Fedmahn Kassad said:As you might tell, I polled the Lots of House rules combat.
Maybe you should have answered, "Won't Use" since you didn't mention any MGT combat rules that you do use?

Fedmahn Kassad said:As you might tell, I polled the Lots of House rules combat.
AKAmra said:I don't get how weapons and armor of different tech levels mesh. A generic sci-fi system has to be able to handle weapons and armor of different tech levels. What's chain or plate armor?
Yep. The main book was Fire, Fusion and Steel. It was a tech or worksheet designer dream come true. For personal combat equipment, it had detailed design sequences forBP said:TNE had a 'formalized' weapon design system?Nathan Brazil said:* Melee and Projectile Weapon Design (i.e. TNE allowed you to design bows...)
justacaveman said:BTW, most soldiers don't fight to the death, they surrender when faced with an impossible situation (such as an ambush that wounds or kills half of their number in the first 6 seconds).
justacaveman said:Actually the average damage from a Gauss Rifle when firing a Burst is 17 points (rounded down) before adding effect, and ignores 4 points of armor (Unless you use DSAP ammo, which ignores 8 points).
If you use the DSAP ammo (a good idea if you're shooting at Battle Dress), you will do an average of 9 points of damage after subtracting armour and before adding effect.
apoc527 said:AKAmra said:I don't get how weapons and armor of different tech levels mesh. A generic sci-fi system has to be able to handle weapons and armor of different tech levels. What's chain or plate armor?
This I don't quite get. How does MGT not model this as acceptably as other games? I feel that the TL-by-TL comparisons between weapon damage and armor protection scale pretty well. The only complaint I have is the relative ineffectiveness of low TL armor vs low TL weapons, and that's fixed with a simple house rule that I've seen in several places (double Protection against low TL bladed/bludgeon weapons, quarter protection vs firearms/lasers/etc).
Aside from that, it seems to be about on par with other games that use a TL system (GURPS and Alternity, to name two). One thing people tend to discount is the effectiveness of a sword. Swords, pound for pound, are probably more lethal weapons than many guns. The difference, of course, is in the training required to use it effectively (something not modeled with much particularity in MGT, but that's a minor thing), and the range. I've always said that I'd rather be shot once than stabbed once, because a stabbing wound probably has a higher chance of causing a fatal wound than an average gunshot (I think this has been substantiated before, but I don't recall where--either way, it's a personal preference--knives creep me out).
So even though a two-handed sword (what the game oddly labels "broadsword") can in theory penetrate combat armor (or battledress), even assuming that a horde of sword-wielding barbarians could *survive* to start beating on the Marines, they would be cut down so quickly that the probability of any Marines actually dying would be very small.
(I've seen someone on these forums complain mightily about the weapon damage vs armor, but he tended to use max damage, which makes little to no sense when dealing with real world dice rolls--4d6 can do up to 24 damage, but that will happen once in a blue moon--the average of 13.5 is far, far more likely, and even with Effect 6, you are sneaking 1 or 2 damage past battledress--that's not going to get you very far.)
justacaveman said:On page 81 of the CSC you will see that all Gauss weapons are Full AP weapons (ignoring 1 point of armour per damage die). Using DSAP ammo converts them to Super-AP weapons (ignoring 2 points of armour per damage die).
That is why I would use DS ammo. If I was going to use a Gauss Rifle to attack someone in Battle Dress it is the only ammo I would use.
AKAmra said:I think your post highlights my criticism pretty well. GURPS doesn't need the house rule you mention, I haven't seen that house rule myself and it isn't really that user friendly. If I have to master the system to understand how to fix it with a house rule than the system 'aint quite cutting it.
I'll try and find the time to consider the rule you posted, but MGT missed the mark for me. I read the core rules and they had promise. The combat left me wanting and the book on the shelf.
rinku said:One thing I'm *not* implementing are the stuff in CSC. I am quite dubious about a lot of the stuff in there and IMHO it adds a lot of un-needed complexity.