[Deepnight Revelation] Tobia-To-Demnan Route

Baldo

Banded Mongoose
M J Dougherty said:
That would require exiting Charted Space through the Aslan Hierate....

In the Campaign Guide, page 90, MJD says the transit from Tobia to Marshalling Point Demnan "is around 220 parsecs, a voyage that will take perhaps 20 months". Nothing in the book hints at WHERE exactly you're supposed to go, however.
After checking Travellermap, I've noticed that a 220 pc travel is possible only by crossing the Aslan colonies of the Hierate, but this contradicts the above post. So, while awaiting for clarifications, I've plotted this alternate route:

TOBIA-DEMNAN: BALDO'S ROUTE
65 Jumps - 235 parsecs

TROJAN REACH
0): 0 pc - (Starting Point) (Imperium) Tobia
1): 4 pc - (Imperium) Fist
2): 8 pc - Exocet
3): 12 pc - Torpol
4): 16 pc - Thebus
5): 19 pc - Acis
6): 23 pc - Delta Theta
7): 27 pc - Sif
8]: 31 pc - (Floriani) Vadada
9): 35 pc - (Floriani) Nora'a

THE BEYOND
10): 39 pc - (Red Zone) Far Farquhar OR (Red Zone) Sentalmonte
11): 43 pc - Araniopa
12): 47 pc - (Hierate) Farquhar
13): 51 pc - (Amber Zone) (Imperial Client State) Hoelle 7
14): 55 pc - Armory
15): 57 pc - (Amber Zone) New Groton
16): 61 pc - Station Five
17): 65 pc - Shaft
18): 69 pc - (Amber Zone) (Imperial Client State) Starbase Arcturus II
19): 72 pc - Journey's End
20): 75 pc - Masada
21): 78 pc - 11 Gamma Chi

VANGUARD REACHES
22): 81 pc - Diyah Prizery
23): 85 pc - Give
24): 89 pc - Dodson
25): 91 pc - Daquarn 4

IPHIGENAIA (all systems Unnamed)
26): 95 pc - Iphigenaia 1802
27): 99 pc - Iphigenaia 1505
28): 103 pc - Iphigenaia 1207
29): 107 pc - Iphigenaia 0807
30): 111 pc - Iphigenaia 0409

THERON (all systems Unnamed)
31): 115 pc - Theron 3211
32): 118 pc - Theron 2913
33): 122 pc - Theron 3116
34): 126 pc - Theron 2718
35): 130 pc - Theron 2320
36): 134 pc - Theron 1922
37): 138 pc - Theron 1523
38): 142 pc - Theron 1225
39): 145 pc - Theron 0926
40): 149 pc - Theron 0528
41): 151 pc - Theron 0429

THETA BOREALIS
42): 155 pc - Amethyst
43): 159 pc - Jugartha
44): 163 pc - Itenez
45): 166 pc - Cimmeron
46): 168 pc - Willemstad
47): 172 pc - Kuclaron
48): 176 pc - Constantine
49): 180 pc - Hacany
50): 184 pc - Shief

MAVUZOG
51): 188 pc - Veld
52): 190 pc - Eahwiyho
53): 193 pc - Oawiyh
54): 196 pc - Ftawtoarl
55): 199 pc - Aiailr

HAREA
56): 203 pc - Ktauhokh
57): 205 pc - Sieafao
58): 209 pc - Hfuheaas
59): 213 pc - (Amber Zone) (Separe Cloud) Marios
60): 217 pc - (Amber Zone) Evangelo
61): 219 pc - (Amber Zone) Caproxia
62): 223 pc - Melatte
63): 227 pc - Taboush
64): 231 pc - (Amber Zone) Amujan

INCOGNITA CITERIOR
65): 235 pc - (Marshalling Point) Demnan

Because most systems are inhabited and relatively known, Deepnight Revelation will stick to systems with gas giants and/or Class A starports, also avoiding multistellar polities if possible.

