combat question - damage

ColHut

Mongoose
Okay - the effect of one hit is applied only to one characteristic, and in the order: endurance; then player's choice of strength and dexterity. So if your End 7 character taker 23 points damage, he still only loses (say first hit) Endurance reduced to zero and optional unconsciouness?
 
I may well be wrong in this, and please correct me if i am.

if a character had str7 dex 7 end 7 and suffered 23 dmg after armour and the like had been deducted then all the characteristics are reduced to 0 resulting in a rather deceased character.

thats how i interpret the rules anyway (combat is very dangerous)
 
ColHut said:
Okay - the effect of one hit is applied only to one characteristic, and in the order: endurance; then player's choice of strength and dexterity. So if your End 7 character taker 23 points damage, he still only loses (say first hit) Endurance reduced to zero and optional unconsciouness?

As I understand it, you apply all of it to a single characteristic if possible. If there's any overflow, it'll be applied to the next characteristic (but, again, only to a single characteritic if possible).

In which case your example guy would be a stiff.

But I agree the rules on it aren't very clear.
 
the main factor is that unless faced with big guns, most sane people would be
1. in armour
2. behind cover
(if facing really big guns i would be in a different subsector)

in a recent games, one of my players when faced with the possibility of three barracades ran to the furthest, in line of sight of three guns waiting in ambush. the character was down long before she made cover.

combat should be lethal, for all the pcs and npcs. players will therefore think twice before pulling a gun, looking for cover and to work well as a team. i am looking into a way of translating the damage into T2300 rules (ie headshot, dead), to make it extra lethal.
 
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