The Astrologer Sage of Varetta from my RPoL game: (still a WIP)
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[Astrologer Sage of Varetta] - personal class, not yet submitted to S&P
- Tier II: ?
- Tier III: ?
Ranks:
01.
02.
03.
04.
05.
06.
07.
08.
09.
10.
Stats:
- CS: 5 +RNT (5-14)
- EN: 16 +RNT (16-25)
- WP: 20 +RNT (20-29)
Disciplines:
01. Meditation
- when at rest, Sage can meditate to clear his mind and refresh his mental fortitude
- when meditating undisturbed, Sage will regain 2WP per hour
02. Shielding Token
- can craft a token that will protect the wearer from harmful spells
- spend 2 hours + (X+1) WP to make a Shielding Token (X) Special Item
- when targeted by a spell that cost X WP or less to cast, token will absorb effects of spell instead
- each token can only be used once
03. Paraphernalist
- familiar with many arcane instruments and tools that allow his studies to be furthered
- when using any of the following instruments, the Sage will get a bonus to the related Discipline
a) Artificing Kit: reduce WP cost of "Shielding Token" and "Spell Focus" by 1 point
b) Telescope: reduce WP cost of "Astrology" by 1 point
c) Prism: doubles duration of "Astral Projection" and "Light Cantrip"
d) Alchemy Kit: can add +1 or -1 to rolled result when using "Silver Elixir"
04. Astrology
- know the position of the stars and how to navigate by them
- will never be lost at night as long as stars are visible; can always find North
- can spend entire night using the stars to predict a chosen Topic; spend 3 WP, and roll 1d10 at end of night of study (at least 4 hours)
- any time during the next day, if the Sage finds himself in a situation related to the Topic he studied, he will have to use the rolled d10 result
- can also be used to predict future of another, but only with their consent
05. Spell Focus
- can study magicks and spells of others, and replicate them using focus objects
- pick any ability (from self or party members) that uses X WP
- spend 2 hours + (X+1) WP to make a Spell Focus: _____ (X) Special Item
- once made, the Spell Focus will allow the/any user to cast the selected spell once, at no WP cost
06. Astral Projection
- by meditating, the Sage can project his essence from his body over some distance
- by spending 2WP per minute, the Sage can create an incorporeal version of his body
- actual body remains stationary and cut off from all input; incorporeal self can explore freely
- incorporeal self can pass through walls, doors, obstructions etc; cannot be damaged by normal means
07. Silver Elixir
- Sage has a number of alchemy skills, can brew arcane potions that harnass the mysterious power of the stars
- can spend 1 hour + 3WP, only at night, to brew a Silver Elixir potion (Backpack Item) - purpose of potion unknown until completed
- once the Silver Elixir has been brewed, roll 1d10 and consult the chart below:
0-0: Mild Poison (-2EP per hour, lasts 3 hours)
1-6: Health Potion (restores 3EP)
7-8: Combat Potion (gives +1CS for a single round)
9-9: Clarity Potion (restores 3WP)
08. Light Cantrip
- can summon a ball of light to illuminate area and also serve as weapon in emergency
- spend 1WP, summon ball of light that lasts 1 hour; circle of light equivalent to that of normal torch
- ball of light can fly/hover and follow path as commanded by Sage; cannot leave sight though
- can be thrown as ranged attack; provides no bonuses to CS or damage though
09. Ley Sense
- Sage has trained himself to be attuned to the ley lines of the land, and can trace them to places of power
- Sage can always detect ley lines; by following them, Sage will be able to find nearby places of power (temples, magic portals, etc)
- can also detect buried or submerged artefacts and treasure troves (this costs 1WP per attempt; radius of 100 yards)
10. Applied Studies
- Sage can study any subject for a measure of time, remembering every facet thereof via a simple spell
- can spend 2 hours + 2WP to study a Topic, given sufficient study material (books, scrolls, etc)
- after studying the Topic, the Sage gets a +half rank bonus on any Test relating to the Topic; lasts for number of days = half rank
- repeated studying of same Topic extends duration of bonus, not size of bonus
- can also study multiple Topics to get bonuses on different Topics
Starting Equipment:
- simple brown robes, cloak and simple shoes, belt with belt pouch, backpack
- roll 1d10 (10=0) and add 20 to get number of starting Gold Crown
- 2 from list:
- Quarterstaff (Weapon)
- Dagger (Weapon)
- Meal (Backpack Item, restores 3 EP when consumed)
- Rope (Backpack Item)
- Vial of Anti-toxin (Backpack Item)
- Potion of Laumspur (Backpack Item, restores 4 EP when consumed)
- Blanket (Backpack Item)
- Herb Pouch (Special Item, allows user to store up to 3 herbal or 2 potion Backpack Items)