A few highlights:
Fist: A farewell party while gazing at the seven monuments to Imperial power is mandatory ("See ya, Strephon!").
Exocet, Torpol or Thebus: "Let's shoot down those filthy pirates! Hey, maybe we can even get that fine Harrier ship for us too!".
Vadada and Nora'a: "Why these Floriani are mad at us? I really hope someone remembered to compile that Naval Travel Permit form in 4 copies at the Floriani embassy at Tobia".
The Araniopa subsector: "A real chokepoint. Between empty space, hostile aliens and red zones, even refueling your lighter is dangerous!".
Starbase Arcturus II: "No more Imperials before Point Demnan. Time to waste my last Credits!".
The Mavuzog and Harea sectors: "It's not fair! We circled half a galaxy away from the Hierate, and this place is choked full of rabid cats everywhere! Hey, they are arming the particle bays! Let's jump NOW!"***

Any clarifications, comments and suggestions are welcome :) ...
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***This is the reason the travellers risk a 4-parsecs-jump inside the Separe (Separé in Contemporary Italian) Cloud. The five Italian religious colonies (Evangelo, Mathan, Marios, Luco and Ianneh are Future Italian words :lol: ) and their nemesis at Caproxia (surely not a native word: "Caproxia" or "Caprossia" is another Future Italian word for "(Place/Thing) belonging to the Capro/Goat") absolutely *deserved* a visit, in my opinion. :mrgreen:
 
I think that's a good analysis of the route.
Whether they go through Hierate or Florian space depends a bit on the diplomatic capabilities of the senior crew and what the referee wants to prepare (or gloss over). Since there is a presence at Demnan, there might be a negotiated route through the territories of one or the other states. A "state visit" to Drinax might also add some fun on the way...
As for the further voyage, it depends on how closely they want to follow the Rift. Further in (coreward) gives more jump choices at perhaps the cost of total jumps and time. One thought I had was taking a slight detour to visit the Helix Nebula. It might be something the Mission crew will lobby for, even though it might add a month or probably two to the voyage.
 
Geir said:
I think that's a good analysis of the route.
Thanks! :mrgreen:
Geir said:
Whether they go through Hierate or Florian space depends a bit on the diplomatic capabilities of the senior crew and what the referee wants to prepare (or gloss over). Since there is a presence at Demnan, there might be a negotiated route through the territories of one or the other states. A "state visit" to Drinax might also add some fun on the way...
The problem with diplomacy is the time required and the fact you have to concede and compromise something. And with LOTS of different (and acquisitive, and belligerent, and touchy, and etc. etc.) Aslan clans spread over a HUGE area of space, diplomacy with the Aslan is really not the best option for Deepnight Revelation, a lone ship too big to be ignored, in my opinion (The Traveller Adventure happened because a Vargr faction salivated when shown an interesting toy, now drop this bigger toy in the cattery and let's see what happens :lol: ).
If anyone wants to try the Aslan Colonies Route, I suggest to make a visit to Vorito and GeDeCo first, Lando Nierr can surely help his fellow Imperials with the Aslan, and GeDeCo personnel would be a fine addition to the crew. Next, stick to the independent systems (Burgess, Gikarlum and Tisilli) and choose if you want to play diplomacy or be sneaky.
Diplomacy requires you go to Afeakter and say "Hi!" to the Ya'soisthea, then go to Aulryakh and do the same with the Tlaukhu’s representatives. If you succeed in gaining the goodwill of both groups, you are now *mostly* safe from the attentions of most (NOT all) clans.
For sneakiness, find a way to cross the 6-parsecs-gap to Iktaitlow, then go to Htyeh, Lyraweis, Seiueiakh, Iohfou, Triwayah (no gas giants here, but few Aslan around), Hleahiohyo, Oawya (same as Triwayah) and Hikhtyerl. Congratulations! You reached the border! Now find a nice place where take some rest, because you have MORE Aslan (and the Regency of Muirimi) ahead.
Hmm, no, I think my route is better 8) ...
 
Updated the Sector name where Demnan is located ("Incognita Citerior" is from Riftsedge Transit, page 6, I suppose Travellermap uses "Demnan" instead because we do not have the maps yet).
Hoping to see Geir's Beyond sector elevated to canon too :) :

http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=122515
 
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