Combat Issues

Loz said:
Ah, that's what I was missing - the existence of the Formidable Natural Weapons... I can't find that rule at the moment, anyone spotted it recently?

Its in Monster Coliseum.
I can't find it. Formidable Natural Weapons is there, as well as being in the core rules, but I can't see the rule that says that natural weapons by default don't block damage when being used to parry. Is that just left to common sense? :oops:
 
Is that just left to common sense?

Yes.

Its stands to reason that if you swing a bloody great piece of sharpened metal at me and I put my arm in the way of it, its going to hurt. Does there really need to be a rule to make that clear?
 
Caustic Marinade said:
Now. Whether a DM will allow unarmed attacks to count as a second weapon for this purpose is up for debate as far as I can tell.

And it has been debated quite a bit. :D

Everyone has Unarmed, it's a common skill, and granting a CA based on personal preference is a bit wishy-washy as rules go. I'm not sure about this one.

There are a few areas of the combat rules that are that way. One man's wishy-washy are another man's flexible. :)

After some consideration, my thought on the matter is that if you allow an extra CA for unarmed, then everyone gets one. So it becomes meaningless. I was tempted to simply remove extra CA for additional weapons, but decided that it allowed the players to be a little more heroic and fight off large numbers of mooks.

If a character was a boxer or martial artist, I would certainly allow an extra unarmed CA.
 
Loz said:
Its stands to reason that if you swing a bloody great piece of sharpened metal at me and I put my arm in the way of it, its going to hurt. Does there really need to be a rule to make that clear?
That was my initial assumption. However, when I suggested that parrying with an arm could be considered to be smaller-than-'S' size, so would halve damage from daggers and other small weapons, and could halve the damage from a Medium weapon on a crit parry. It was your reply that an arm should be considered 'M' for parrying purposes that confused me, as the only reason for giving it a size rating at all is for damage blocking purposes!
 
PhilHibbs said:
DamonJynx said:
Without giving it hours of thought, I probably wouldn't allow the extra CA unless the PC (or NPC, for that matter) had some sort of unarmed combat style and didn't normally prefer the use of weapons.
Everyone has Unarmed, it's a common skill, and granting a CA based on personal preference is a bit wishy-washy as rules go. I'm not sure about this one.

The extra CA is to represent the advantages that someone carrying a shield, or two weapons, has over someone with just a single weapon. Merely having a second arm does not give you the same advantage. (If I have a Sword & Shield, and you have just a sword then you can parry with your arm, but you're not going to be doing it very often...).

The common "Unarmed combat" skill is more about fighting other unarmed opponents. If you wanted some sort of "Kung-fu" skill where unarmed attacks become as lethal as weapons this would surely be a (campign/setting specific) combat style, and that style might grant a bonus CA to practitioners when using that style.
 
Just played out a mock combat between two npcs. Got confused and lost track of a few things.

If I riposte, I have to use a CA, I assume the defender has to as well, if indeed he has CAs left?
 
Thanks for that

--------------------------------

Am I right in thinking the 'Combat Manoeuvres' listed under the weapons description indicate the manoeuvres a particular weapon can use? For example, a Great Axe can use ‘Bleed’ and ‘Sunder’ but not ‘Stun Location’. A Club can use ‘Stun Location’ but not ‘Impale’ or ‘Sunder’?
 
Am I right in thinking the 'Combat Manoeuvres' listed under the weapons description indicate the manoeuvres a particular weapon can use? For example, a Great Axe can use ‘Bleed’ and ‘Sunder’ but not ‘Stun Location’. A Club can use ‘Stun Location’ but not ‘Impale’ or ‘Sunder’?
They're the key manouevres for that weapon. One can easily argue that a great axe, if used with the flat of the blade, could stun too, and I'd have no hesitation allowing the CM if the player wielding it wanted to use stun. However, again, common sense needs to prevail: it would be very tough to impale with a club, but the CMs listed for a weapon aren't necessarily the only ones it can use.
 
PhilHibbs said:
Da Boss said:
Indeed, I think Unarmed would have been better as a Advanced Skill or straight Combat Style with the most basic attacks - punch, kick, grapple available to anyone at a base chance of Str + Dex.
In effect, you're talking about the return of Martial Arts as an advanced skill.

yep - I think it might work well.........

I agree that I got confused as well regarding what Loz what saying about the size of the parrying weapon. I though he meant it could stop another medium weapons damage completely but then its all explained now.

Unarmed and CA has its own thread IIRC

http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=46205&start=0&postdays=0&postorder=asc&highlight=
 
Grimolde said:
Am I right in thinking the 'Combat Manoeuvres' listed under the weapons description indicate the manoeuvres a particular weapon can use? For example, a Great Axe can use ‘Bleed’ and ‘Sunder’ but not ‘Stun Location’. A Club can use ‘Stun Location’ but not ‘Impale’ or ‘Sunder’?
Where a CM is limited to certain kinds of weapons, those weapons that can do it have it listed. There are some CMs that are not restricted at all such as Choose Location or Bypass Parry.
 
Thanks for that.

Interesting thing just came up in my mock combat.

Got an impaled result, and immediately used another CA to yank it free (not sure if I was allowed to use another CA right away), but failed.

Next, the opponent attacked and was successful, leaving the impaler with no weapon, and the prospect of parrying with bare hands, or Evading and losing the next attack on the next CA.

Did I play this right?
 
