warzen said:
Hum. I don't really like the fact that you spend your "reaction" before knowing the attack is hiting you. After all, it's the only way to survive against multiple opponents (hoping they don't all hit).
You don't have to declare your reaction until after the hit is determined.
What the Players Guide PDF is trying to clear up is that you
could use a reaction to parry/dodge a failed attack
if you wanted to in an attempt to get a riposte or attacker overextended result - though this is only likely to work if your skill is very high.
Looking at the attack fails/defense is simple success result will show why this is not generally a good idea.
warzen said:
And I though that the rule over 100% had a math problem.
As one of the louder detractors of halving around here I will say this in it's defense: It was a conscious choice on Mongooses part to go with a simple mechanic over a mechanic that would give a better odds curve. I've never considered it broken - just a design choice that I don't agree with (and I'm not alone it seems). I'm all for simplicity assuming it works reasonably well.
If your skill is 100 your odds of winning an opposed roll against a lower skilled opponent go down when your skill improves. If the other skill is close to your own the distortion is small, but if it is a lot lower, say 40, your odds go down a lot when you cross the 101 threshold.
I use subtract the amount over 100 of the higher skill from both skills, so 120 vs 80 becomes 100 vs 60 and 150 vs 125 becomes 100 vs 75. A little more math, odds never decrease, no re-rolls.
In Legendary Heroes Mongoose offers the alternative solution of re-rolling results where both sides fail (only when halving). This cuts the bump a lot, but can lead to re-rolls.
Many other house rules are on this board and the wiki.
No matter what halving system you use, changing all opposed rolls to highest roll wins if both succeed or both fail (instead of low roll wins if both fail) favors the higher skill all around, and gives better results IMHO.
Hope this helps!
Hard math available upon request.