Supplement Four
Mongoose
In another thread, we discussed the "arrange-to-taste" method of allowing a player to roll his stats and then use the throws where ever he likes.
I dislike this because it usually creates a "dump stat". In this game, it's CHR that is usually the dump stat (the stat that gets the lowest throw, making it likely that most player characters have low Charisma).
Others argue that the dump stat is a necessary evil because it allows for "heroic" characters for this heroric fantasy game.
Another idea popped up in the discussion, with a poster saying that the way to avoid a dump stat is to make all stats equally important to the players.
While this is a true statement, not all stats are equally important to the vast majority of players playing the Conan rpg.
What I've done is combined the ideas and come up with a system that allows for "limited arrange-to-taste" statting. The idea is to group equally important stats together, allowing swapping just among those in the group.
This compromise should serve both those, like me, who despise the dump stat, and those who (also like me) think that players should have some input into statting their characters in this heroic fantasy universe.
Here's how it works.
(Pretty simple.)
Conan 321
1. Have the player roll six stats, rolling, in order, STR, DEX, CON, INT, WIS, CHR. Each roll is a standard 4D6, drop the lowest D6, and sum stat roll.
2. Players may then re-arrange STR, DEX, or CON rolls in any order they wish (but, the throw for, say, STR, cannot be placed to represent the INT stat).
3. Players may then swap INT and WIS throws, if they wish.
4. CHR is never changed during character creation. The throw rolled is what the character uses.
Using this method of "arrange-to-taste", one will avoid the dump stat. Some PCs will actually have high CHRs! And, players still maintain some level of control over their stats.
Thoughts?
I dislike this because it usually creates a "dump stat". In this game, it's CHR that is usually the dump stat (the stat that gets the lowest throw, making it likely that most player characters have low Charisma).
Others argue that the dump stat is a necessary evil because it allows for "heroic" characters for this heroric fantasy game.
Another idea popped up in the discussion, with a poster saying that the way to avoid a dump stat is to make all stats equally important to the players.
While this is a true statement, not all stats are equally important to the vast majority of players playing the Conan rpg.
What I've done is combined the ideas and come up with a system that allows for "limited arrange-to-taste" statting. The idea is to group equally important stats together, allowing swapping just among those in the group.
This compromise should serve both those, like me, who despise the dump stat, and those who (also like me) think that players should have some input into statting their characters in this heroic fantasy universe.
Here's how it works.
(Pretty simple.)
Conan 321
1. Have the player roll six stats, rolling, in order, STR, DEX, CON, INT, WIS, CHR. Each roll is a standard 4D6, drop the lowest D6, and sum stat roll.
2. Players may then re-arrange STR, DEX, or CON rolls in any order they wish (but, the throw for, say, STR, cannot be placed to represent the INT stat).
3. Players may then swap INT and WIS throws, if they wish.
4. CHR is never changed during character creation. The throw rolled is what the character uses.
Using this method of "arrange-to-taste", one will avoid the dump stat. Some PCs will actually have high CHRs! And, players still maintain some level of control over their stats.
Thoughts?