Ozymandias
Mongoose
As a big RQ fan who has been waiting for ages for the local shop to get the MRQ rules in I'd like to ask a couple of things.
1. Combat Actions
This is going to be such an important stat for more than anything else. The 1 point difference between 12 & 13 DEX make such a difference to a character, far more it seems then a 1 point difference in any other stat. This is going to make having a high dex far more important than any other stat. The number of actions in a 5 second round seems very high.
2. Parrying
The AP of weapons seems and therefore the amount blocked by a parry seems very low. I used to do medieval reenactment and although I never remember parrying a 2H axe blow, you could easily parry a sword blow with a similar sword. Parrying thrusting weapons was done by knocking the blow sideways and again could easily be done by a sword. The rules rules seem to have made parrying with anything other than a shield far to weak.
1. Combat Actions
This is going to be such an important stat for more than anything else. The 1 point difference between 12 & 13 DEX make such a difference to a character, far more it seems then a 1 point difference in any other stat. This is going to make having a high dex far more important than any other stat. The number of actions in a 5 second round seems very high.
2. Parrying
The AP of weapons seems and therefore the amount blocked by a parry seems very low. I used to do medieval reenactment and although I never remember parrying a 2H axe blow, you could easily parry a sword blow with a similar sword. Parrying thrusting weapons was done by knocking the blow sideways and again could easily be done by a sword. The rules rules seem to have made parrying with anything other than a shield far to weak.