CordwainerFish
Emperor Mongoose
I'm sure the Industrial Workers of Charted Space is still about.
It's bad enough waiting for Pioneer! But i have an hour and 43 minutes to go for this one, only!I know I have to be patient, but IT'S BEEN 16 DECEMBER FOR 16 HOURS HERE ALREADY!
The last art is being slid into the book, and final checks are about to begin...I know I have to be patient, but IT'S BEEN 16 DECEMBER FOR 16 HOURS HERE ALREADY!
If anything it's more hard science fiction than usual. Grounded in TL8. I'm unsure what sort of 5e influence you thought there might be?is there some 5E influence in this product already?
Because of the Narrative approach?is there some 5E influence in this product already?
Yes, more "story" than when i abstained after 2nd Ed.. Not against story, we used it in the olde days, but didn't 'push' it. Not against it, just wondering.Because of the Narrative approach?
sorry, you're reading way too much into it. I have always wanted more SCI in my FI. and the 3I has been a "hmm" to me since JTAS 5-6-7 ish release time. Surprisingly my favorite ever issue was 10, and NOT for the Centaurs.If anything it's more hard science fiction than usual. Grounded in TL8. I'm unsure what sort of 5e influence you thought there might be?
Even the Trucker culture isn't exactly a stretch - certainly less so than the Sword Worlder space Viking thing. The cluster is rimward of the Solomani and settled by humans during the Rule of Man and has remained isolated since. It's not like they're a Star Trek planet where the aliens just happen to be Romans that look like Earth people.
If the Trucker culture bothers you, it wouldn't be hard to ignore it. Just drop the slang and a lot of the art. The ships and boats don't have to actually look like space trucks. Make them spindles with cylindrical cargo pods if you like.
You can run it with a baseline Traveller aesthetic, relocate the cluster to elsewhere outside the human empires, tweak it to suit your tastes. The campaign assumes an isolated TL8/9 cluster near enough to a major player that they CAN get higher tech but usually can't afford to. With a Corporation that's taking over and displacing the local way of life. You could set that up in District 268 (although that might not really be isolated enough), the Vargr extents, near the Hivers, near the Zhos, anywhere really. Or using aliens.
Or ditch the 3I totally. This would work in a 2300AD context. Or a homebrew where Earth is a distant presence (but not 3I distant!). You could even use the Solomani without the Imperium as your core thing, so the Vilani never existed and it's just Earth in Space a couple of centuries from now.
yeah, no sorry - Not fantastical, just way MORE story demands than what was I playing 30 years ago.So, the short answer is NO. The author of this project is a freelancer who has nothing to do with the entirely separate organization that is licensing Traveller to make a 5e product. There's no throughline there at all.
There's nothing fantastical about this adventure. It's humorously themed, but it is entirely standard indies vs corp story line at the core and there is no superhuman antics or anything you could reasonably consider D&D influence.
We have nothing to do with 5e beyond licensing it. Most of us have not even read 5e. 5e does not influence our work in *any* way.is there some 5E influence in this product already?