Classic Dungeon Crawl - Anyone tried it?

Svenja said:
One of the heroes has even found a electrical pistol of the Mi-Gos but does not know yet what it is (they loke like metal rocks with strange symbols)

Did your players (not their characters) understand, what they were up against (e.g. from former Cthulhu game sessions) or were they totally at a loss?
 
Svenja,

Funny you should mention Cthulhu creatures, I used a few against my players a while back in a small seashore cavern/dungeon/tomb they were exploring. I used mostly Deep Ones against them and they had a hairy close call and nearly saw Dagon. Only one of the players had played Call of Cthulhu (and had read Lovecraft) and knew what the creatures were, but he kept quiet about it. The rest of the party was pulling their hair out trying to figure out what these thing were that they were fighting, as well as trying to figure out were all the large pools of slime residue were coming from.

One of the player's female character was actually captured by the cultists and almost sacraficed to their god (Dagon), but was rescued by the rest of the party who then retreated just before Dagon showed up and devoured the cultists, since his "intended" had been spirited away at the last minute.

Overall, the players liked this "creepy" scenario as they called it. They did find a few mysterious objects, which they have yet to figure out since their scholar recommended against messing with these items. The objects are locked up in the scholar's home. I am planning on resurrecting this plot later by having the artifacts stolen from his home by the surviving Dagon cultists and leading them back to the original caverns which I have now expanded upon. :twisted:
 
I was thinking about putting together a old mine adventure in the Conan RPG - I visited the old copper mines in the Upper Peninsula not long ago (talk about true adventurers - the old miners with nothing but candle light to work by deep in the Earth!) and I was really inspired to create a mine adventure. Haven’t gotten started yet but I found out Dungeon is doing a campaign that incorporates adventuring in the mines called Age of the Worm. Has anyone read these adventures? Are they good? I'm thinking of buying them and incorporating elements into my Conan mine adventure...
 
What about something based on the Chi-chi tunnels in Vietnam? Set it in Vendhya or Kosala; somewhere where there is a war going on, but the war is fought underground!
Also, Fritz Leiber, one of the F & GM stories was set in an underground kingdom (can't recall the title right now.)

I've got a couple of 'generic' areas prepared (not massive multi-level things; much more modest) which are there to be used at a moments notice. eg: whilst en-route to Khorshemish the PC's notice a tower outlined against the sky on a distant hill. Time was pressing so they carried on, however if they had chosen to check out the tower it would heve been ready to receive visitors. These don't take long to do and are just right for an evenings play if your main story has gone on hold for a time.
 
René said:
Svenja said:
One of the heroes has even found a electrical pistol of the Mi-Gos but does not know yet what it is (they loke like metal rocks with strange symbols)

Did your players (not their characters) understand, what they were up against (e.g. from former Cthulhu game sessions) or were they totally at a loss?

Only one recognized them, but he remained silent during play. The others were frightened only, because they thought these creatures were invincible. :twisted:

Svenja,

Funny you should mention Cthulhu creatures, I used a few against my players a while back in a small seashore cavern/dungeon/tomb they were exploring. I used mostly Deep Ones against them and they had a hairy close call and nearly saw Dagon. Only one of the players had played Call of Cthulhu (and had read Lovecraft) and knew what the creatures were, but he kept quiet about it. The rest of the party was pulling their hair out trying to figure out what these thing were that they were fighting, as well as trying to figure out were all the large pools of slime residue were coming from.

One of the player's female character was actually captured by the cultists and almost sacraficed to their god (Dagon), but was rescued by the rest of the party who then retreated just before Dagon showed up and devoured the cultists, since his "intended" had been spirited away at the last minute.

Overall, the players liked this "creepy" scenario as they called it. They did find a few mysterious objects, which they have yet to figure out since their scholar recommended against messing with these items. The objects are locked up in the scholar's home. I am planning on resurrecting this plot later by having the artifacts stolen from his home by the surviving Dagon cultists and leading them back to the original caverns which I have now expanded upon.
Well, should my group ever play the campaign again, I have a Deep-One scenario for them. In this they encounter a strange priestess and daughter of a king of the oceans (whoever has seen the film "Dagon", she is based on the Uxia character), who lives in a small fisher village and helps the fishermen, until a priest of Mithras comes and makes trouble by trying to convince the people to believe in Mithras, the young to venture into the cities where they can make a better living, so that only the old will stay and the village might die.
Could be interesting, because here Dagon is not the evil one here, and even a very generous god. And Mithras (who usually is the good one here) is the more evil one (his priest, that is)
They might encounter even deep ones, either as enemies or as, um, friends...

The Cthulhu-Mythos is a good thing to use in Conan, and there is plenty of material. We should not forget the ghouls who are also present in this time.

I try not to use the Old Ones themselves, because these are far too powerful, but the strange races like ghouls, Mi-Go, Deep-Ones and others can give a Conan adventure a nice flavor.
 
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