Now I want to have a discussion about this!
rust's issues I can understand. MGT is a moderately complex combat system and if you aren't into the simulationism it provides, I can understand why it's not useful to you.
BP's comments, on the other hand, I am wondering more and more about. Can you explain your issues in a bit more detail? Why does it fail the "duel" test? (as an aside, I have come across VERY FEW RPGs that handle duels well) What do you mean by "mime" believability test? And why is the initiative/turn handling so bad?
I guess I ask because I've been playing these types of games for about 17 years and MGT seems pretty solid by comparison to MANY other games I've played. Certainly CT isn't significantly better in most of these issues! I guess I'm wondering then, if MGT combat doesn't meet your expectations, what game out there does??
Maybe it's all the D&D 3.X and 4E I've been playing recently, but I thought MGT combat worked pretty well!