directly in matters, preferring to act through Her children or by manipulating events to suit Her purpose. Unlike many other Beings though, Bast has no long-term goals other than watching over Her children. She certainly has no interest in humanity and its petty schemes other than the manner in which it treats Her children. Woe be to the individuals whose abuse of Her children is brought to Her attention- they are likely to die a grisly death.
Bast usually appears in Her natural forms- either a gigantic feline of any kind or a 12’ tall humanoid feline. Either form may have winds as well- though is Bast’s Avatar chooses not to bear them She cannot Fly. She has in at least one reported encounter taken a human female form but usually chooses not to. In whatever form She chooses, her nature is graceful, sensuous and bears an undercurrent of hunger, danger and hypersensitive awareness to Her surroundings.
As a Goddess of the Hunt and the Wyld, in those rare times Bast’s Avatar manifests on Earth, she often hunts the wild and lonely places of the Earth for prey. As a Great Predator, she could consider humanity as Her rightful prey, though Her mischievous nature and humanity’s odd friendship with Her lesser children sometimes causes Her to simply play tricks on human being instead. Any being with Corruption or cruel to cats will bear Her wrath though. Her stealth and guile are so great that it is nearly impossible for any mortal observer to be aware of Her. A party of human beings may never even be aware that a Being of Power is nearby unless She desires them to know. [Note that She can always just turn Herself invisible by magical means if need be] If any human were lucky(?) enough to spot Her they may not enjoy their accomplishment. Bast is a fickle and jealous being and prone to reacting violently if startled or her pride [no pun intended] is hurt.
Any sorcerer with a feline familiar may find it acting oddly when in Bast Avatar’s presence, perhaps answering Her call during one of Her hunts and abandoning him or her without explanation. Canine familiars and companions will be subject to great fear and submissive behavior if Bast’s Avatar is nearby. No action can prevent it from hiding until She is gone.
Bast’s Avatar is usually accompanied by all the felines in the area from housecats to sabertooth tigers, even including sentient ones or shapeshifters with a feline form. They will do Her bidding as She wishes and defend her to the end of their lives.
Should any group of mortals engage Her in combat, She will fight back with obvious relish- She loves a good fight- calling upon all of her nearby children to assist Her and fighting with the sheer joy of conflict. If they manage to destroy Her Avatar, the group may not need fear Her vengeance- perhaps She would be impressed with their abilities and perhaps even look upon them more favorably than before. Or perhaps She would simply attempt to destroy them by subtle means or outright assault- like Her children, She is a fickle being.
It is believed that Sekhmet, the lion headed goddess of destruction referred to in Stygian lore is Bast by another name.