Point buy is definitely not the answer. They will put enough points into all stats to avoid penalties. Random roll provides more varied, and therefore more realistic, results.
Realistic? In what reality?
If you are playing "farm boys overrun by events" then sure. But that's not what Conan or any other RPG is designed for. They assume that you are playing adventurers. And what are adventurers? Small groups who use superior quality and tactics to overcome enemies who are often numerically larger, and/or people who investigate and deal with occurances too serious for local authorities to handle. n other words, depending on your campaign they operate as somewhere on the spectrum between a special forces unit and the FBI.
The people who you call in when normal people have failed do not, I suspect, have many stat penalties. Not many Royal Marine Commandos have sub 10 stats, I suspect. Not many 6s in an FBI field agent's array I reckon.
I'll use CHR based rolls in my game as needed. But, let's face it. You can roll CHR based throws in a game all day long, and a Soldier character is never going to put his highest stat into CHR.
If he's read Intircate Swordplay he might. But that, too, is realistic. Given any degree of choice, people tend to select the careers for which they feel themselves best suited. And for a soldier that does NOT involve putting his lowest stat in CHA, unless he want's to spend twenty years as a private.
STR 13
DEX 6
CON 12
INT 15
WIS 11
CHR 18
Hey! Look at that! You don't see too many Soldiers built that way, do you?
Of course you don't. That's why Conan 321 works. The player can still change this character's class (and he can multiclass later).
I thought you wanted realism?
I SUPPOSE, with Cha 18, he might have concealed the fact that he is a total klutz from the recruiting sergeant. But how on Earth did he make it through basic training? Did not one single drill sergeant notice that handing this guy anything with points or edges is the act of a madman? I hope he has a backstory of coming from a kingdom in a thirty year war that is dredging the bottom of its manpower pool, because that's the only way this guy made it into an army!
I realise that you have a desire for randomness in character generation. I don't understand it, but if it works for you, go ahead. But don't pretend it's more realistic. Realistically, recruiters for armies pick people who are strong, fast and tough. Scholars choose apprentices who are smart, and teach sorcery to those who have the will and personality to make doing so worthwhile. Thieves recruit sidekicks who have the potential to become useful, not liabilities. And Pirates, Nomads and Barbarians face the even harsher natural selection. Realistically, it is NOT random what career you end up in, and design methods produce more realistic results, not less.
I just wonder why every D20 player seems to hold Game Balance as a sacro saint holy relic. I mean you all tell you like Conan because it's "grim and gritty". So play it that way! The world isn't "balanced". For every Brad Pitt around there's thousand of people who are ugly, poor, sick and weak! And I guess inequalities are even worse in the Hyborian age. That's why I'm against point buy systems which create politically correct worlds where everybody has the same chance.
Praise Herve!
Dude! I hate the concept of "game balance" becuse it's rediculous. It alwasy falls to the hands of the players anyway, no matter how much you even things out, but more to the point, things should be imballanced to enhance drama and facilitate conflict.
I have absolutely no issue with the fact that, as most 3.X detractors claim, there's not something for every class to do in every round of combat. Thieves can't sneek attack undead; Wizards are weak until later levels whereas Fighters are awesome early on but level off to be weak compared to other classes.
Well "boo-freakin-hoo".
Well, guys its because, while you seem to view games as an test of will, a struggle against the odds, a test of your character to the very limits, we are inclined to view it as a way to have some fun with our friends. And being unable to contribute to the game is boring, and boredom isn't fun.#
And the argument that in ten levels time, you'll be having fun and all the other players will be bored slightly misses the point...
The whole CR thing is ther for ballance, but logically, Conan designers decided not to rely on it. Who cares if it isn't a ballance fight between an average 3rd level party of four vesus, say...a dragon. Isn't it supposed to be? Adding CR into it simply gives the players an excuse to whine about how the encounter was "unfair".
The point about balance is not balance against the monsters, but balance within the party. If the dragon gives the party a hard fight, that's not a problem. If the dragon gives the party wizard a hard fight while the rest of the party sits around with nothing to do for two hours, that IS.