Grimolde said:
Thanks for that.

Interesting thing just came up in my mock combat.

Got an impaled result, and immediately used another CA to yank it free (not sure if I was allowed to use another CA right away), but failed.

Next, the opponent attacked and was successful, leaving the impaler with no weapon, and the prospect of parrying with bare hands, or Evading and losing the next attack on the next CA.

Did I play this right?

Sounds about right. Sometimes impale is not your friend...
 
Deleriad said:
Grimolde said:
Thanks for that.

Interesting thing just came up in my mock combat.

Got an impaled result, and immediately used another CA to yank it free (not sure if I was allowed to use another CA right away), but failed.

Next, the opponent attacked and was successful, leaving the impaler with no weapon, and the prospect of parrying with bare hands, or Evading and losing the next attack on the next CA.

Did I play this right?

Sounds about right. Sometimes impale is not your friend...
Very true.

About CAs, they are pretty loose in play I find. If you have to react immediately, or like the above example, you act after attacking to try and withdraw an impaled weapon, it's ok to do so?

Or perhaps in the above example, the impaler should have parried or evaded, and then used a CA to withdraw the stuck weapon. That sounds more correct actually:

Impaled
Parry/Evade
Attempt withdraw

Rather than...

Impaled
Attempt withdraw
 
Grimolde said:
Thanks for that.

Interesting thing just came up in my mock combat.

Got an impaled result, and immediately used another CA to yank it free (not sure if I was allowed to use another CA right away), but failed.

Next, the opponent attacked and was successful, leaving the impaler with no weapon, and the prospect of parrying with bare hands, or Evading and losing the next attack on the next CA.

Did I play this right?

Also remember the penalty to the impaled combatant's attack (10% for small, 20% for medium, etc. IIRC).

John
 
PhilHibbs said:
Da Boss said:
Indeed, I think Unarmed would have been better as a Advanced Skill or straight Combat Style with the most basic attacks - punch, kick, grapple available to anyone at a base chance of Str + Dex.
In effect, you're talking about the return of Martial Arts as an advanced skill.

That's the kind of thing I was referring to in my post. Someone who specializes in unarmed combat, not just anyone that can throw a punch or lift their leg. So they are in effect using multiple weapons, which means the additional CA is justified.

Grimolde said:
Deleriad wrote:
Grimolde wrote:
Thanks for that.

Interesting thing just came up in my mock combat.

Got an impaled result, and immediately used another CA to yank it free (not sure if I was allowed to use another CA right away), but failed.

Next, the opponent attacked and was successful, leaving the impaler with no weapon, and the prospect of parrying with bare hands, or Evading and losing the next attack on the next CA.

Did I play this right?


Sounds about right. Sometimes impale is not your friend...

Very true.

About CAs, they are pretty loose in play I find. If you have to react immediately, or like the above example, you act after attacking to try and withdraw an impaled weapon, it's ok to do so?

Or perhaps in the above example, the impaler should have parried or evaded, and then used a CA to withdraw the stuck weapon. That sounds more correct actually:

Impaled
Parry/Evade
Attempt withdraw

Rather than...

Impaled
Attempt withdraw
Yes, you attempt the withdraw on your next CA on your SR. Not immediately after. As John said, don't forget to take into account the penalties for being impaled.
 
Greg Smith said:
PhilHibbs said:
Someone already pointed out the rules saying that it's Small, not Medium, but as you say, it's kind of irrelevent.

But the size of a parrying 'weapon' is important. A small parrying weapon (arm) will only stop half of the damage of a medium weapon (sword).

So someone who parries a sword with his arm should take half damage to their arm and the other half to the rolled location.

Also potentially applying armour twice. :shock:

Even if you chose to make a limb M for the purposes of parrying, you could still have the same effect with a Large (or larger) weapon.

I got the impression from Loz's posts that if parrying unarmed - regardless of the size, the parrying limb takes ALL of the rolled damage. Maybe I have misinterpreted.
 
DamonJynx said:
I got the impression from Loz's posts that if parrying unarmed - regardless of the size, the parrying limb takes ALL of the rolled damage. Maybe I have misinterpreted.

Then you wouldn't need to give it a size at all.

Although that seems more realistic. You won't be parrying a battleaxe with your arms more than twice.
 
Strictly RAW, unarmed defences (i.e. parrying with an arm) cannot block any damage from weapons. You need the Formidable Natural Weapons trait on page 161 to do that. Unarmed can parry any other unarmed attack and could also be used against natural weapons that don't count as formidable natural weapons.

If all else fails, a successful unarmed parry would block no damage but it would at least prevent the attacker from getting a CM. It would also be useful against a failed attack as it might allow a CM like take weapon.


However depending on the circumstance it might make sense to say that a successful unarmed parry means the damage is done to the parrying arm instead of another location. You might also rule that someone wearing plate on their arm could parry a dagger as if it were a small weapon. You could also parry with improvised weapons (good old chair leg) and use unarmed if there was no better skill.

The core rule though is that an unarmed parry blocks no damage from a weapon or formidable natural weapon (unless the situation seems to say otherwise).
 
Deleriad said:
Strictly RAW, unarmed defences (i.e. parrying with an arm) cannot block any damage from weapons.

I was looking for that. Do you know what page/book it is in? I was sure I read something along those lines, but I'll be buggered if I can find it! Perhaps it's in the BRP Big Gold Book?
 
Back
Top