Under the be 'be afraid, be very afraid' file......
Shoggoth
Colossal Construct
Hit Dice: 20d12 [160 hp]
Initiative: +3 [+6 natural, -3 Dex]
Move: 30 ft
DV: 14 [-8 size; +15 natural; -3 Dex]
DR: None
Base Attack/Grapple: +20/+38
Attack: Slam +30 melee [2d12+10]
Full Attack: Slam +30/+25/+20/+15 melee [2d12+10]
Space/Reach: 30 ft x 30 ft/10 ft
Special Attacks: Envelop; Improved Grab; Improved Terror;
Special Qualities: Amorphous; Construct; Low-Light Vision [120 fl]; Regeneration
Saves: Fort +25; Ref +3; Will +6
Attributes: Str 30; Dex 4; Con -; Int 6; Wis 10; Cha 1
Skills: Craft (Stone) +6; Listen +6; Spot +8
Feats: Endurance; Power Attack; Improved Bull’s Rush; Improved Overrun; Improved Sunder; Power Attack
Climate/Terrain: Any
Organization: Usually Solitary
Advancement: 21+ HD
Amorphous: A shoggoth consist of shifting raw artificial protoplasm. As such it has no set shape or form and alter itself into any shape it desires so long as it remains the same overall volume of 27,000 square feet. It is possible that given time, a shoggoth could flow through any opening by ‘pouring’ itself through but it is usually just easier to for the shoggoth to use its vast strength to smash through barriers. Shoggoths are also considered to be ‘facing’ along the length of its body and may attack any number of targets it desires in any direction. In addition it can form any number of eyes, ears or limbs to see or manipulate objects around it. They can also function without penalty underwater. Though they cannot swim, they can move at great speed on the ocean floor.
In addition, lacking any true form to cut, rend or bludgeon, physical weapons do one a single hit point of damage to a shoggoth. Primal attacks such as Cold, Corrosive [acid] or Fire are more effective doing one-half damage.
Construct: A shoggoth is not truly alive being a mass of artificial created protoplasm. As such it does not need to eat, drink, breathe and can even exist indefinitely in vacuum. Lacking true organs, it is immune to critical hits and cannot be Sneak Attacked. It is also immune to natural poison, death based magic such as death touch and Attribute damage and drain. Lacking a true mind, mind influencing spells such as entrance and dominate have not effect on it. It can still be controlled by appropriate spells, though its hit dice makes these spells extremely expensive in terms of Power Point expenditure. A shoggoth is immune to aging damage and is effectively immortal. A shoggoth has no Constitution score.
Enhanced Terror: The sheer size and unnatural nature of a shoggoth is terrifying to mere mortal creatures. A shoggoth produces a Terror of the Unknown check at DC 28.
Envelop: Anyone successfully grappled by a shoggoth is drawn into its amorphous folds. Each round the creature remains inside the fouls creature they suffer 8d6 points of damage from the ripping and tearing action of the shoggoth’s vast musculature. If the creature is killed, the shoggoth then beheads it and expels it from its body. A shoggoth may carry up to equilvant sixteen Medium creatures within its body.
Improved Grab: Whenever a creature is successfully struck by a shoggoth, the shoggoth may make an immediate grapple check against the creature as a free action. This does not provoke an attack of opportunity. If the grapple check is successful, the shoggoth may Envelop the creature as above.
Regeneration: Unless completely destroyed, a shoggoth regenerates 2 hit points per round
Shoggoths are a surviving remnant of a time long before humanity evolved beyond mere mud. In those times beings the sages call the Great Old Ones, an ancient extraterrestrial race of great knowledge and power, flew to Earth through the void and settled here. With their great craft they constructed shoggoths from the primal elements and used them as slave labor to build their great stone cities. For centuries they ruled uncontested the primitive life forms that dwelled on Earth. Some claim that the Great Old Ones modified the life forms of this world using their great science, creating the forebears of all life including humans. However, success was the beginning of their downfall. The long eons passed and the Great Old Ones declined in vigor and knowledge, becoming decadent and physically weaker until they lacked the strength to travel the void again.
Other beings however, traveled through the void to Earth in later times. The cosmic horrors known simply as the Old Ones waged war upon the Great Old Ones for millennia. The conflicts between them were so great that they tore apart the surface and depths of Earth, reshaping it in the process and killing most of the native species. The declining Great Old Ones were driven out of all of their cities and strongholds until only one remained in the southern continent of Mu, later to be called Antarctica in present times. The Old Ones and their servitor races continued to ravage the world for eons, until their natural cycle caused them to fall into a death like state hidden in the depths and heights of the world and tended to by thier enslaved servants.
By that time though, the remnants of the Great Old Ones were unable to take advantage of the Old One’s absence, Their knowledge of arcane science had devolved greatly and the spells controlling the shoggoths had begun to fade. Unwilling, or perhaps unable to destroy their creations they watched as the artifical life forms began to become more willful and rebellious. The shoggoths even began a sort of evolution, learning to ape their master’s words and rituals.
Eventually the inevitable occurred. The shoggoths made war on their creators and destroyed them completely. Now freed of their maker’s desires and need, shoggoths made war among each other as well, until only a handful remained. Those that exist now do as solitary monstrous forms haunting the ruins of the Great Old Ones, destroying all life they contact in a blind rage formed from eons of isolation.
Shoggoths are simple creatures and do not use tactics or stealth, simply approaching creatures at top speed, smashing them and enveloping them. They can form mouths to speak and eyes to see but never have shown any desire to communicate with any other creature. Shoggoths have been known to treat their fallen victims with the funeral rituals of their former master, placing them in the far depths of the ruins they haunt.
It should be noted that the servitor races of the horrific Old Ones such as Deep Ones have either learned to control the shoggoths or stolen the secret for creating them from the ruins of the Great Old Ones. These beings use the shoggoths as slaves themselves and as weapons of mass destruction in their bid to destroy humanity. Because of the difficulty of controlling shoggoths, the servitor races usually keep them in magical slumber in remote colonies far away from their own cities, awaking them only when needed and with great care.